Fixed: in 1.0.0 all three sights (holographic, red dot, threat scope) were dragged along with the counter.
The counter bone def_c_proscreen (bone 74) is the ancestor of the ADS attachment bone ja_ads_attachment
(bone 75), which parents every sight, so moving the counter moved the whole sight cluster off its rail.
Bone 75 now gets the exact opposite offset, so the sights sit exactly where vanilla puts them and the
point of impact is unaffected.
The counter itself did not move: it sits in the same place as in 1.0.0.
2 values inside the bone table are edited instead of 1. Materials, the RUI layer and the animations are
still untouched - the model is not recompiled.
1.0.0
Initial release.
Kill counter (def_c_proscreen, bone 74) moved along the rail by adjusting its bone bind position from (0.776, 3.899, 16.808) to (1.269, 2.684, 19.708).
The model stores a precomputed inverse bind matrix, so this single change moves the housing geometry and the RUI hologram together - the counter and its digits stay aligned exactly as in vanilla.
Only models/weapons/w1128/ptpov_w1128.mdl is replaced, and only 1 value inside its bone table is edited.
Client-side only; no damage, spread or hit-registration values are changed.
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