Decompiled source of TrueDamage v0.1.0

TrueDamage.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TrueDamage")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("TrueDamage")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TrueDamage")]
[assembly: AssemblyTitle("TrueDamage")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TrueDamage
{
	internal static class Log
	{
		private static ManualLogSource? logSource;

		internal static void Init(ManualLogSource logSource)
		{
			Log.logSource = logSource;
		}

		internal static void Debug(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogDebug(data);
			}
		}

		internal static void Error(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogError(data);
			}
		}

		internal static void Fatal(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogFatal(data);
			}
		}

		internal static void Info(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogInfo(data);
			}
		}

		internal static void Message(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogMessage(data);
			}
		}

		internal static void Warning(object data)
		{
			ManualLogSource? obj = logSource;
			if (obj != null)
			{
				obj.LogWarning(data);
			}
		}
	}
	[HarmonyPatch]
	public class Patches
	{
		[HarmonyPatch(typeof(PlayerHealth), "ReceiveRecoverableDamage")]
		[HarmonyPostfix]
		private static void PatchReceiveRecoverableDamage(ref PlayerHealth __instance, ref float damage)
		{
			if (TrueDamage.Instance.isTrueDamage.Value)
			{
				Traverse.Create((object)__instance).Field("recoverableValue").SetValue((object)0f);
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("TrueDamage", "TrueDamage", "1.0.0")]
	public class TrueDamage : BaseUnityPlugin
	{
		private Harmony harmony;

		public ConfigEntry<bool> isTrueDamage;

		public static TrueDamage Instance { get; private set; }

		private void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			RCGLifeCycle.DontDestroyForever(((Component)this).gameObject);
			harmony = Harmony.CreateAndPatchAll(typeof(TrueDamage).Assembly, (string)null);
			isTrueDamage = ((BaseUnityPlugin)this).Config.Bind<bool>("", "Enable True Damage", true, "No internal damage direct hurt");
			Instance = this;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TrueDamage is loaded!");
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "TrueDamage";

		public const string PLUGIN_NAME = "TrueDamage";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}