2025.12.11: 删除掉Mod中多余的调试日志,不占用控制台的资源,没有实质功能更新,觉得不碍事的玩家也可以不更新该Mod。
2025.11.13:修复因为新地图的加入而失效的Mod功能,并且做出以下更改:不再产出双倍矿石,但是将矿脉的耐久度调整为1点,敲碎石头仅需要使用一次十字镐,并且重新优化了自动收纳矿石进入背包的功能,现在,自动收纳会充分利用背包的空间。
2025.11.20: 修复因为矿石产出周期错误,修复已经被挖过的矿石视觉错误。
2025.11.24: 修复罗马地图的矿石与其他地图的矿石血量不一致的问题。
背景 我比较喜欢海岛地图,但这个地图属于早期的,不能说是很富有吧,那只能说是穷困潦倒到鸟都不愿意拉屎的地图,特别是这个矿石,不能说是很多吧,只能说是比沙漠里面找水还难。而且挖矿出货很傻逼,挖矿大部分时间都在晚上,挖到矿的时候,矿石会四处滚落,想要捡到还得费老大劲,所以就有了这个Mod,减少挖矿的时间,节约你的生命,去干更多有意思的事情。
Mod功能 此Mod提供了挖矿效率优化:
Harvestable.Start前置补丁实现了地图矿石耐久度翻倍和收益翻倍,再通过Resource.SpawnResourcesServer前置补丁实现挖到的矿石自动收入背包里面。BetterStoneHarvest-1.1.0.zipOld Market Simulator 游戏的根目录2025.12.11: Removed redundant debug logs from the Mod to avoid consuming console resources. There are no substantial functional updates. Players who are not bothered by the logs may choose not to update this Mod.
2025.11.13: Fixed mod features that broke due to the addition of the new map, and implemented the following changes:
2025.11.20: Fixed an issue with incorrect ore respawn timing and resolved a visual bug where already-mined ores appeared incorrectly.
2025.11.24: Fixed an inconsistency where ore health points (HP) on the Rome map differed from those on other maps.
Background
I love the Island map, but this early-game area isn't just "not wealthy"—it's so barren that even birds refuse to shit here. The ore deposits aren't just "scarce"—finding them is harder than locating water in a desert. Plus, mining mechanics are utterly ridiculous: most mining happens at night, and ores roll away when mined, forcing you to chase them down. This Mod solves both issues—reducing grind time and saving your life for more fun activities.
Mod Features
This Mod optimizes your mining efficiency:
Harvestable.Start doubles map ore durability and rewards.Resource.SpawnResourcesServer forces mined ores directly into your inventory.BetterStoneHarvest-1.1.0.zipOld Market Simulator game