Nine Sols
Install with App

Details

Latest version
1.1.2
Last Updated
First Uploaded
Downloads
66
Likes
0
Size
60KB
Dependants

Categories

Changelog

1.1.2 (2026-10-18)

  • Boss respawns use the boss area first: a story cutscene is not the fight's entrance

1.1.1 (2026-10-18)

  • Name the Pavilion's money bags as the selling example, now seen in game
  • Read GameCore only through GameAccess.CoreInLevel

1.1.0 (2026-10-18)

  • Say that a sale at the 99,999 Jin cap still takes the item, and document the audit
  • Drop the NineSolsAPI dependency, which turned Steam achievements off
  • Fix a dash's own DodgeEnd being skipped after a long exit frame
  • Quick revive: take Yi off a lift or platform before moving him
  • Fix LootMagnet losing Jin that flies to Yi as he dies with NoDeathPenalty on
  • Remove DashInvulnerability's hit diagnostics
  • Teleport conditions: test that Yi sits at a Root Node first
  • FastHeal: keep the game's jade check and add to its result
  • Share the find-one-spot logic of the transpilers
  • Catch errors in RespawnNearDeath's scene load postfix
  • Isolate each feature's startup, patching and unloading
  • Keep the log quiet with DebugLogging off
  • Use the current feature names in two comments
  • Say in the READMEs that this is an experimental, personal mod

1.0.0 (2026-10-18)

  • Replace the template's icon with our own
  • Build CI against the newest game version only
  • Prepare the 1.0.0 release and release it from tags
  • Apply the Teleport review findings
  • Add TeleportFromAnyNode and EarlyTeleport
  • Add a one-off F9 dump of the Root Node menu and pause menu wiring
  • Declare NineSolsAPI and ConfigurationManager as package dependencies
  • Rename the features and group the F1 menu by category
  • Apply the DashInvulnerability review findings
  • Add DashInvulnerability: invulnerable a little longer after a dash
  • Apply the HealSpeed review findings
  • Apply the AirDash review findings
  • Apply the HPNumbers review findings
  • Add HealSpeed: heal at the Quick Dose jade's speed without the jade
  • Add AirDash: the game's own air dash before its upgrade, off by default
  • Add HPNumbers: the boss's HP as a number while its bar shows
  • Apply the NoDeathPenalty review findings
  • Add NoDeathPenalty: keep Jin and XP on death, the death bag stays empty
  • Add Pickup: loose drops fly to the player from anywhere in the room
  • Remove old prompt
  • Document the 99,999 Jin cap and mark JinMultipliers as done
  • Add JinMultipliers: multipliers for the Jin the player earns
  • Add AnyDirectionParry: parry attacks from behind
  • Add ParryWindow: configurable perfect-parry window
  • Add config menu helpers and per-feature patching
  • Start NineSolsQoL from the ExampleMod template, with the Respawn feature
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