Titanfall 2: Northstar
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Latest version
0.5.6
Last Updated
First Uploaded
Downloads
327
Likes
3
Size
100MB
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Categories

0.5.6

  • fixed vanilla animations on medium titans (Ion, Tone, Monarch, Ion Prime, Tone Prime) on vanilla servers. embarks, executions, titanfall, melee and reactions could play the wrong animation. the dances got slotted in front of those animations, and the server picks animations by number, so all of them were shifted. they come after every vanilla animation now.
  • delete the old mod folder before installing. the broken 0.5.5 file (models/titans/medium/titan_medium_mp_core.mdl) keeps the bug if it's left behind.
  • relay: no changes, 0.5.1 is still the right one.

0.5.5

  • way smaller: about 188 MB installed instead of about 410 MB. the client zip went from 343 MB to 99 MB.
    • animations are compressed the way the game stores its own (about 3x smaller for pilots, 7x for titans). they blend between frames now so they're a bit smoother too.
    • music is .m4a instead of wav, 108 MB down to 14 MB. Windows "N" editions need the Media Feature Pack for music.
    • titans dance from 3 chassis libraries (ion, northstar, scorch) instead of one per model, and the titan props reuse those clips.
    • medium titans load the dances through one shared include instead of 5 full model copies.
  • emote wheel is sorted A-Z and reopens on the page you left it on.
  • Mod Settings has "Invert up/down while looking around" for freelook.
  • laugh and the worm music is gone (the emotes were already cut in 0.5.0).
  • delete the old mod folder, DLL and plugin folder before installing, lots of old files are gone.
  • relay: no changes, 0.5.1 is still the right one.

0.5.4

  • props (sax, trombone, I'm A Mystery) are placed right again.
  • synced emote: if the host stops, the music keeps playing for whoever is still dancing, from the same point in the song.

0.5.3

  • props are back at the body instead of in the ground.
  • synced or paired: the shared music plays like your own (centred, full volume) instead of coming from the leader's direction.

0.5.2

  • hug partners stand close enough to actually hug, and the join prompt shows up right away.
  • camera back to the normal emote camera (0.5.1's follow camera messed with the HUD and brightness).

0.5.1

  • joining works by distance instead of aiming, the hold circle is gone.
  • keys can be typed in Mod Settings. join defaults to H, space cancels.
  • props no longer get stuck off the hands on other players.
  • relay 0.5.1, update it together with the client.

0.5.0

  • paired emotes: Last Forever (paired) and Hug (paired). start one, a friend joins as your partner.
  • freelook: hold shift while emoting to look around without turning your dancer. joined pairs keep their facing.
  • 15 new emotes, and props on pilots and titans (sax, trombone, I'm A Mystery).
  • laugh and the worm are gone.
  • fix: players don't stay invisible anymore after dying while emoting.
  • relay 0.5.0 with the new emotes and pairing rules.

0.4.0

  • Walk up to an emoting player and hold E for 0.8 seconds to join their current emote timing.
  • A circular HUD indicator fills while holding; release, loss of sight/range, or a changed target cancels it.
  • Configure the hold key in Mod Settings (E/F/R/T or Unbound).
  • Keep the wheel's existing paging and selection controls.
  • Relay 0.4.0 adds shared playback timing and continues supporting ordinary UID-only clients.

0.3.1

  • Restore UID-only sync with the shared room key. UIDs are unverified.
  • Removed EA authorization requests, relay verification, session tokens and login prompts.
  • Update the relay alongside the client; the 0.3.0 session protocol is incompatible.

release notes

0.3.0

  • scroll the mouse wheel to change emote pages. the bottom help text is gone.

  • all 16 emotes on the seven titans and six prime models. the wheel and music work the same way as pilots.

  • a farther-back titan camera, closed atlas cockpit parts and corrected finger offsets.

  • titan melee cancels the dance, including traversal.

  • verified EA identity for relay sessions. the shared room key no longer lets someone pick another player's UID.

  • in-game permission prompt with a remembered relay address. login and renewal run automatically afterwards.

  • cached player UIDs so Ion builds with noisy UID logging don't repeat it every animation frame.

relay hosts: update the backend before publishing the client. 0.3.0 requires verified sessions, and older clients can't sync with the new backend. see hosting.

0.2.1

  • 16 emotes available through a two-page wheel and console commands.
  • shared relay and room key configured by default, with emotes enabled on a fresh install.
  • proximity music with distance fading and directional audio.
  • traversal for billy bounce and griddy, using crouch-speed movement.
  • local third person view and hidden attached weapons while emoting.
  • offscreen animation culling and idle processing that sleeps when not needed.

see compatibility and limitations before installing, and how it works for the implementation details.

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