MapFix
Fixes the blank map (M) on Linux, enemies drifting apart between players in multiplayer, and an interact-prompt error spam. Client-side only.Changelog
0.2.1
Stops a vanilla NullReferenceException at DetectInteractables.Update that repeats every frame. When a Woodman without a trader role walked through the interact cast, vanilla kept the prompt's collider but dropped its Interactable, and then read the missing Interactable every frame while you looked at the same shrine, chest or other object. The prompt now forgets that collider and reads it again. There is no setting.
0.2.0
Fixes enemies that one player sees and another does not. In vanilla, a client only pulls its copy of an enemy toward the host's position when the host's copy is further along one axis, so enemies drift and players fight enemies the host has somewhere else. Now a client glides each enemy all the way to the host's position and jumps it there when it is more than 4 m off. New setting [Mobs] PositionFix (on). The host is unaffected, and players without the mod still play together.
Works with Wave Run 0.5.2. In a Wave Run game, Wave Run snaps the round's enemies more than 3 m off and clears the leftover offset this mod would glide, so its snap wins. This mod only smooths the smaller gaps.
0.1.0
Initial release. Draws the map (M) through the default UI material, so the island shows on Linux where vanilla shows only the blue backdrop and the markers.
