using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("GatsWheel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-alpha.0.4+260bdf5ddb220042e04ac867d08cfc14a531b76d")]
[assembly: AssemblyProduct("Spin the Prize Wheel with your hard earned Gats")]
[assembly: AssemblyTitle("GatsWheel")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GatsWheel
{
[MycoMod(/*Could not decode attribute arguments.*/)]
[BepInPlugin("hed14.gatswheel", "GatsWheel", "0.1.2")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGUID = "hed14.gatswheel";
public const string PluginName = "GatsWheel";
public const string PluginVersion = "0.1.2";
public const int GatsFallbackCost = 499;
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin hed14.gatswheel is loaded!");
Harmony val = new Harmony("hed14.gatswheel");
val.PatchAll();
Logger.LogInfo((object)"Harmony patches applied.");
}
}
[HarmonyPatch(typeof(RewardSpinner), "HasRequiredResources")]
internal class HasRequiredResourcesPatch
{
private static void Postfix(RewardSpinner __instance, ref bool __result, ref PlayerResource firstAvailable)
{
if (__result)
{
return;
}
if (!(AccessTools.Field(typeof(RewardSpinner), "cost").GetValue(__instance) is ResourceCost[] array))
{
__result = false;
return;
}
for (int i = 0; i < array.Length; i++)
{
if ((Object)(object)firstAvailable == (Object)null)
{
firstAvailable = array[i].resource;
}
if (PlayerData.Instance.GetResource(array[i].resource) >= array[i].count)
{
firstAvailable = array[i].resource;
__result = true;
return;
}
PlayerResource resource = PlayerResource.GetResource("scrip");
if ((Object)(object)resource != (Object)null && PlayerData.Instance.GetResource(resource) >= 499)
{
firstAvailable = resource;
__result = true;
return;
}
}
__result = false;
}
}
[HarmonyPatch(typeof(RewardSpinner), "OnImmediateInteract")]
internal class OnImmediateInteractPatch
{
private static bool Prefix(RewardSpinner __instance, Player player)
{
if ((bool)AccessTools.Field(typeof(RewardSpinner), "isSpinning").GetValue(__instance))
{
return false;
}
if (!(AccessTools.Field(typeof(RewardSpinner), "cost").GetValue(__instance) is ResourceCost[] array))
{
return true;
}
bool flag = false;
for (int i = 0; i < array.Length; i++)
{
PlayerResource resource = array[i].resource;
int count = array[i].count;
if (PlayerData.Instance.TryRemoveResource(resource, count))
{
flag = true;
Plugin.Logger.LogInfo((object)("RewardSpinner used " + resource.Name + " for spin."));
break;
}
PlayerResource resource2 = PlayerResource.GetResource("scrip");
if ((Object)(object)resource2 != (Object)null && PlayerData.Instance.TryRemoveResource(resource2, 499))
{
flag = true;
Plugin.Logger.LogInfo((object)$"RewardSpinner used Gats fallback ({499}) for spin.");
break;
}
}
if (!flag)
{
object value = AccessTools.Field(typeof(Global), "AbilityErrorSound").GetValue(Global.Instance);
AccessTools.Method(value.GetType(), "Post", (Type[])null, (Type[])null).Invoke(value, new object[1] { ((Component)PlayerLook.Instance).gameObject });
return false;
}
object value2 = AccessTools.Field(typeof(RewardSpinner), "rewards").GetValue(__instance);
LevelUnlock[] array2 = AccessTools.Property(value2.GetType(), "Properties").GetValue(value2) as LevelUnlock[];
MethodInfo methodInfo = AccessTools.Method(typeof(RewardSpinner), "StartSpin", (Type[])null, (Type[])null);
methodInfo.Invoke(__instance, new object[2]
{
Random.Range(0, array2.Length),
true
});
return false;
}
}
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
internal class InteractTextPatch
{
private static void Postfix(RewardSpinner __instance, ref string __result)
{
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Expected O, but got Unknown
if (AccessTools.Field(typeof(RewardSpinner), "cost").GetValue(__instance) is ResourceCost[])
{
object[] array2 = new object[1];
bool flag = (bool)AccessTools.Method(typeof(RewardSpinner), "HasRequiredResources", (Type[])null, (Type[])null).Invoke(__instance, array2);
PlayerResource val = (PlayerResource)array2[0];
if ((Object)(object)val != (Object)null && val.ID == "scrip")
{
int num = 499;
__result = $"Use {num} Gats";
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "GatsWheel";
public const string PLUGIN_NAME = "Spin the Prize Wheel with your hard earned Gats";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}