using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Pigeon.Movement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("NoRoll")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-alpha.0.4+7e5af4178e08cfa833f9e040c746b98053e39067")]
[assembly: AssemblyProduct("Disables the roll animation.")]
[assembly: AssemblyTitle("NoRoll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoRoll
{
[BepInPlugin("NoRoll", "Disables the roll animation.", "0.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static Plugin Instance;
internal static ManualLogSource Logger;
private static Harmony _harmony;
private void Awake()
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
_harmony = new Harmony("NoRollPatches");
_harmony.PatchAll();
Logger.LogInfo((object)"Plugin NoRoll is loaded!");
}
private void OnDestroy()
{
_harmony.UnpatchSelf();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "NoRoll";
public const string PLUGIN_NAME = "Disables the roll animation.";
public const string PLUGIN_VERSION = "0.0.0";
}
}
namespace NoRoll.Patches
{
[HarmonyPatch(typeof(Headbob))]
public class RollPatch
{
[HarmonyPrefix]
[HarmonyPatch("RollCoroutine")]
private static void OnRoll(ref float speed, ref AnimationCurve rotationCurve, AnimationCurve positionCurve, Vector3 addPosition, float zRotation)
{
rotationCurve.ClearKeys();
speed = 10f;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}