The speedruntimer can be used to time segments and track your PB. The main shortcuts you need to know are
Set Startpoint (unbound by default)Set Endpoint (unbound by default)After those are set, the time between entering the startpoing and the endpoint will be tracked.
There's also some further customization, like autostarting time on savestate load or room entry (Timer Mode)
and there are additional shortcuts for Reset Timer, and Clear Checkpoints.
When you enable Record Ghost, your segments will be recorded, and your PB replayed.
You can configure the color in the settings.
TODO: implement quicksaves
Savestates are separated into quicksave slots and a paged view of all saved states.
Open Page (Save): Select a slot to create a savestate in (Keypad+)Open Page (Load): Select a slot to load a savestate from (Keypad=)Open Page (Delete): Select a slot to create a savestate in (Keypad-)Followed by 0-9 to select a slot, or ←/→ to go through pages.
All savestates are stored in Nine Sols/ModData/DebugModPlus/Savestates.
The files named {number}-name.json are the ones that will be displayed in the pages, and you can change the names as you like.
You can filter what you store in a savestate using the Savestate filter config option. Player and Flags should be stable, Monsters is more experimental. Please report any bugs or inconveniences!
Ctrl+.)Ctrl+,)
When you bind FSM Picker Modifier to LControl, ctrl-clicking an entity with a state machine will display some info text on the screen.
All config options be be changed by either
Nine Sols/Config/DebugModPlus.cfgConfig Editor of r2modmanF1)Feature requests are welcome in the modding or speedrunning discord (@dubisteinkek).