EnableFactionIDCards
Enables ID cards for all factions.
Last updated | a week ago |
Total downloads | 4112 |
Total rating | 7 |
Categories | Mods Client-side |
Dependency string | NachosChipeados-EnableFactionIDCards-1.2.2 |
Dependants | 0 other packages depend on this package |
README
Nachos.EnableFactionIDCards
Enables ID Cards for all factions.
This mod activates faction ID Cards from singleplayer in multiplayer.
In cl_faction_dialogue.gnut
, return
is changed to true
on lines 250 and 256, and in cl_conversation.gnut
, callerIDs
are used to specify which cards should be used.
In Frontier Defense, the card is changed to Droz by default, but it can also be changed to Davis via the modsettings menu.
If you have any other mod that uses one or both of these files, you will have to copy these changes to those files. Note: As of v1.2.0
, its no longer necessary to do this if using OS Restoration.
In cl_conversation.gnut
, const WAVEFORM_FADE_DURATION
controls how long the card will be shown. If you change the value to a large number, it will also react to your titan's voice (with the same card), as well as about one grunt voice line (Take out those titans. Fire! Fire!).
The waveform also reacts to audio overrides.
callerIDs
of all factions:
All numbers are documented on GitHub.