Attrition Extended
Titans in Battle
Last updated | 10 months ago |
Total downloads | 14834 |
Total rating | 1 |
Categories | Server-side Language: EN |
Dependency string | VoyageDB_Modding_Home-Attrition_Extended-1.9.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Extended NPC Spawn Attrition
How to Use
In Attrition gamemode, use the playlistvar aitdm_extended_spawns 1
to enable extended NPC spawn contents
Please add
sv_max_props_multiplayer 500000
sv_max_prop_data_dwords_multiplayer 800000
to startup args(add an extra +
as prefix) or typing them in console before starting, otherwise the game might crash
Note
Due to weapon file modifications, this mod might be incompatible with weapon model modifications, highly recommand run on dedicated servers!
Recommand updating Northstar to v1.21.2 for better npc navigation!
If you're not on dedicated servers, please enable sv_cheats
and do weapon_reparse
in console before starting the gamemode, disable sv_cheats
after weapon_reparse
is done
Introduction
Similar to GruntMode but players are pilots
Including fixes in NessieTempFix( except gamemode fixes ), Needs testing!
Score Events:
Start with Specialist grunts spawning
-
80: Spectres spawning
-
150: Stalkers and Prowlers spawning
-
230: Reapers and Gunships spawning
-
330: Titans and NPC pilots spawning
NPC Spawn Settings PlaylistVar
PlaylistVar are variables those can be used in setplaylistvaroverrides
command
They're also accessible in Private Match Settings menu( with localized display name )
Category: Attrition Extended(Overrides Attrition)
Variable | Display Name in Private Match | Description | Default value | Accepted Value |
---|---|---|---|---|
aitdm_extended_spawns |
Enable Attrition Extended | If set to 1, overrides basic Attrition with extended npc spawns | 0 |
0-1 |
aitdm_extended_coop |
Attrition Extended COOP Variant | Requires aitdm_extended_spawns 1 . If set to 1, enable COOP variant of Attrition Extended: All players at the same team against enemy NPCs |
0 |
0-1 |
aitdm_coop_team_boss_titans |
COOP: Boss Titan based On Player Team | Requires aitdm_extended_coop 1 . If set to 1, enemy boss titan will spawn in specific team variant( eg. Ash, Blisk, Slone if player in TEAM_MILITIA; Jack, Sarah, Vanguard-Class if player in TEAM_IMC ) |
0 |
0-1 |
aitdm_coop_friendly_npc_percent |
COOP: Friendly NPC Percentage | Requires aitdm_extended_coop 1 . The percentage of how many friendly NPCs will spawn( eg. 0.5 means there'll only be half of normal npc count on your team, 0.0 means there won't be any npc on your team ) |
0.7 |
Any Positive Float value |
aitdm_coop_enemy_npc_min_percent |
COOP: Enemy NPC Percentage at Single Player | Requires aitdm_extended_coop 1 . The percentage of how many enemy NPCs will spawn when you're the only player in server |
1.0 |
Any Positive Float value |
aitdm_coop_enemy_npc_increment_per_player |
COOP: Enemy NPC Percentage Increment Per Player | Requires aitdm_extended_coop 1 . The percentage added to aitdm_coop_enemy_npc_min_percent for each player in the game. Max percentage is aitdm_coop_enemy_npc_max_percent |
0.5 |
Any Positive Float value |
aitdm_coop_enemy_npc_max_percent |
COOP: Enemy NPC Percentage at Max Increment | Requires aitdm_extended_coop 1 . The max increment of npc percentage based on player count |
2.5 |
Any Positive Float value |
aitdm_coop_pilot_score_multiplier |
COOP: Enemy Score Multiplier from Killing Pilots | Requires aitdm_extended_coop 1 . For adding some challenge. When enemy NPC kills a player controlled pilot character, the score they get will be multiplied by this value( eg. 5.0 means enemy npcs will gain 25(5*5) score on killing your pilot, makes sometimes you can lose the game if not careful enough ) |
2.0 |
Any Positive Float value |
aitdm_coop_titan_score_multiplier |
COOP: Enemy Score Multiplier from Killing Titans | Requires aitdm_extended_coop 1 . For adding some challenge. When enemy NPC kills a player owned titan, the score they get will be multiplied by this value( eg. 8.0 means enemy npcs will gain 80(10*8) score on killing your pilot, makes sometimes you can lose the game if not careful enough ) |
3.0 |
Any Positive Float value |
Category: Modded Attrition Gamemode Spawn Settings
Variable | Display Name in Private Match | Description | Default value | Accepted Value |
---|---|---|---|---|
modaitdm_squad_count |
Squads Per Team | How many infantry squads a team can have | 5 |
Any Positive Int value |
modaitdm_squad_count_high_level |
Squads Per Team at Highter Score Level | When reaper starts deploying, modaitdm_squad_count will be replaced by this value |
3 |
Any Positive Int value |
modaitdm_prowler_count |
Prowlers Per Team | How many prowlers a team can have | 4 |
Any Positive Int value |
modaitdm_reaper_count |
Reapers Per Team | How many reapers a team can have | 2 |
Any Positive Int value |
modaitdm_gunship_count |
Gunships Per Team | How many gunships a team can have | 2 |
Any Positive Int value |
modaitdm_pilot_count |
NPC Pilots Per Team | How many npc pilots and their titans a team can have | 3 |
Any Positive Int value |
modaitdm_spectre_spawn_score |
Spectre Score Level | How many score required to make enemy team start deploying spectres | 80 |
Any Positive Int value |
modaitdm_stalker_spawn_score |
Stalker Score Level | How many score required to make enemy team start deploying stalkers and prowlers | 150 |
Any Positive Int value |
modaitdm_reaper_spawn_score |
Reaper Score Level | How many score required to make enemy team start deploying reapers and gunships | 230 |
Any Positive Int value |
modaitdm_titan_spawn_score |
Titan Score Level | How many score required to make enemy team start deploying npc pilots and their titans | 330 |
Any Positive Int value |
modaitdm_boss_replace_chance |
Boss Titan Replace Chance | Chance of replacing a normal npc pilot titan spawn with boss titan spawn | 0.30 |
Any Positive Float value |