using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JinMultiplier")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Jin Multiplier")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a1dd8de48baf0e5fa68408cbea097cabb8459d74")]
[assembly: AssemblyProduct("JinMultiplier")]
[assembly: AssemblyTitle("JinMultiplier")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JinMultiplier
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("JinMultiplier", "JinMultiplier", "1.0.0")]
public class JinMultiplier : BaseUnityPlugin
{
public ConfigEntry<int> jinDropMultiplier;
public ConfigEntry<int> tuwMultiplier;
public ConfigEntry<int> recycleMultiplier;
private Harmony harmony;
public static JinMultiplier Instance;
private void Awake()
{
Log.Init(((BaseUnityPlugin)this).Logger);
RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
harmony = Harmony.CreateAndPatchAll(typeof(JinMultiplier).Assembly, (string)null);
Instance = this;
jinDropMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Multipliers", "Jin Drop Multiplier", 1, "Multiplies the value of jin particles dropped on the ground by enemies, chests, and other breakable objects.");
tuwMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Multipliers", "Transmute Unto Wealth Multiplier", 1, "Multiplies the 10 bonus jin that you get from killing an enemy with a talisman while Transmute Unto Wealth is equipped.\n\nLike TUW itself, this is separate from the jin particles the enemy drops on the ground.");
recycleMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Multipliers", "Recycling Multiplier", 1, "Multiplies the jin generated by recycling items at the 3D Printer in Four Seasons Pavilion.");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JinMultiplier is loaded!");
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
}
internal static class Log
{
private static ManualLogSource? logSource;
internal static void Init(ManualLogSource logSource)
{
Log.logSource = logSource;
}
internal static void Debug(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogDebug(data);
}
}
internal static void Error(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogError(data);
}
}
internal static void Fatal(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogFatal(data);
}
}
internal static void Info(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogInfo(data);
}
}
internal static void Message(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogMessage(data);
}
}
internal static void Warning(object data)
{
ManualLogSource? obj = logSource;
if (obj != null)
{
obj.LogWarning(data);
}
}
}
[HarmonyPatch]
public class Patches
{
private static string playerGoldFlag = "0b9cad677208a48d8a2b14cd0dd2b6e8ScriptableDataFloat";
[HarmonyPrefix]
[HarmonyPatch(typeof(PlayerGamePlayData), "AddGold")]
private static void AddGold(PlayerGamePlayData __instance, ref int amount, GoldSourceTag sourceTag)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Invalid comparison between Unknown and I4
int num = amount;
if ((int)sourceTag == 0)
{
int value = JinMultiplier.Instance.jinDropMultiplier.Value;
if (value == 1)
{
return;
}
int num2 = num * value;
Log.Info($"applying {value}x Jin Drop Multiplier by giving Yi {num2} jin (instead of {num})");
amount = num2;
}
if ((int)sourceTag == 5)
{
int value2 = JinMultiplier.Instance.tuwMultiplier.Value;
if (value2 != 1)
{
int num3 = num * value2;
Log.Info($"applying {value2}x Transmute Unto Wealth Multiplier by giving Yi {num3} jin (instead of {num})");
amount = num3;
}
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ModifyScriptableDataIntEntry), "Receive")]
private static bool ModifyScriptableDataIntEntry_Receive(ModifyScriptableDataIntEntry __instance)
{
ScriptableDataFloat modifyFlag = __instance.ModifyFlag;
if (((modifyFlag != null) ? ((GameFlagBase)modifyFlag).FinalSaveID : null) != playerGoldFlag)
{
return true;
}
int value = JinMultiplier.Instance.recycleMultiplier.Value;
if (value == 1)
{
return true;
}
int modifyAmount = __instance.ModifyAmount;
int num = modifyAmount * value;
Log.Info($"applying {value}x Recycling Multiplier by giving Yi {num} jin (instead of {modifyAmount})");
ScriptableDataFloat modifyFlag2 = __instance.ModifyFlag;
((AbstractScriptableData<FlagFieldFloat, float>)(object)modifyFlag2).CurrentValue = ((AbstractScriptableData<FlagFieldFloat, float>)(object)modifyFlag2).CurrentValue + (float)num;
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(MerchandiseItemButton), "UpdateView")]
private static void MerchandiseItemButton_UpdateView_Postfix(MerchandiseItemButton __instance)
{
MerchandiseData bindData = ((UITableButton<MerchandiseData>)(object)__instance).bindData;
object obj;
if (bindData == null)
{
obj = null;
}
else
{
ModifyScriptableDataIntEntry outcomeResult = bindData.OutcomeResult;
if (outcomeResult == null)
{
obj = null;
}
else
{
ScriptableDataFloat modifyFlag = outcomeResult.ModifyFlag;
obj = ((modifyFlag != null) ? ((GameFlagBase)modifyFlag).FinalSaveID : null);
}
}
if ((string?)obj != playerGoldFlag)
{
return;
}
int value = JinMultiplier.Instance.recycleMultiplier.Value;
if (value != 1)
{
string text = __instance.priceText.text;
if (int.TryParse(text, out var _))
{
string text2 = $"{value}x {text}";
__instance.priceText.text = text2;
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "JinMultiplier";
public const string PLUGIN_NAME = "JinMultiplier";
public const string PLUGIN_VERSION = "1.0.0";
}
}