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This will modify the sounds of bullets flyby, rockets flyby and bullet impact sounds
Following audio events are overwritten in this mod:
android_light_bulletimpact_3p_vs_3p
bullets_defaultnearmiss_aigruntgenerated
bullets_defaultnearmiss_enemy
bullets_defaultnearmissbig_enemy
concrete_bulletimpact_3p_vs_3p
concrete_heavy_bulletimpact_3p_vs_3p
dirt_bulletimpact_3p_vs_3p
dirt_heavy_bulletimpact_3p_vs_3p
flesh_bulletimpact_3p_vs_1p
glass_bulletimpact_3p_vs_3p
rockets_arlnearmiss_enemy
metalgrate_bulletimpact_3p_vs_3p
rockets_dumbfirenearmiss_enemy
rockets_shouldernearmiss_enemy
solidmetal_bulletimpact_3p_vs_3p
solidmetal_heavy_bulletimpact_3p_vs_3p
wood_bulletimpact_3p_vs_3p
android_light_bulletimpact_3p_vs_1p
flesh_bulletimpact_3p_vs_1p
flesh_bulletimpact_aigrunt3p_vs_1p
Note: Current issue at the moment is the metal surface impact sounds being repeated instead of the sounds being played on top of each other, most notable when someone mag dump R-97 at a metal surface.
1.0.0: Release
1.0.1: Imagine remember to do correct file structures, also fixed some typos
1.1.0: Added bullet impact sounds for flesh (when you play as cloak, pulse or holopilot) and android (stim/phase)