


Required by: Server( will look better with client installed, but it's not necessary )
Some tacticals and ordnances Hopups based on Apex Legends' tactical and Titanfall 2's cut content
WARNS : unsure if these hopups work fine with titans in battle, and they're unbalanced at all, change them as you want
List of Hopups:
P2016 mp_weapon_semipistol
Hopup1: gibber_pistol , shoots a small grenade, recommand install on client before using it
Flatline mp_weapon_vinson
Hopup1: flak_rile , shoots a fast missle, recommand install on client before using it
Mozambique mp_weapon_shotgun_pistol
Hopup1: apex_nessie , shoots a nessie drone. trust me, you're not gonna like this. can be destroyed by radius damage
Softball mp_weapon_softball
Hopup1: thermite_softball , shoots a fire star
Hopup2: sonar_softball , shoots a pulse blade
Hopup3: northstar_softball , shoots a Northstar titan that causes a nuclear explosion on impact
Hopup4: cluster_softball , shoots a cluster missle
Hopup5: arcball_softball , shoots a arc ball
Hopup6 smoke_softball , shoots a electic smoke grenade
Hopup7 gravity_softball , shoots a gravity star
Hopup8 triplethreat_softball , fires like the weapon Triple Threat
Hopup9 emp_softball , shoots a arc grenade
Hopup10 error_softball , randomly shoots softball grenade
Thunder Bolt mp_weapon_arc_launcher
Hopup1: smoke_launcher , launches a cluster grenade that split to 4 smoke grenades on impact( 1 more than bangalore's smoke )
MGL mp_weapon_mgl
Hopup1: tripwire_launcher , shoots a tripwire node, twice you can create a tripwire if they can tether each other
Archer mp_weapon_rocket_launcher
Hopup1: no_lock_required , can shoot a rocket without completely locked
Gravity Star mp_weapon_grenade_gravity
Hopup1: gravity_lift , just like horizon's tactical
Hopup2: antigravity_star , push away players and projectiles that in range
Fire Star mp_weapon_thermite_grenade
Hopup1: flamewall_grenade , a DoT fire star just like apex's thermite grenade, but actually no flamewall effect
Satchel mp_weapon_satchel
Hopup1: proximity_mine , titanfall 1 arc mine
Burst Core mp_titancore_amp_core
completely reworked, replaced with Damage Core from tf1, increase damage by 30% for 12s
Stim mp_ability_heal
Hopup1: octane_stim , instant recharge stim, longer duration but with less speed boost and will cost your health
Hopup2: jump_pad , just like octane's ultimate, cannot be destroyed
Grapple mp_ability_grapple
Hopup1: zipline_grapple , just like pathfinder's ultimate, will recharge itself if failed to deploy
Cloak mp_ability_cloak
Hopup1: cloak_field , deploy a field of cloak that can automatically cloak friendly players inside, can be destroyed
Hopup2: cloak_drone , just like fd's cloak drone, search for it's owner, try to cloak owner and their nearby allys
Phase mp_ability_shifter
Hopup1: wraith_phase , stun yourself for a while, then get into a longer phase with speed boost
Amped Wall || Hard Cover mp_weapon_deployable_cover || mp_weapon_hard_cover
Hopup1: personal_shield , creates a small shield that slowly follows your eye direction
Hopup2: gibraltar_shield , creates a dome shield just like gibraltar's tactical
Incendiary Trap mp_titanability_slow_trap
Hopup1: gas_trap , just like caustic's tactical, slow down enemy in gas and damage them up to 40% of their max health, cannot be destroyed
Sonar Pulse mp_titanability_sonar_pulse
Hopup1: orbitalstrike , call in a air strike
Tether Trap mp_titanability_tether_trap
Hopup1: pilot_tether , common tether, but with shorter lifetime and is able to tether a pilot
Ticks mp_weapon_frag_drone
fixed when it lands on places that aren't covered with navmesh, it will instant explode with no owner
Hopup1: prowler_spawner , instead of spawning a tick after deployed, it will spawn a prowler
Arc Trap mp_weapon_arc_trap
make it usable in non-fd gamemodes
Hopup1: limited_arc_trap , player's traps are limited by amount and activate count.
Hopup2: one_time_arc_trap , player's arc traps can only be activate once, then they go explode.
give youself a modded weapon by give <actual weapon name> <weapon hopup>
give players modded weapon by player.GiveWeapon( "<actual weapon name>", [ "<weapon hopup>" ] )
offhand weapon by player.GiveOffhandWeapon( "<actual weapon name>", <offhand slot>, [ "<weapon hopup>" ] )
Change Log 1.0.1 -I have to update Readme like this?