Guided Missile
Guide your missiles to target
Last updated | a year ago |
Total downloads | 2710 |
Total rating | 2 |
Categories | Server-side |
Dependency string | VoyageDB_Modding_Home-Guided_Missile-1.2.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Guided Missile
If you're not on dedicated servers, please enable sv_cheats
and do weapon_reparse
in console before starting the gamemode, disable sv_cheats
after weapon_reparse
is done
New Contents
Weapon Mods for mp_weapon_rocket_launcher
guided_missile
: No need to lockon before firing the archer. Keep aim down sight to lead your missiles( sometimes you may unable to fire weapon, try re-deploy it by melee or weapon switch ).no_lock_required
: No need to lockon before firing the archer.rocket_jumper
: Gives rocket jump mobility. Self damage is reduced( if the missile also damaged other players, self damage won't be reduced ).
Available PlaylistVars
guided_missile_enabled
: Give players an archer withguided_missile
if they have basic archer equipped.rocket_launcher_enabled
: Give players an archer withno_lock_required
androcket_jumper
if they have basic archer equipped.
NOTE: When you enable one of the playlistvar, only your equipped archer will be replaced with modded archer. When both playlistvars are enabled, your secondary weapon and archer will both be replaced.
rocket_jump_self_damage
: Damage percentage taken from rocket jump. Archer's max explosion damage is 100. Default value is 0.4, meaning you'll take maxnium of 40 damage from rocket jump.modded_archers_only
: Only allow guided missile or/and no-lockon-required archer, take away any other main weapons.archers_faster_action
: Give "Gun Ready", "Quick Swap" and "Speedloader" to modded archers. Doesn't affect modded archer that is replaced from equipped archer.archers_replace_antititan
: Always replace AT weapons with modded archer, no matter whether players have equipped basic archer. This allows all modded archers to have Faster Action.
Change Logs
v1.2.0
-
Remove projectile KillReplay fix to avoid conflict with PR#554 and NessieTempFix
-
Add
archers_replace_antititan
playlistvar to allow use other AT weapons. -
Fix a bug that makes player who equipped with basic archer can only get 1 modded archer.
-
Fix player can sometimes gain extra velocity from rocket jump.
v1.1.2
- Make
rocket_jumper
's self damage never gets reduced when the missile hits other players than it's owner( similar to TF2 Soldier's Gunboats ).
v1.1.1
- Add "Quick Swap" for
archers_faster_action
.
v1.1.0
-
Add
modded_archers_only
playlistvar to allow use main weapons. -
Rename
missile_faster_action
toarchers_faster_action
.