Changelog
1.1.2 (2026-10-18)
Boss respawns use the boss area first: a story cutscene is not the fight's entrance
1.1.1 (2026-10-18)
Name the Pavilion's money bags as the selling example, now seen in game
Read GameCore only through GameAccess.CoreInLevel
1.1.0 (2026-10-18)
Say that a sale at the 99,999 Jin cap still takes the item, and document the audit
Drop the NineSolsAPI dependency, which turned Steam achievements off
Fix a dash's own DodgeEnd being skipped after a long exit frame
Quick revive: take Yi off a lift or platform before moving him
Fix LootMagnet losing Jin that flies to Yi as he dies with NoDeathPenalty on
Remove DashInvulnerability's hit diagnostics
Teleport conditions: test that Yi sits at a Root Node first
FastHeal: keep the game's jade check and add to its result
Share the find-one-spot logic of the transpilers
Catch errors in RespawnNearDeath's scene load postfix
Isolate each feature's startup, patching and unloading
Keep the log quiet with DebugLogging off
Use the current feature names in two comments
Say in the READMEs that this is an experimental, personal mod
1.0.0 (2026-10-18)
Replace the template's icon with our own
Build CI against the newest game version only
Prepare the 1.0.0 release and release it from tags
Apply the Teleport review findings
Add TeleportFromAnyNode and EarlyTeleport
Add a one-off F9 dump of the Root Node menu and pause menu wiring
Declare NineSolsAPI and ConfigurationManager as package dependencies
Rename the features and group the F1 menu by category
Apply the DashInvulnerability review findings
Add DashInvulnerability: invulnerable a little longer after a dash
Apply the HealSpeed review findings
Apply the AirDash review findings
Apply the HPNumbers review findings
Add HealSpeed: heal at the Quick Dose jade's speed without the jade
Add AirDash: the game's own air dash before its upgrade, off by default
Add HPNumbers: the boss's HP as a number while its bar shows
Apply the NoDeathPenalty review findings
Add NoDeathPenalty: keep Jin and XP on death, the death bag stays empty
Add Pickup: loose drops fly to the player from anywhere in the room
Remove old prompt
Document the 99,999 Jin cap and mark JinMultipliers as done
Add JinMultipliers: multipliers for the Jin the player earns
Add AnyDirectionParry: parry attacks from behind
Add ParryWindow: configurable perfect-parry window
Add config menu helpers and per-feature patching
Start NineSolsQoL from the ExampleMod template, with the Respawn feature
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