Balance Changes in v3.0.0:
BETA Rebalances for competitive CTF. All rebals currently available as riffs, lobby owner picks which changes are active
Changes listed as they differ from Aoloach-PugRebalance v5.3.2
Gunrunner Nerf
- Two modes
- Animation nerf
- All weapons use pistol/alternator animations with gunrunner equipped
- Full Rework
- Can no longer sprint while shooting
- Instant sprint ready time
Cycle the "Gunrunner Rework" riff to select rebal mode
Pulse TP Trail
- Visible trail between starting and end location
- now actually in this version of the mod xddddd
Cycle the "Pulse TP Trail" riff to enable/disable the rebal
Alternate Pulse TP
- Disabled
- instant teleport
- disorienting flash on screen
- movement direction registers after .4s
- Mover
- smoothened movement
- no disorienting flash on screen
- movement direction registers after .2s
Regen Nerf
- Two modes
- Stim only
- stim
- regen delay: 2.0 seconds -> 2.5 seconds
- regen mutliplier: 2.0 -> 1.75
- Always
- stim
- regen delay: 2.0 seconds -> 2.5 seconds
- regen mutliplier: 2.0 -> 1.75
- fast regen passive
- regen delay: 2.5 seconds -> 3.0 seconds
- default regen:
- regen delay: 5.0 seconds -> 5.5 seconds
Cycle the "Regen Nerf" riff to select rebal mode
Fast Mantle
- Change mantle speed
- Double (0.5x time)
- Quadruple (0.25x time)
- Instant (0.00x time)
Thick Outline
- Three modes
- Subtle (1.5x)
- Thick (2x)
- Obvious (3x)
Cycle the "Thick Outline" riff to select mode
Showcase Video
https://youtu.be/wyaP3lyf-9k
Additional Info
All changes listed are specified in the format of "default value -> changed value". A changelog file will be provided in future updates to track changes between updates to this mod.
This mod follows semantic versioning; new major versions require clients to update the mod, while new minor versions will make server-side changes only. Subversions are fixes that don't make material change to the content of the mod (formatting/grammar changes, etc.).