Decompiled source of JinMultiplier v1.0.0

JinMultiplier.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("JinMultiplier")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Jin Multiplier")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a1dd8de48baf0e5fa68408cbea097cabb8459d74")]
[assembly: AssemblyProduct("JinMultiplier")]
[assembly: AssemblyTitle("JinMultiplier")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JinMultiplier
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("JinMultiplier", "JinMultiplier", "1.0.0")]
	public class JinMultiplier : BaseUnityPlugin
	{
		public ConfigEntry<int> jinDropMultiplier;

		public ConfigEntry<int> tuwMultiplier;

		public ConfigEntry<int> recycleMultiplier;

		private Harmony harmony;

		public static JinMultiplier Instance;

		private void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
			harmony = Harmony.CreateAndPatchAll(typeof(JinMultiplier).Assembly, (string)null);
			Instance = this;
			jinDropMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Multipliers", "Jin Drop Multiplier", 1, "Multiplies the value of jin particles dropped on the ground by enemies, chests, and other breakable objects.");
			tuwMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Multipliers", "Transmute Unto Wealth Multiplier", 1, "Multiplies the 10 bonus jin that you get from killing an enemy with a talisman while Transmute Unto Wealth is equipped.\n\nLike TUW itself, this is separate from the jin particles the enemy drops on the ground.");
			recycleMultiplier = ((BaseUnityPlugin)this).Config.Bind<int>("Multipliers", "Recycling Multiplier", 1, "Multiplies the jin generated by recycling items at the 3D Printer in Four Seasons Pavilion.");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin JinMultiplier is loaded!");
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}
	}
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	[HarmonyPatch]
	public class Patches
	{
		private static string playerGoldFlag = "0b9cad677208a48d8a2b14cd0dd2b6e8ScriptableDataFloat";

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerGamePlayData), "AddGold")]
		private static void AddGold(PlayerGamePlayData __instance, ref int amount, GoldSourceTag sourceTag)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Invalid comparison between Unknown and I4
			int num = amount;
			if ((int)sourceTag == 0)
			{
				int value = JinMultiplier.Instance.jinDropMultiplier.Value;
				if (value == 1)
				{
					return;
				}
				int num2 = num * value;
				Log.Info($"applying {value}x Jin Drop Multiplier by giving Yi {num2} jin (instead of {num})");
				amount = num2;
			}
			if ((int)sourceTag == 5)
			{
				int value2 = JinMultiplier.Instance.tuwMultiplier.Value;
				if (value2 != 1)
				{
					int num3 = num * value2;
					Log.Info($"applying {value2}x Transmute Unto Wealth Multiplier by giving Yi {num3} jin (instead of {num})");
					amount = num3;
				}
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(ModifyScriptableDataIntEntry), "Receive")]
		private static bool ModifyScriptableDataIntEntry_Receive(ModifyScriptableDataIntEntry __instance)
		{
			ScriptableDataFloat modifyFlag = __instance.ModifyFlag;
			if (((modifyFlag != null) ? ((GameFlagBase)modifyFlag).FinalSaveID : null) != playerGoldFlag)
			{
				return true;
			}
			int value = JinMultiplier.Instance.recycleMultiplier.Value;
			if (value == 1)
			{
				return true;
			}
			int modifyAmount = __instance.ModifyAmount;
			int num = modifyAmount * value;
			Log.Info($"applying {value}x Recycling Multiplier by giving Yi {num} jin (instead of {modifyAmount})");
			ScriptableDataFloat modifyFlag2 = __instance.ModifyFlag;
			((AbstractScriptableData<FlagFieldFloat, float>)(object)modifyFlag2).CurrentValue = ((AbstractScriptableData<FlagFieldFloat, float>)(object)modifyFlag2).CurrentValue + (float)num;
			return false;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(MerchandiseItemButton), "UpdateView")]
		private static void MerchandiseItemButton_UpdateView_Postfix(MerchandiseItemButton __instance)
		{
			MerchandiseData bindData = ((UITableButton<MerchandiseData>)(object)__instance).bindData;
			object obj;
			if (bindData == null)
			{
				obj = null;
			}
			else
			{
				ModifyScriptableDataIntEntry outcomeResult = bindData.OutcomeResult;
				if (outcomeResult == null)
				{
					obj = null;
				}
				else
				{
					ScriptableDataFloat modifyFlag = outcomeResult.ModifyFlag;
					obj = ((modifyFlag != null) ? ((GameFlagBase)modifyFlag).FinalSaveID : null);
				}
			}
			if ((string?)obj != playerGoldFlag)
			{
				return;
			}
			int value = JinMultiplier.Instance.recycleMultiplier.Value;
			if (value != 1)
			{
				string text = __instance.priceText.text;
				if (int.TryParse(text, out var _))
				{
					string text2 = $"{value}x {text}";
					__instance.priceText.text = text2;
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "JinMultiplier";

		public const string PLUGIN_NAME = "JinMultiplier";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}