Hides the Cold War grenade launcher's bipod. The bipod is part of the weapon's main mesh, so its 52 sub-parts are collapsed instead of deleted. Client-side, geometry only; everything else (barrel, shroud, grip, magazine, kill counter) is untouched.
The Cold War's bipod is hidden. It is part of the weapon's main body mesh (v_pulse_lmg, bone 75), so the
52 connected parts that make it up (legs, telescoping sections, feet, hinge block, bolts) were selected as
whole components and collapsed toward their own centroids - invisible on screen, but still valid geometry.
Selection criteria (verified against the model): paired under-barrel parts (|x| >= 0.30, y <= 45.5,
18.5 <= z <= 22.5) plus any part fully inside the box x +/-1.25, y 40.5-47.0, z 17.8-22.2.
2235 source vertices mapped to 3979 vertices of the game model, with 100% position-match coverage
(no fragments left behind).
Nothing else changed: barrel, shroud, grip, magazine, receiver and the kill counter are byte-identical;
no recompile, no material/skeleton/RUI edits.
The bipod has no animation in the game, so hiding it cannot break any deploy/stow state.
Client-side only.
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