


Basic mechanism
While in TTDM, ISGD consistently checks Ion's primary weapon if she's in ADS. If the primary weapon, which is the splitter rifle, is missing the proto_pas mod of too long(6 sec per match to be exact), ISGD'll write down the player's name to profile.cfg and display it once meet again in TTDM.
2 kinds of name list
ISGD keep its records in 2 arrays.
curList: Refreshed everyday(00:00 UTC+0). The player's name is displayed in red which means it has a glitch record within a day.
recList: Do not refresh, saves permanently in game profile if not deleted. The player's name is displayed in yellow which means it has rather old glitch records.
Glitch behaviour in a private game won't be recorded by recList. Yet curList will do.
HUD: Active
Display any player using splitter glitch in real time. None record: Thin font In recList: Defalut font In curList: Red font
HUD: Record
Display players in the match that have records in ISGD. In recList: Yellow font In curList: Red font
HUD: Time
Display the player's time using glitch during the current match in total. Only applies to the players in curList.
基本机制
在TTDM模式中,ISGD会不断检查瞄准状态的离子的主武器。如果主要武器,即分裂步枪,缺少 proto_pas组件的时间过长( 确切来说,每场比赛6秒 ),ISGD会将该玩家记录进profile.cfg 中,当在TTDM中再次相遇时显示出来
2种名单
ISGD将其记录保存在2组数据中
curList( 近日记录 ): 每日刷新( 00:00 UTC+0 ) 一天之内有异常记录的玩家,其名字将以红色显示
recList( 历史记录 ): 不刷新,将半永久地保存在profile.cfg文件中,直到配置更新 有较旧异常记录的玩家,其名字将以黄色显示
私房中的分裂枪异常不会被录入历史记录中,只会被录入近日记录
HUD:實時
实时显示任何使用分裂枪BUG的玩家 无记录: 细字体 recList玩家: 默认字体 curList玩家: 红色字体
HUD:記錄
显示在ISGD中有过记录的玩家 recList玩家: 黄色字体 curList玩家: 红色字体
HUD:總時間
玩家在当前对局中使用分裂枪BUG的总时间 仅对curList玩家生效