


Current recommended on dedicated servers
Add the gamemode "Frontier war"( or Fortress War ) to server-side. No client-side required.
The _harvester.gnut is from fd branch.
Due it's never showed in vanilla this gamemode now contains many of custom rules.
Basic Rules:
Destroy the enemy harvester to win the game, or save more health for friendly harvester when time runs out.
Use a battery to Shield/Fix a friendly turret, or Hack a natural turret. Batteries will regenerate automatically on map.
Titanfall only available in friendly territory.
Only titans can cause damages to harvesters and turrets.
3 Ai Camps to earn titans, with each clean up they escalate. With other camps being cleaned up they de-escalate.
Map Limit
Respawn only did 7 maps' fw spawnpoints, if you're on other maps it will crash the sever.
Available maps:
Exoplanet
Forwardbase Kodai
Boomtown
Eden
Complex
Crashsite
Homestead
How to Use
Dedicated Servers
To host a fw server, you need to add
+setplaylist fw
+mp_gamemode fw
+map <any available map>
to ns_startup_args_dedi.txt.
Map change is done in script, the server will always use another available map after match ends.
Playlist Vars
The playlist variables can make you custom something about this mode. Current available:
fw_harvester_health: int, Harvester's max health.
fw_harvester_shield: int, Harvester's max shield.
fw_turret_health: int, Turret's max health.
fw_turret_shield: int, Turret's max shield.