Adds Risk of Rain 2's AtG Missile Mk. 1 as a Blue powerup: 10% chance on hit to fire a missile for 300% (+300% per stack) of the hit's damage. Everyone in the lobby needs it.
The drop is an original missile mesh instead of a borrowed Blue powerup.
0.1.1
No gameplay change. Tests now check the on-hit and registration patches against the game's API and can run against the real game DLL. They pin the registration order after Ukulele.
The docs now state what the game code settles: a crit is already in the hit the missile scales, the host never runs the on-hit hook for another player's hit, and mob keys are not reused within a world.
0.1.0
First release. AtG Missile Mk. 1 is a Blue powerup with a 10% chance on hit to fire a missile at the mob you hit for 300% (+300% per stack) of that hit. It has a local sphere visual and an original icon.
A dead or missing target deals nothing. A scene change drops missiles that are still in the air.
DamagePerStack of 0 fires nothing. A chance of 1 always fires.
Registration logs an id fingerprint. The lobby needs the same set of powerup mods.
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