Last updated 3 months ago
Total downloads 9500
Total rating 1 
Categories Server-side Language: EN
Dependency string VoyageDB_Modding_Home-Attrition_Extended-1.9.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

northstar-Northstar-1.21.2 icon
northstar-Northstar

Titanfall 2 modding and custom server framework.

Preferred version: 1.21.2

README

Extended NPC Spawn Attrition

How to Use

In Attrition gamemode, use the playlistvar aitdm_extended_spawns 1 to enable extended NPC spawn contents

Please add

  • sv_max_props_multiplayer 500000
  • sv_max_prop_data_dwords_multiplayer 800000

to startup args(add an extra + as prefix) or typing them in console before starting, otherwise the game might crash

Note

Due to weapon file modifications, this mod might be incompatible with weapon model modifications, highly recommand run on dedicated servers!

Recommand updating Northstar to v1.21.2 for better npc navigation!

If you're not on dedicated servers, please enable sv_cheats and do weapon_reparse in console before starting the gamemode, disable sv_cheats after weapon_reparse is done

Introduction

Similar to GruntMode but players are pilots

Including fixes in NessieTempFix( except gamemode fixes ), Needs testing!

Score Events:

Start with Specialist grunts spawning

  • 80: Spectres spawning

  • 150: Stalkers and Prowlers spawning

  • 230: Reapers and Gunships spawning

  • 330: Titans and NPC pilots spawning

NPC Spawn Settings PlaylistVar

PlaylistVar are variables those can be used in setplaylistvaroverrides command

They're also accessible in Private Match Settings menu( with localized display name )

Category: Attrition Extended(Overrides Attrition)

Variable Display Name in Private Match Description Default value Accepted Value
aitdm_extended_spawns Enable Attrition Extended If set to 1, overrides basic Attrition with extended npc spawns 0 0-1
aitdm_extended_coop Attrition Extended COOP Variant Requires aitdm_extended_spawns 1. If set to 1, enable COOP variant of Attrition Extended: All players at the same team against enemy NPCs 0 0-1
aitdm_coop_team_boss_titans COOP: Boss Titan based On Player Team Requires aitdm_extended_coop 1. If set to 1, enemy boss titan will spawn in specific team variant( eg. Ash, Blisk, Slone if player in TEAM_MILITIA; Jack, Sarah, Vanguard-Class if player in TEAM_IMC ) 0 0-1
aitdm_coop_friendly_npc_percent COOP: Friendly NPC Percentage Requires aitdm_extended_coop 1. The percentage of how many friendly NPCs will spawn( eg. 0.5 means there'll only be half of normal npc count on your team, 0.0 means there won't be any npc on your team ) 0.7 Any Positive Float value
aitdm_coop_enemy_npc_min_percent COOP: Enemy NPC Percentage at Single Player Requires aitdm_extended_coop 1. The percentage of how many enemy NPCs will spawn when you're the only player in server 1.0 Any Positive Float value
aitdm_coop_enemy_npc_increment_per_player COOP: Enemy NPC Percentage Increment Per Player Requires aitdm_extended_coop 1. The percentage added to aitdm_coop_enemy_npc_min_percent for each player in the game. Max percentage is aitdm_coop_enemy_npc_max_percent 0.5 Any Positive Float value
aitdm_coop_enemy_npc_max_percent COOP: Enemy NPC Percentage at Max Increment Requires aitdm_extended_coop 1. The max increment of npc percentage based on player count 2.5 Any Positive Float value
aitdm_coop_pilot_score_multiplier COOP: Enemy Score Multiplier from Killing Pilots Requires aitdm_extended_coop 1. For adding some challenge. When enemy NPC kills a player controlled pilot character, the score they get will be multiplied by this value( eg. 5.0 means enemy npcs will gain 25(5*5) score on killing your pilot, makes sometimes you can lose the game if not careful enough ) 2.0 Any Positive Float value
aitdm_coop_titan_score_multiplier COOP: Enemy Score Multiplier from Killing Titans Requires aitdm_extended_coop 1. For adding some challenge. When enemy NPC kills a player owned titan, the score they get will be multiplied by this value( eg. 8.0 means enemy npcs will gain 80(10*8) score on killing your pilot, makes sometimes you can lose the game if not careful enough ) 3.0 Any Positive Float value

Category: Modded Attrition Gamemode Spawn Settings

Variable Display Name in Private Match Description Default value Accepted Value
modaitdm_squad_count Squads Per Team How many infantry squads a team can have 5 Any Positive Int value
modaitdm_squad_count_high_level Squads Per Team at Highter Score Level When reaper starts deploying, modaitdm_squad_count will be replaced by this value 3 Any Positive Int value
modaitdm_prowler_count Prowlers Per Team How many prowlers a team can have 4 Any Positive Int value
modaitdm_reaper_count Reapers Per Team How many reapers a team can have 2 Any Positive Int value
modaitdm_gunship_count Gunships Per Team How many gunships a team can have 2 Any Positive Int value
modaitdm_pilot_count NPC Pilots Per Team How many npc pilots and their titans a team can have 3 Any Positive Int value
modaitdm_spectre_spawn_score Spectre Score Level How many score required to make enemy team start deploying spectres 80 Any Positive Int value
modaitdm_stalker_spawn_score Stalker Score Level How many score required to make enemy team start deploying stalkers and prowlers 150 Any Positive Int value
modaitdm_reaper_spawn_score Reaper Score Level How many score required to make enemy team start deploying reapers and gunships 230 Any Positive Int value
modaitdm_titan_spawn_score Titan Score Level How many score required to make enemy team start deploying npc pilots and their titans 330 Any Positive Int value
modaitdm_boss_replace_chance Boss Titan Replace Chance Chance of replacing a normal npc pilot titan spawn with boss titan spawn 0.30 Any Positive Float value

Full change log can be seen in docs\changelog.md