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HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Shows your current movement speed under the health bar, measured from how far you actually move, so air and glide speed count too.
Puts a picked-up heavy weapon into the scroll wheel and weapon 1 key cycle, and lets the wheel skip weapons that are out of ammo.
Adds the XP into the current level and the XP the next level needs to the level bars (class screen, build screen and mission results).
Shows the arc and landing point of grenades (hold to aim, release to throw) and of held objects such as a teammate's parts, coloured when the throw would revive them.
Shows the seconds until the next charge on ability icons, with charge counts for stacking abilities.
Writes one line per mission (result, time, mission, threat, modifiers, DPS...) to a TSV file, so you can look back at your runs. Read-only: never touches the save.
Shows your and your teammates' DPS, best DPS and kills on the HUD. Players who have it share exact values; others are estimated.
Shows your health as numbers next to the health bar, and each teammate's health under their name in the teammate HUD.
Shorter fixed waits: skips the startup animations, and (opt-in) shortens the mission drop, start, end and extraction delays. The host's settings apply to the lobby.
Removes the freezes when many upgrades are stacked on one gear (Ouroboros/Blitz). Client-side, no gameplay changes: same stats, same apply order, only faster lookups.