Nessie Temp Fix
Try to fix game logic
Last updated | a year ago |
Total downloads | 4349 |
Total rating | 3 |
Categories | Server-side Language: EN |
Dependency string | VoyageDB_Modding_Home-Nessie_Temp_Fix-1.3.16 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
README
Server Temp Fix
Adds game logic fixes
NOTE: Conflicts with most gamemode override mods, recommand only on vanilla-like servers
May cause new bugs after some fix. Please let me know if there're any problem
Aims on re-implement some vanilla behavior to Northstar
Not all fixes are listed here. There have been some fixes I made way too long time ago that I can't remember correctly
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General BUGs:
- Fix titans can only get half of normal core meters from kills
- Fix loadout selection time not ending after firing weapon
- Fix weapon can drop from executions even when weapon drops are disabled
- Fix pilot earnmeter/titan coremeter values and pilot overdrive decay
- Fix pilot players lose their boosts forever if their auto titan died without being embarked
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Boosts:
- Amped Weapons: Fix weird duration when picking up from ground. Fix it removes weapon's silencer forever
- Phase Rewind: Fix usable while in evac dropship. Fix sometimes player can clip into map
- Radar Jammer: Fix missing multiple pulses
- Ticks: Fix player only get 1 tick when earning ticks from Dice Roll or already having 4 ticks
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Gamemodes:
- Attrition: Fix npc weapons, spawn waves and enemy search logic( actual behavior depending on map's navmesh )
- Bounty Hunt: Fix npc weapons and wave transition
- Titan Brawl: Fix titan core earning and damage display on scoreboard
- Marked for Death: Fix client-side crash when mark is killed by environment damage. Fix dialogue and medal events
- Live Fire: Fix intro duration. Fix player objectives
- Last Titan Standing: Fix 30s highlight method and intro. Fix titan selection menu duration
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Game Misc Stuffs
- Fix grunt dialogue can play on titans
- Grunt dialogue about their squad and friendly units
- Fix dropship intro and wargames intro
- Fix projectile Kill Replay
- Fix spectator mode toggle and callsign display
- Titans always do warpfall in roof covered maps( such as boomtown )
- Fix epilogue logic and evacing player killed score
- Fix Kill replay playing during match summary
- Fix "Skip Replay" button
- Fix Kill replay won't play if attacker player disconnects or npc dies
- Fix Round-Based gamemode replay and round transition
- Enable loadout selection in featured modes
- Sound fadeout on switching sides and match summary
- Infantry with AT weapon don't flee from titans
- Fix score event display value and override settings
- Fix titan featured modes gives player two electric smoke on start when they equipped OverCore
- Add custom air acceleration compatibility with titan eject
- Add invulnerability while respawning as titan
Change Logs
v1.3.16
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Fix Round-Based elimination gamemodes never end after "v1.3.4: Fix Round-Based gamemode replay and round transition"
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Fix FFA gamemodes might crush on player first spawn
v1.3.15
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Add invulnerability while respawning as titan, prevent it sometimes failsafe and make player unable to call in titan in the rest of match
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Fix an issue where picking up batteries only adds battery counter but won't carry it on back
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Fix player's boost gets reset to start if they changed it during intro and dying as titan
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Add Northstar v1.20.0 compatibility
v1.3.14
- Fix a crash that happens when player "Out of sync with server"
v1.3.13
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Fix Earnmeter overdrive can drop down under 0 on player death
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Revert "v1.3.12: Fix Attrition spectres can be hacked multiple time"... it is vanilla behavior! Kinda funny one
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Fix npc friendly highlights
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Add custom air acceleration compatibility with titan eject
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Add compatibility with Northstar v1.19.10
v1.3.12
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Again, fix score event value and decay( re-adjusted from vanilla )
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Add compatibility with Northstar v1.19.9
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Fix Attrition spectres can be hacked multiple time
v1.3.11
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Fix two-team gamemodes always tie on timer end
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Fix titan featured modes gives player two electric smoke on start when they equipped OverCore
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Fix gibbed player can drop two weapons on death
v1.3.10
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Fix killing hacked spectres in Attrition will give score
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Fix spectator crash that may happen during epilogue
v1.3.9
- Fix score event display value and override settings
v1.3.8
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Sound fadeout on switching sides and match summary
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Fix titan self damage triggering "Titan Assist"
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Infantry with AT weapon don't flee from titans
v1.3.7
- Fix Attrition spawn wave bugged after intro crash fix in v1.3.2
v1.3.6
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Enable loadout selection in featured modes
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Fix Last Titan Standing titan selection menu duration
v1.3.5
- Update README
v1.3.4
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Fix Kill replay won't play if attacker player disconnects or npc dies
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Fix Round-Based gamemode replay and round transition
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Fix Pilot EarnMeter overdrive decay speed
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Fix pilot lost their boosts forever if their auto titan died without being embarked
v1.3.3
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Fix epilogue logic. Fix evacing player killed score
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Use better screen fades on epilogue/match end to match vanilla
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Fix Titan Brawl player can earn coremeter from Titan Assist
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Fix Attrition and Bounty Hunt npc weapons
v1.3.2
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Fix incorrect kill replay callsign display when killed by a npc
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Add better cleanup for match end and epilogue end
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Fix Kill replay playing during match summary
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Fix "Skip Replay" button
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Fix a crash that may happen during Attrition intro spawn
v1.3.1
- Add compatibility with PR#701
v1.3.0
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Remove
spawn.nut
to avoid conflict with PR#512 -
Add compatibility with PR#655
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Fix Last Titan Standing 30s highlight method and intro
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Fix Attrition and Bounty Hunt npc spawn waves
v1.2.2
- Fix FW to avoid conflict with PR#579
v1.2.1
- Remove
ns_forced_respawn
to avoid conflict with PR#554
v1.2.0
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Titans always do warpfall in roof covered maps( such as boomtown )
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Fix Attrition intro spawn
v1.1.0
- Fix weapon can drop from executions even when weapon drops are disabled