stupidpilots
The dumb Pilots found in Attrition, Amped Hardpoint, Bounty Hunt, Live Fire, and Coliseum..⚠️ WARNING: This mod was created with the assistance of Claude AI. Files from Nekos.Attrition.Extended.Recode by ASillyNeko were also used without permission, solely to help Claude understand how certain features could be implemented.
**Stupid Pilots is an attempt to implement the unused Pilot AI files that were left in the game's files. They can be found in the Attrition, Bounty Hunt, Live Fire, Amped Hardpoint, and Coliseum game modes.
The mod's settings can be accessed through the Mod Settings menu at the bottom of the list. That's it!
However, I got tired of working on it, so I'm releasing it as-is.
This is the first and last update for this mod. **
ConVars
| ConVar | Default | Meaning |
|---|---|---|
atp_enabled |
1 | Spawn AI pilots |
atp_pilots_ally |
4 | AI pilots on the host's team (the first player on the server) |
atp_enemy_pilots |
6 | AI pilots on the other team |
atp_pod_size |
1 | Pilots per drop pod (1-4) |
atp_dropship_chance |
40 | Chance pilots come in a dropship instead of a drop pod |
atp_dropship_size |
3 | Most pilots in one dropship (1-4) |
atp_coliseum_ticks |
2 | Coliseum: ticks following every AI pilot |
atp_spawn_delay |
10 | Seconds between two drop pods of one team |
atp_spawn_score |
0 | Team score needed before pilots start dropping |
atp_health |
250 | Pilot health |
atp_ally_accuracy |
3.0 | Accuracy multiplier of the host's pilots (proficiency is PERFECT) |
atp_enemy_accuracy |
3.5 | Accuracy multiplier of the enemy pilots |
atp_titans |
1 | Attrition: pilots call in their own titans |
atp_titan_meter_time |
150 | Attrition: seconds for the titan meter to fill without kills |
atp_titan_meter_death_loss |
25 | Attrition: meter percent lost on death, the rest goes to the next pilot |
atp_titan_accuracy |
2.0 | Accuracy multiplier of the pilots' titans |
atp_coliseum_aim |
5.0 | Coliseum: accuracy multiplier of the AI pilot |
atp_pilot_score |
5 | Attrition points for killing an AI pilot |
atp_cp_max_guards |
2 | Amped Hardpoint: most guards of one team on the same point |
atp_cp_guard_chance |
35 | Amped Hardpoint: chance to stay after a capture when the point already has a guard |
atp_cp_guard_min / _max |
60 / 120 | Amped Hardpoint: seconds a guard stays |
atp_ctf_defenders_ally / _enemy |
1 / 2 | Capture the Flag: pilots guarding the flag per team |
atp_grunt_squads |
4 | Attrition: grunt squads per team before the room made for pilots, -1 = don't touch |
