using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Mycopunk.UITweaks.MonoBehaviours;
using Mycopunk.UITweaks.Patches;
using Pigeon.Movement;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Mycopunk.UITweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.2.1.0")]
[assembly: AssemblyInformationalVersion("1.2.1")]
[assembly: AssemblyProduct("Mycopunk.UITweaks")]
[assembly: AssemblyTitle("Mycopunk.UITweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Mycopunk.UITweaks
{
internal static class MyPluginInfo
{
internal const string PLUGIN_GUID = "Mycopunk.UITweaks";
internal const string PLUGIN_NAME = "Mycopunk.UITweaks";
internal const string PLUGIN_VERSION = "1.2.1";
}
[MycoMod(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Mycopunk.UITweaks", "Mycopunk.UITweaks", "1.2.1")]
public class Plugin : BaseUnityPlugin
{
private Harmony m_Harmony;
private void Awake()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin Mycopunk.UITweaks is loaded!");
m_Harmony = new Harmony("Mycopunk.UITweaks");
m_Harmony.PatchAll();
}
}
}
namespace Mycopunk.UITweaks.Patches
{
[HarmonyPatch]
internal class Cooldown_Patches
{
public static GameObject coolDownGO;
public static TextMeshProUGUI coolDownText;
public static Vector3 coolDownPosition = new Vector3(99.1806f, 64.116f, 0f);
public static Dictionary<AbilityRechargeUI, TextMeshProUGUI> coolDownDict = new Dictionary<AbilityRechargeUI, TextMeshProUGUI>();
public static Cooldown_CR cooldown_CR;
[HarmonyPatch("SelectCharacter")]
[HarmonyPatch(typeof(CharacterSelectWindow), new Type[] { typeof(Character) })]
[HarmonyPostfix]
internal static void CreateObject__Postfix(CharacterSelectWindow __instance)
{
if (Object.op_Implicit((Object)(object)coolDownGO))
{
foreach (TextMeshProUGUI value in coolDownDict.Values)
{
Object.DestroyImmediate((Object)(object)((Component)value).gameObject);
}
coolDownDict.Clear();
}
if (Object.op_Implicit((Object)(object)cooldown_CR))
{
Object.DestroyImmediate((Object)(object)cooldown_CR);
}
if (!Object.op_Implicit((Object)(object)cooldown_CR))
{
cooldown_CR = ((Component)Player.LocalPlayer.healthbar).gameObject.AddComponent<Cooldown_CR>();
}
cooldown_CR.MakeCooldowns();
}
[HarmonyPatch(typeof(JoinFriendsWindow), "QuitToMenu")]
[HarmonyPostfix]
internal static void DestroyGM__Postfix(JoinFriendsWindow __instance)
{
if (Object.op_Implicit((Object)(object)coolDownGO))
{
foreach (TextMeshProUGUI value in coolDownDict.Values)
{
Object.Destroy((Object)(object)((Component)value).gameObject);
}
coolDownDict.Clear();
}
Object.Destroy((Object)(object)cooldown_CR);
}
[HarmonyPatch(typeof(MatchmakingWindow), "JoinLobby")]
[HarmonyPostfix]
internal static void DestroyJoin__Postfix(MatchmakingWindow __instance)
{
if (Object.op_Implicit((Object)(object)coolDownGO))
{
foreach (TextMeshProUGUI value in coolDownDict.Values)
{
Object.Destroy((Object)(object)((Component)value).gameObject);
}
coolDownDict.Clear();
}
Object.Destroy((Object)(object)cooldown_CR);
}
[HarmonyPatch(typeof(AbilityRechargeUI), "OnCooldownChanged")]
[HarmonyPostfix]
internal static void GetCD__Postfix(AbilityRechargeUI __instance)
{
foreach (AbilityRechargeUI key in coolDownDict.Keys)
{
if (((TMP_Text)key.keybindText).text == ((TMP_Text)__instance.keybindText).text)
{
TextMeshProUGUI val = coolDownDict[key];
((TMP_Text)val).text = $"{__instance.prevCharge * 100f:F2}%";
break;
}
}
}
}
[HarmonyPatch]
internal class EndScreen_Patches
{
public static string playerName;
[HarmonyPatch(typeof(MissionStat), "Setup")]
[HarmonyPrefix]
internal static void StatSetup__Prefix(MissionStat __instance, Player player, ref MissionPlayerData data)
{
playerName = ((Object)player).name;
}
[HarmonyPatch(typeof(MissionPlayerData), "GetStatText")]
[HarmonyPostfix]
internal static void GetEndStats__Postfix(MissionPlayerData __instance, out string title, out string description)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
float damageDealt = __instance.damageDealt;
int enemiesKilled = __instance.enemiesKilled;
float appliedStatusEffect = __instance.appliedStatusEffect;
float damageTaken = __instance.damageTaken;
float num = __instance.deaths;
float friendlyFireDamageDealt = __instance.friendlyFireDamageDealt;
float healingDealt = __instance.healingDealt;
int playersRepaired = __instance.playersRepaired;
float num2 = __instance.targetsKilled;
float timeInAir = __instance.timeInAir;
float num3 = __instance.timesCorroded;
float num4 = __instance.timesIgnited;
float timeSliding = __instance.timeSliding;
title = string.Empty;
description = $"Damage Dealt: {damageDealt}\n" + $"Enemies Killed: {enemiesKilled}\n" + $"Elemental Stacks: {appliedStatusEffect}";
Debug.Log((object)("\n________________________________________________________________Player: " + playerName + "\n" + $"Damage Dealt: {damageDealt}\n" + $"Enemies Killed: {enemiesKilled}\n" + $"Elemental Stacks: {appliedStatusEffect}\n" + $"Damage Taken: {damageTaken}\n" + $"Deaths: {num}\n" + $"Friendly Fire Dealt: {friendlyFireDamageDealt}\n" + $"Healing Dealt: {healingDealt}\n" + $"Players Repaired: {playersRepaired}\n" + $"Targets Killed: {num2}\n" + $"Time In Air: {timeInAir}\n" + $"Times Corroded: {num3}\n" + $"Times Ignited: {num4}\n" + $"Time Sliding: {timeSliding}"));
}
}
[HarmonyPatch]
internal class HealthBar_Patches
{
public static Health_MB health_MB;
public static TextMeshProUGUI healthText;
public static GameObject healthTextGO;
public static Player player;
[HarmonyPatch(typeof(Player), "Start")]
[HarmonyPrefix]
internal static void GetPlayer__Prefix(Player __instance)
{
if (((NetworkBehaviour)__instance).IsLocalPlayer)
{
player = __instance;
}
}
[HarmonyPatch("SelectCharacter")]
[HarmonyPatch(typeof(CharacterSelectWindow), new Type[] { typeof(Character) })]
[HarmonyPostfix]
internal static void CreateObject__Postfix(CharacterSelectWindow __instance)
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if (((NetworkBehaviour)player).IsLocalPlayer && !Object.op_Implicit((Object)(object)healthTextGO))
{
Debug.Log((object)"Creating Health Text Object ------------------------------------------------------");
healthTextGO = new GameObject("HealthText");
health_MB = healthTextGO.AddComponent<Health_MB>();
healthTextGO.TryGetComponent<TextMeshProUGUI>(ref healthText);
healthTextGO.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
healthTextGO.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
healthTextGO.layer = 5;
health_MB.health = player.health;
healthTextGO.SetActive(true);
}
}
[HarmonyPatch(typeof(Player), "OnSyncedHealthChanged")]
[HarmonyPostfix]
internal static void OwnerHealthChange__Postfix(Player __instance)
{
if (((NetworkBehaviour)__instance).IsLocalPlayer && (Object)(object)healthText != (Object)null)
{
health_MB.health = __instance.health;
health_MB.healthPercent = health_MB.health / __instance.maxHealth;
health_MB.isDamaged = true;
}
}
}
[HarmonyPatch]
internal class XP_Patches
{
[HarmonyPatch(typeof(GearData), "GetLevelString")]
[HarmonyPostfix]
internal static void NumericalXP__Postfix(GearData __instance, ref string __result)
{
if (__instance.level >= __instance.MaxLevel)
{
__result = "∞";
}
int num = __instance.NextLevelXPCost - __instance.levelXP;
__result = $"{TextBlocks.GetNumberString(__instance.level)} (NEXT LEVEL: {num})";
}
}
}
namespace Mycopunk.UITweaks.MonoBehaviours
{
internal class Cooldown_CR : MonoBehaviour
{
[CompilerGenerated]
private sealed class <CooldownCoroutine>d__1 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Cooldown_CR <>4__this;
private AbilityRechargeUI[] <cdUIs>5__1;
private AbilityRechargeUI[] <>s__2;
private int <>s__3;
private AbilityRechargeUI <cdUI>5__4;
private Dictionary<AbilityRechargeUI, TextMeshProUGUI>.Enumerator <>s__5;
private KeyValuePair<AbilityRechargeUI, TextMeshProUGUI> <cooldown>5__6;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <CooldownCoroutine>d__1(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<cdUIs>5__1 = null;
<>s__2 = null;
<cdUI>5__4 = null;
<>s__5 = default(Dictionary<AbilityRechargeUI, TextMeshProUGUI>.Enumerator);
<cooldown>5__6 = default(KeyValuePair<AbilityRechargeUI, TextMeshProUGUI>);
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Expected O, but got Unknown
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if (((NetworkBehaviour)Player.LocalPlayer).IsLocalPlayer)
{
Debug.Log((object)"local player found");
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
}
break;
case 1:
<>1__state = -1;
<cdUIs>5__1 = Object.FindObjectsByType<AbilityRechargeUI>((FindObjectsSortMode)0);
<>s__2 = <cdUIs>5__1;
for (<>s__3 = 0; <>s__3 < <>s__2.Length; <>s__3++)
{
<cdUI>5__4 = <>s__2[<>s__3];
Debug.Log((object)"Creating Cooldown Objects --------------------------------------------");
Cooldown_Patches.coolDownGO = new GameObject("CoolDownText");
Cooldown_Patches.coolDownText = Cooldown_Patches.coolDownGO.AddComponent<TextMeshProUGUI>();
((TMP_Text)Cooldown_Patches.coolDownText).fontSize = 16f;
((TMP_Text)Cooldown_Patches.coolDownText).text = "100.00%";
Cooldown_Patches.coolDownGO.transform.SetParent(((Component)<cdUI>5__4).transform);
Cooldown_Patches.coolDownGO.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
Cooldown_Patches.coolDownGO.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
Cooldown_Patches.coolDownGO.transform.localPosition = Cooldown_Patches.coolDownPosition;
Cooldown_Patches.coolDownGO.transform.localScale = Vector3.one;
Cooldown_Patches.coolDownGO.layer = 5;
Cooldown_Patches.coolDownGO.SetActive(true);
Cooldown_Patches.coolDownDict.Add(<cdUI>5__4, Cooldown_Patches.coolDownText);
<cdUI>5__4 = null;
}
<>s__2 = null;
<>s__5 = Cooldown_Patches.coolDownDict.GetEnumerator();
try
{
while (<>s__5.MoveNext())
{
<cooldown>5__6 = <>s__5.Current;
<cooldown>5__6 = default(KeyValuePair<AbilityRechargeUI, TextMeshProUGUI>);
}
}
finally
{
((IDisposable)<>s__5).Dispose();
}
<>s__5 = default(Dictionary<AbilityRechargeUI, TextMeshProUGUI>.Enumerator);
<cdUIs>5__1 = null;
break;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public void MakeCooldowns()
{
Debug.Log((object)"coroutine starting");
((MonoBehaviour)this).StartCoroutine(CooldownCoroutine());
}
[IteratorStateMachine(typeof(<CooldownCoroutine>d__1))]
public IEnumerator CooldownCoroutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <CooldownCoroutine>d__1(0)
{
<>4__this = this
};
}
}
internal class Health_MB : MonoBehaviour
{
public static TextMeshProUGUI text;
public float health = 0f;
public float healthPercent = 0f;
public Color healthColor = Color.white;
public static Vector3 position = new Vector3(8.0934f, -41.4283f, 0f);
public static Vector3 position2 = new Vector3(128.0934f, -41.4283f, 0f);
public static Quaternion rotation = Quaternion.Euler(0f, 0f, 0f);
public static Vector3 scale = new Vector3(1f, 1f, 1f);
public bool isDamaged;
public void Awake()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Healthbar");
text = ((Component)this).gameObject.AddComponent<TextMeshProUGUI>();
((TMP_Text)text).fontSize = 24f;
((Graphic)text).color = Color.white;
((TMP_Text)text).rectTransform.sizeDelta = new Vector2(250f, 50f);
((Component)this).gameObject.transform.SetParent(val.transform);
((Component)this).gameObject.transform.rotation = rotation;
if (((NetworkBehaviour)HealthBar_Patches.player).IsLocalPlayer)
{
((Component)this).gameObject.transform.localPosition = position;
}
else
{
((Component)this).gameObject.transform.localPosition = position2;
}
((Component)this).gameObject.transform.localScale = scale;
((Component)text).gameObject.layer = 5;
((TMP_Text)text).text = $"100% ({Math.Round(health, 2):F2})";
((MaskableGraphic)text).maskable = false;
}
public void Update()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
if (isDamaged)
{
((TMP_Text)text).text = $"{healthPercent * 100f:F2}% ({Math.Round(health, 2):F2})";
float num = Player.CalculateWeightedHealth(healthPercent);
((Graphic)text).color = Global.Instance.HealthGradient.Evaluate(num);
isDamaged = false;
}
if (((Component)Player.LocalPlayer.overhealthbar).gameObject.activeSelf)
{
((Graphic)text).color = Player.LocalPlayer.overhealthbar.color;
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}