The bear is a Wolf. Chase, wander, and the grab flee use that mob's navmesh agent. Charge, leap, claw, and the grab stay custom.
A grab connects when the mouth reaches you, including when you are 5 to 9 m above or below it on a slope. You are still carried, and the mash plate still releases you.
Health matches the Chief: base 650, then Muck's day and difficulty multiplier, then the night-boss player scale (one player is the same as a camp Chief).
0.1.0
The Bear, a neutral mini-boss. It spawns in the day and rarely at night, and it ignores players until it is hit.
Charge with a roar, a paw, and a lane on the ground. A player in the lane is grabbed, bitten, and has to mash movement keys to get free.
Leap with a marked landing, and a claw swipe with a long recovery.
Death drops a pile of coins.
The grab connects at the mouth. While you are held, a plate tells you to mash, and the bear runs off faster.
The roar uses the dragon's vanilla roar, slowed, instead of the armour clink.
After a grab the bear flees immediately, including when it is the only other body in the game.
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