DevilDeal
Night bosses drop a Devil's Contract: trade 20 max HP for a random Orange powerup. Everyone in the lobby needs it.Changelog
0.1.3
- The contract drop is an original parchment and seal instead of a tinted Orange mesh.
0.1.2
The contract and its Orange payout drop in the second game of a session. Muck wakes a new ItemManager on every Menu load, and from the second game of a session ItemManager.Instance is an object Unity has destroyed but vanilla keeps using. Unity's == null calls it null. The offer was silently skipped and the payout said it could not pick an Orange powerup. It is now compared by reference.
0.1.1
- No gameplay change. Tests now check every game method the mod hooks, and the argument types each hook reads, so a game update that changes one fails the tests.
- The chat line for an unpaid contract goes to everyone, so it no longer says "took your max HP".
- The README now names the boss day per difficulty and explains how Shaped Glass stacks with the max HP floor.
0.1.0
- First release.
