Quake E1M1
Quake's E1M1, The Slipgate Complex, compiled for Titanfall 2 with LibreQuake textures and baked lighting. Geometry test: no doors, lifts or Quake gameplay.Quake E1M1
Quake's E1M1, The Slipgate Complex, compiled for Titanfall 2 with LibreQuake textures and baked lighting. Geometry test: no doors, lifts or Quake gameplay.
Original human-built map: E1M1 by John Romero / id Software (GPL map source). This conversion was produced with AI; see the disclosure.
Start it from the console with map mp_quake_e1m1. Everyone in the match needs the same version. Remove any manually installed copy of this mod before enabling the managed one.
Source, changelog and older versions
MRVN Quake E1M1 test map
Quake's E1M1, compiled to a Titanfall 2 BSP by MRVN-Radiant's experimental Respawn writer. This is a compiler test, not a complete Quake port: Quake's doors, lifts, liquids, items and monsters are not included, and there is no navigation mesh.
Quick start
- Close Titanfall 2. Unzip so the
MRVN.QuakeE1M1Testfolder sits inTitanfall2/R2Northstar/mods, replacing any older copy. - Start Northstar, check that
MRVN.QuakeE1M1Testis enabled in the Mods menu, and start a private match. Then runmap mp_quake_e1m1in the console. - Everyone who joins needs the same mod version installed; Northstar does not download it for them.
What to expect:
- LibreQuake textures, baked lighting with one light bounce, and a static sun.
- The map is wrapped in a sky shell, like retail maps, so death cameras and shots into gaps hit sky instead of the void.
- Titans are disabled: without a navmesh, Titanfall's drop code finds no spawn point and the script errors out.
- Pilot movement, weapons, grapples and grenades work in testing so far.
Please report crashes (with the time and what you were doing), z-fighting or
flickering surfaces (cl_showpos 1 shows your position), holes, and areas
that look wrong or too dark.
Sources and licenses
- Quake E1M1 / The Slipgate Complex: id Software, map by John Romero; source
released by John Romero in October 2006. Retrieved from
fzwoch/quake_map_source,
commit
27abebaa3886bb0e3156cce3a604673d22b243f8. GPL-2.0;COPYING, original source and adapted MAP source are included. No original Quake WAD images are included. - Textures: converted from the LibreQuake
texture WADs; BSD-style license in
LICENSE-textures.txt. - Compiler: MRVN-Radiant / remap, including its NetRadiant lineage and Respawn
format research attribution in
docs/respawn/RESPAWN_SOURCES.mdin the MRVN-Radiant repository. - VPK layout and independent verification:
pg9182/tf2vpk,
commit
b73c54d8e4245075ea207c7e51a2a86fdb94e4ff(MIT). The package writer is original MRVN-Radiant GPL-2.0-or-later code; tf2vpk is not bundled. - Mod structure, VPK mounting and RPAK alias behavior:
Northstar documentation,
RPAK documentation,
NorthstarLauncher mod manager
and map discovery,
source commit
42c635aef4929a8c8eaf4ee790efb6fa34ac56cc(MIT), inspected locally to diagnose the 0.1.0 map-command rejection. No source or binary is bundled. No Northstar code is copied into the test script. Checked against the local Northstar 1.31.13 installation; no script VM or engine validation was performed.
