UFOAbduction
A Shrine of Chance outcome: a realistic flying saucer beams up the player who spun and flies them across the island.Changelog
0.2.0
- The saucer carries the player across the island. After the lift it climbs above the hills, flies level, comes straight down over a dry, walkable spot at least half the island away, and lowers the player onto it. On a small island, or from its middle, the spot is in the outer quarter of the reachable land, and never closer than 60 m.
- The player stays held and unhurt for the whole flight, up to about 40 seconds.
- If another mod moves the held player more than 3 m in one frame, as Wave Run does when it parks everyone for a map switch, the saucer lets go and leaves the player's controls to that mod.
MinDistanceandMaxDistanceare gone from the config, since the island picks the distance.- Every player needs 0.2.0. A 0.1.x player ignores a 0.2.0 host's UFO.
0.1.1
No code changes.
- Depends on Shrine of Chance 0.5.1, which fixes reels that showed a different result from the one the host paid out. A player with this mod rolls with a 10% UFO share, so a lobby where only some players had it saw that most often, for example three nukes on screen while the host spawned a boss.
- The page states how the UFO's 10% changes the other odds: they scale down proportionally to fill the remaining 90%.
0.1.0
First release. It takes the UFO out of the unreleased Shrine of Chance 0.5.0 branch and makes it a separate mod, with a new, realistic saucer.
- Shrine of Chance rolls the UFO through its outcome registry (Shrine of Chance 0.5.0), 10% of each paid roll by default.
- The saucer is a textured model: about 18,500 triangles, brushed and anodized metal with baked normal maps, glowing rim lights, a glass dome, and a beam made of layered additive cones with a scrolling texture.
- Sync lines start with
~ufoand never show in chat.
