Last updated | a month ago |
Total downloads | 213 |
Total rating | 0 |
Categories | |
Dependency string | Team036-ClPlayerCallback-1.2.0 |
Dependants | 1 other package depends on this package |
README
This mod provides some useful functions in client.
You should not install this until you are told.
Functions
cl_player.gnut
///
/// All these callbacks are base on remote-call callbacks and clientcodeback.
/// I don't promise anything if these works well.
/// You can contact me through the Discord with @raintrap341.
///
// This allows you to get the entity your crosshair look at.
void function AddCallback_CrosshairCurrentTargetChanged( void functionref( entity player, entity newTarget ) callbackFunc )
// When localplayer did damage
// global struct PlayerDidDamageParams
// {
// entity victim
// vector damagePosition
// int hitBox
// int damageType
// float damageAmount
// int damageFlags
// int hitGroup
// entity weapon
// float distanceFromAttackOrigin
// }
void function AddCallback_PlayerDidDamage( void functionref( PlayerDidDamageParams ) callbackFunc )
// Get called in PlayerConnectedOrDisconnected() after print connection string.
void function AddCallback_OnPlayerConnected( void functionref( entity player ) callbackFunc )
// These two callbacks called before the obituary-print.
// It returns if it finds the victim is player titan. NPC/Players are both entity.
void function AddCallback_OnEntityKilled(void functionref(entity attacker, entity victim, int scriptDamageType, int damageSourceID) callbackFunc)
// DOOMED means KILLED for players' titans(auto included). AITDM eg.
void function AddCallback_OnTitanKilled(void functionref(entity attacker, entity victim, int scriptDamageType, int damageSourceID) callbackFunc)