Muck
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Latest version
0.1.3
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Changelog

0.1.3

  • Every player in the lobby needs Bustling Fungus 0.1.3. A 0.1.1 peer does not understand the new beacons, which carry a player and a source, and can throw on them.
  • An Engineer's TR12 turret is a Bustling Fungus ward when that player has the powerup. The turret counts as standing still, so its aura is up at once, at the owner's current stack count, with the green cylinder. Survivors publishes the turret positions by reflection. Without Survivors, or without any turrets, nothing here changes.
  • Overlapping auras add. Each source heals at its own rate: two turrets covering you heal twice, and standing still inside your own turret heals twice. Two 1-stack auras are 4% per second, not the 3% of one 2-stack aura.
  • Other players hear each turret the way they hear a standing player: a SpawnEffect beacon every 0.25 s, relayed by the host. A beacon names the player and the source (the player, or one turret). A repeat of that pair replaces the zone, so the refresh and a duplicate relay do not heal again.
  • Each machine heals only itself. The host does not apply a second heal. The owner heals from their own turrets locally and ignores an echo of their own beacon.
  • A lost stack updates on the next beacon.
  • A dead Engineer's turrets keep healing allies while they stand, as in Risk of Rain 2.

0.1.2

  • Skipped. 0.1.2 only existed in closed PR #98 and was never released.

0.1.1

  • The drop is an original mushroom cluster instead of a borrowed White powerup.

0.1.0

  • First release. White powerup that heals you and nearby players after you stand still.
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