The drop is an original squid mesh, in the turret's colours. The placed turret is unchanged.
0.2.1
A new turret model: a teal squid with dark fins, one big white eye in a dark lid with a glowing pupil, a glowing brass collar, and six thick tentacles that curl up at the tips with pink suckers, on a dark dirt mound. It is the same height (1.76 m) and shoots from the pupil, at the same spot as before.
0.2.0
Workbenches, anvils, fletching tables, furnaces, cauldrons and storage chests no longer spawn turrets by default. They are free, so tapping one every few seconds kept four turrets up forever. Turn them back on with the new CountFreeStations key. The old CountStations key is ignored, so an old true does not carry over.
The woodman counts when you buy a trade and pay coins, once per purchase, instead of when you open his window. Selling does not count. The new key is CountTraderBuys, on by default.
Turrets and bolts reuse a few shared materials. Before, every shot and every turret made new ones that were never freed, so memory grew the longer you fought.
A battle totem's claim no longer blocks a loot chest that happens to share its id.
Squid Polyp loads after Shrine of Chance, so paid rolls spawn turrets whatever order the files are in.
0.1.1
Turrets stay in a fan in front of you. They no longer walk around behind you as more spawn.
A turret drops onto the ground instead of the lid of the chest you just opened. A blocked spot steps aside or further out.
The turret turns to face the enemy it is shooting.
Shots ask for strength only when something is in range, so the berserk line is not logged on an empty interval.
The bolt is a short bright tracer with a muzzle flash. The squid is taller, with a brighter eye and a glowing brass collar, and it shrinks away when its time is up.
0.1.0 - first release
First release. Squid Polyp is a Blue powerup. Activating an interactable spawns a stationary Squid Turret for 30 seconds. Each extra stack adds +100% attack speed.
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