DJumpIndicator
shows a double jump indicator boom
| Last updated | 3 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Client-side |
| Dependency string | Ceaika-DJumpIndicator-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
EladNLG-ModSettings
A mod that adds a settings menu for modders to add their own settings in - with a filter to find certain ones easily.
Preferred version: 2.1.0README
Double Jump Indicator
Little bar at the bottom of your screen that shows when your double-jump is ready. Disappears when you use it, flashes yellow when it recharges.

I made this because I kept burning my double-jump and then trying to use it again like an idiot. Now I just glance down.
What it does
The bar sits centered near the bottom. Cyan when ready, gone when used, yellow flash + height-stretch when it recharges. Ground jumps don't count, only the actual mid-air boost.
It also hides itself when it'd be useless or annoying: in a titan, mid-embark, on the dropship, on the spawn screen.
Setup
Manual install: drop the folder inside mods into R2Northstar/mods/.
Open ModSettings ingame to move it around or resize it.
Requires
- Northstar
- EladNLG's ModSettings (for the settings menu)
Settings
- Enabled - toggle the whole thing on/off
- Width / Height - bar size in pixels
- Horizontal / Vertical position - where on screen, as a fraction (0.5 = middle, 0.85 = near the bottom)
How it actually tracks your jumps
There's no built-in "remaining jumps" thing exposed to scripts, so I had to fake it by watching your vertical velocity. Touching ground or a wall = jumps refill. Big upward velocity spike in mid-air = that was a double-jump, mark it used. Walking off a ledge keeps both jumps, same as the game does.
It's purely a HUD thing - doesn't change your actual jump count or affect anything else.
Credits
Made by Ceaika. Feel free to fork, just leave the attribution somewhere visible. Hit me up if it breaks.