Muck
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Latest version
0.2.0
Last Updated
First Uploaded
Downloads
30
Likes
0
Size
2.6MB
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Changelog

0.2.0

  • The saucer carries the player across the island. After the lift it climbs above the hills, flies level, comes straight down over a dry, walkable spot at least half the island away, and lowers the player onto it. On a small island, or from its middle, the spot is in the outer quarter of the reachable land, and never closer than 60 m.
  • The player stays held and unhurt for the whole flight, up to about 40 seconds.
  • If another mod moves the held player more than 3 m in one frame, as Wave Run does when it parks everyone for a map switch, the saucer lets go and leaves the player's controls to that mod.
  • MinDistance and MaxDistance are gone from the config, since the island picks the distance.
  • Every player needs 0.2.0. A 0.1.x player ignores a 0.2.0 host's UFO.

0.1.1

No code changes.

  • Depends on Shrine of Chance 0.5.1, which fixes reels that showed a different result from the one the host paid out. A player with this mod rolls with a 10% UFO share, so a lobby where only some players had it saw that most often, for example three nukes on screen while the host spawned a boss.
  • The page states how the UFO's 10% changes the other odds: they scale down proportionally to fill the remaining 90%.

0.1.0

First release. It takes the UFO out of the unreleased Shrine of Chance 0.5.0 branch and makes it a separate mod, with a new, realistic saucer.

  • Shrine of Chance rolls the UFO through its outcome registry (Shrine of Chance 0.5.0), 10% of each paid roll by default.
  • The saucer is a textured model: about 18,500 triangles, brushed and anodized metal with baked normal maps, glowing rim lights, a glass dome, and a beam made of layered additive cones with a scrolling texture.
  • Sync lines start with ~ufo and never show in chat.
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