Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Glitch Overhaul
A visual-only, client-side-only mod for Glitch.
Image previews can be found below the Settings section.
Contact:
In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel
Features v1.0.0:
- Custom Nebula Skybox
- Lots of additional Particle Effects
- Complete Fog Removal or Additional Skybox Fog
- 4 Different Bloom Levels
- Blue Glowing Trees
- Godrays Removal
- Custom Colour Correction
- Settings regarding nearly all of the Features
Features v1.1.0:
- Scrolling energy-like texture over the Skybox (with settings)
- Custom Loadscreen
- Updated the Trees to 2k resolution
- The
Dimentional Breaches can now have their texture switched between an upside-down Glitch or a 3D Fractal
- Moved the
Dimentional Breaches particle 1000 units up
Settings:
- Colour Correction:
- Additional Red Saturation/Desaturation
- Additional Blue Saturation/Desaturation
- Really small values are recommendable (0.05-0.1 for Sat and 0.1-1.0 for Desat)
- Values used in previews are all 0s
- Particles (Map reload required for changes to take effect):
- White Streaks On/Off
- Blue Streaks On/Off
- Orange Streaks On/Off
- Post Processing:
- Colour Correction On/Off
- Bloom Scale (2 is the recommended value and has been used in previews)
- Map Fog On/Off
- Skybox (Controls the scrolling energy texture)
- Colour
- RGB format
- Range 0-1
- Static
- RGB Cycle
- Alpha
- Range 0-1
- Set this to 0 if you want the feature disabled!
- Scroll rate
- Low values (below 0.1) are recommended for this
- 0.0 makes the texture static
- Scroll Angle
- 90 makes the texture go from the blue side to the orange side
- Skybox Advanced
- Enabled On/Off
- Works by setting each colour to a sine function
- Each RGB Colour has the same, following settings:
- Sine Period (in seconds)
- Sine Offset (in seconds)
- The value here is divided by 3 to allow fractions, your target offset should be multiplied by 3!
- Sine Min (Minimal Sine value)
- Sine Max (Maximal Sine value)
- Particles | Experimental (Map reload rule applies):
- Particle Pillars:
- Very resource intensive
- Can't be added even in medium amounts as they overload the maximum particle count :(
- Only 4 are on the map in this version and shouldn't cause any issues when enabled
- Can be found in the 1st 3 images
- Dimentional Breaches:
- Essentially huge inverted spheres projecting a fractal cubemap
- They're particles, start just above the map, slowly move upwards and decrease in size
- Not really Experimental but more of a misc fun setting :)
- Can be seen in the last 2 images
Preview:








