


2025.12.17:
经过一个多星期的测试,以及Bug修复,体验优化,现首个正式版发布
优化:通过鼠标左键将物品收入储物魂导器的功能将不会再影响物品的价格设置。
优化:现在可以在任意界面打开和关闭储物魂导器,不会影响游戏原本的功能,你甚至可以在机器面前一边看菜单配料一边打开你的储物魂导器拿东西然后点一键制作。
优化:现在可以通过ESC,B键,鼠标下侧键开启和关闭储物魂导器,极端情况下也不会触发背包锁定和鼠标锁定。
修复了从储物魂导器中拿出东西之后未保存直接退出游戏后,下一次进入游戏该物品会从储物魂导器中消失的Bug。
修复了特殊情况下使用右上角的x关闭储物魂导器面板的时候背包会锁定的Bug。
修复了从储物魂导器中拿出工具后,使用一次,再存放入储物魂导器,在未保存的情况下退出游戏再重新进入游戏的情况下,储物魂导器会出现两把耐久度只差1的工具的Bug
API:在LanVoidPouch 类中新增了GetItemAmountInSlot 方法,其他的Mod开发者可以通过反射调用该方法获取一个物品存在于储物魂导器中的数量。
API:在LanVoidPouch 类中新增了HasItemInSlot 方法,通过反射调用可以获取到储物魂导器中是否存在一件物品。
API:在LanVoidPouch 类中新增了DecreaseItemInSlot 方法,通过反射调用可以从储物魂导器中取出一样物品(需要您自己将物品给到玩家)。
API:在LanVoidPouch 类中新增了FindBySaveNameAndMapNameAndItemSoId 方法,通过反射调用可以拿到特定物品的列表。
API:在LanVoidPouch 类中新增了FindBySaveNameAndMapName 方法,可以拿到储物魂导器内所有当前有效物品的列表。
2025.12.13:
略微提升了储物魂导器的面板性能。
修复了点击右上角的x关闭面板后,背包卡住,需要按ESC解锁的问题bug。
修复了在储物魂导器面板中点击图标的下半部分会跳到下一行按钮的bug。
2025.12.12:
2025.12.11:
背景
无论是100格超大号背包也好,20个地窖也罢,本质上都还是把东西放身上和放地图上的区别,该卡还是会卡,并且这个游戏优化很差,甚至第一年的冬天都还没过,我的RTX 4080 + 13600KF + 32G内存就已经能感觉到游戏明显变卡了,而且我并不习惯用超大号背包,太占屏幕空间了,到现在为止我还是用的11格背包,不够装,根本不够装,去挖一次矿可能只能扫荡半个地图,背包就满了,而且地窖,工坊放置的物品太多,非常杂乱,于是我就一直想着做一个虚空储物箱,于是,无论是东方还是西方都有的四维空间带就在我的超大脑洞下,成功做出来了,虽然只是测试版,但是写完这个之后真的已经燃尽了,至少一个月不想碰C#代码。
WheelchairRanch | Thunderstore - The Old Market Simulator Mod Database
Mod功能
此Mod提供了游戏卡顿的一种解决方案:
[email protected]PlayerInventory 实现了将物品转换为特定几种属性并且存入数据库的功能。RestockerWait 实现了自定义地窖雇员NPC补货逻辑,让NPC能够直接从房主的储物魂导器中补货。Lan-VoidPouch-1.3.0.zipOld Market Simulator 游戏的根目录2025.12.17:
After more than a week of testing, bug fixes, and experience optimizations, the first official release is now live.
Optimization: The feature that allows you to store items into the VoidPouch by left-clicking no longer interferes with item price settings.
Optimization: You can now open and close the VoidPouch from any in-game interface without disrupting core game functionality. For example, you can view a machine’s recipe menu while simultaneously opening your VoidPouch to retrieve ingredients and then click “Craft All” seamlessly.
Optimization: The VoidPouch can now be toggled open or closed using the ESC key, the B key, or the mouse side button. Even in edge cases, this will not trigger inventory lock or mouse lock.
Fixed a bug where items taken from the VoidPouch would disappear from it upon rejoining the game if the game was exited without saving after removal.
Fixed a bug where closing the VoidPouch panel using the top-right “X” button under certain conditions would cause the inventory to become locked.
Fixed a bug where, if you took a tool from the VoidPouch, used it once, put it back, and then exited the game without saving, rejoining would result in two nearly identical tools (with durability differing by 1) appearing in the VoidPouch.
API: Added a new method GetItemAmountInSlot to the LanVoidPouch class. Other mod developers can use reflection to call this method and retrieve the quantity of a specific item stored in the VoidPouch.
API: Added a new method HasItemInSlot to the LanVoidPouch class. Mod developers can use reflection to check whether a specific item exists in the VoidPouch.
API: Added a new method DecreaseItemInSlot to the LanVoidPouch class. Via reflection, this method allows removing one unit of an item from the VoidPouch (you are responsible for delivering the item to the player yourself).
API: Added a new method FindBySaveNameAndMapNameAndItemSoId to the LanVoidPouch class. Using reflection, mod developers can retrieve a list of specific items matching save name, map name, and item SO ID.
API: Added a new method FindBySaveNameAndMapName to the LanVoidPouch class. This method returns a list of all currently valid items in the VoidPouch for the given save and map context.
2025.12.13:
2025.12.12:
2025.12.11:
Background
Whether it's a 100-slot oversized backpack or 20 cellars, essentially it's still the difference between carrying items on your person or placing them on the map. Lag will still occur. Moreover, this game is poorly optimized. I hadn't even passed the first winter when my RTX 4080 + 13600KF + 32GB RAM setup could already feel the game noticeably lagging. Also, I'm not accustomed to using oversized backpacks; they take up too much screen space. To this day, I still use an 11-slot backpack. It's not enough space, simply not enough. Going on one mining trip might only allow me to clear half a map before the backpack is full. Furthermore, cellars and workshops become extremely cluttered with too many placed items. Therefore, I've always wanted to create a void storage chest. Thus, drawing inspiration from the concept of extra-dimensional space pouches found in both Eastern and Western lore, I successfully created one under my massive burst of creativity. Although it's only a beta version, I am truly burnt out after finishing this and don't want to touch C# code for at least a month.
WheelchairRanch | Thunderstore - The Old Market Simulator Mod Database
Mod Functionality This Mod provides a solution for game lag:
ice_box_studio's for automatic restocking.[email protected]PlayerInventory.RestockerWait, allowing NPCs to restock directly from the host's VoidPouch.Lan-VoidPouch-1.3.0.zipOld Market Simulator game's root directory.