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0.2.2
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Changelog

0.2.2

  • The drop is an original glass shard instead of a borrowed Orange powerup.

0.2.1

Blue Pill shield now shrinks with max HP: x0.5 per stack, floored, and it can reach 0. One stack turns 3 Blue Pills' 30 shield into 15. Before, a few Blue Pills cancelled the whole curse, because the shield is flat and refills itself. In Risk of Rain 2, Shaped Glass shrinks shields too. The card now reads "Max HP and shield x0.5 per stack." The host's HP-bar estimate scales the shield the same way.

0.2.0

Damage now adds up per stack, as on the Risk of Rain 2 card: x2, x3, x4, up to x11 at 10 stacks. 0.1.0 compounded it (x2, x4, x8, up to x1024) and wrongly called that the card. The max HP cost is unchanged: x0.5 per stack, floored, never below 1.

  • The setting is now DamageBonusPerStack (default 1, range 0 to 4). Damage is x(1 + bonus x stacks). DamageMultiplierPerStack is no longer read, so an old value of 2 is not taken as +200% per stack. If you had changed it, the log warns once at startup.
  • The 1024 damage cap is gone. Linear growth tops out at x81 (bonus 4 at 20 stacks), so it guarded nothing.
  • MaxEffectiveStacks stays at 10. It also caps the HP cost, and lowering it would change that cost. 100 max HP reaches the 1 HP floor at 6 stacks, so stacks 7 to 10 still add damage for free there. Under linear growth that is x7 to x11. The old curve went from x64 to x1024 over the same stacks. More max HP reaches the floor later, and from 1,024 max HP up stack 10 still costs HP. Earlier docs said the floor came at 7 stacks. That was wrong: 100 x 0.5^6 = 1.56, which floors to 1.
  • Typing in chat while standing on glass no longer picks it up when the message contains the interact key.
  • Card text, pickup hint, startup summary, README and config descriptions describe the linear bonus.

0.1.0

First release. Shaped Glass is an Orange curse powerup. Each stack multiplies damage by 2 and max HP by 0.5.

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