


Your double jump and wallrun is disabled, you will respawn as a random class and enemy npcs are stronger.
Use the playlistvar aitdm_grunt_mode 1 to replace Attrition with GruntMode
Please add
+sv_max_props_multiplayer 200000
+sv_max_prop_data_dwords_multiplayer 300000
to startup args, or the game might crash
You can use the function RegisterGruntModePlayerClass( string className, void functionref( entity ) classLoadoutFunction, bool isSpecialist ) to register your own classes
Score Events:
Start with player grunts and normal grunts
50: Spectres spawning
100: Stalkers and Prowlers spawning
180: Reapers spawning
200: Gunships spawning
250: Titan and NPC pilots spawning
Player's Classes:
Assault Grunt: r97, archer and frag
Heavy Grunt: spitfire and archer
Rifleman Grunt: flatline, archer and frag
Shotgun Grunt: eva-8, archer and frag
Sniper Grunt: dmr, chargerifle and electric smoke
Engineer: l-star, thunderbolt and satchel, one turret in inventory
Specialist Grunt: car, mgl and firestar and three drones, press USE to call your drones
Shield Captain: r201, mgl and electric smoke, carrying a mobile particle wall
Shock Grunt: volt, thunderbolt and arc grenade, one arc trap in inventory
Spectre: mastiff, chargerifle and satchel, double jumping, no wallclimb
Sonar Pulser: alternator, archer and pulse blade
Ninja: no mainweapon, mgl and smoke launcher, regenerating kunai and shuriken
Beast King: no mainweapon, sword and prowlers, press USE to call your prowler
Jumper: devotion, mgl, one jumppad usage
Shifter: double-take, thunderbolt and arc grenade, one longer phaseshift usage