VoyageDB_Modding_Home-Guided_Missile icon

Guided Missile

Guide your missiles to target

Last updated 7 months ago
Total downloads 1922
Total rating 2 
Categories Server-side
Dependency string VoyageDB_Modding_Home-Guided_Missile-1.2.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

northstar-Northstar-1.18.0 icon
northstar-Northstar

Titanfall 2 modding and custom server framework.

Preferred version: 1.18.0

README

Guided Missile

If you're not on dedicated servers, please enable sv_cheats and do weapon_reparse in console before starting the gamemode, disable sv_cheats after weapon_reparse is done

New Contents

Weapon Mods for mp_weapon_rocket_launcher

  • guided_missile: No need to lockon before firing the archer. Keep aim down sight to lead your missiles( sometimes you may unable to fire weapon, try re-deploy it by melee or weapon switch ).
  • no_lock_required: No need to lockon before firing the archer.
  • rocket_jumper: Gives rocket jump mobility. Self damage is reduced( if the missile also damaged other players, self damage won't be reduced ).

Available PlaylistVars

  • guided_missile_enabled: Give players an archer with guided_missile if they have basic archer equipped.
  • rocket_launcher_enabled: Give players an archer with no_lock_required and rocket_jumper if they have basic archer equipped.

NOTE: When you enable one of the playlistvar, only your equipped archer will be replaced with modded archer. When both playlistvars are enabled, your secondary weapon and archer will both be replaced.

  • rocket_jump_self_damage: Damage percentage taken from rocket jump. Archer's max explosion damage is 100. Default value is 0.4, meaning you'll take maxnium of 40 damage from rocket jump.
  • modded_archers_only: Only allow guided missile or/and no-lockon-required archer, take away any other main weapons.
  • archers_faster_action: Give "Gun Ready", "Quick Swap" and "Speedloader" to modded archers. Doesn't affect modded archer that is replaced from equipped archer.
  • archers_replace_antititan: Always replace AT weapons with modded archer, no matter whether players have equipped basic archer. This allows all modded archers to have Faster Action.

Change Logs

v1.2.0

  • Remove projectile KillReplay fix to avoid conflict with PR#554 and NessieTempFix

  • Add archers_replace_antititan playlistvar to allow use other AT weapons.

  • Fix a bug that makes player who equipped with basic archer can only get 1 modded archer.

  • Fix player can sometimes gain extra velocity from rocket jump.

v1.1.2

  • Make rocket_jumper's self damage never gets reduced when the missile hits other players than it's owner( similar to TF2 Soldier's Gunboats ).

v1.1.1

  • Add "Quick Swap" for archers_faster_action.

v1.1.0

  • Add modded_archers_only playlistvar to allow use main weapons.

  • Rename missile_faster_action to archers_faster_action.