AndrewLin-Echo icon

Echo

Echo: temporarily copy other players outfit and accessories, names (requires token), and chat teleport to players with offset. Use /echohelp

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

[0.2.1] - 2026-05-08

Added

  • /echosyncrotation (/esr) - Mirror another player's facing direction each frame. Works standalone or combined with /echofollow.
  • /echounsyncrotation (/eur) - Stop syncing rotation.

[0.2.0] - 2026-05-08

Fixed

  • /echocopyoutfit - fixed for game v1.1.0. The game restructured CustomizationData from individual fields to dictionaries and added new outfit types (Bed, Floater); now compiling against the new DLLs and persisting CurrentCustomizationDataIDs using CustomizationDataIDs3.

[0.1.9] - 2026-04-28

Added

  • /echofollow (/ef) - Follow a player at a fixed offset. Usage: /ef <player> [x y z]. If no offset is given, uses your current distance from the target. Player should be focused (sitting) to prevent falling.
  • /echounfollow (/eu) - Stop following the current target. Following also stops automatically on teleport or if the target leaves.

[0.1.8] - 2026-04-15

Added

  • /echolocationlist (/ell) — lists all saved locations and their coordinates, or reports "No saved locations." if none are saved.
  • /echolocationremove (/elr) — removes a saved location by name (case-insensitive). Confirms removal or reports if the name was not found.

[0.1.7] - 2026-04-12

Changed

  • Dependency update to Alpha 0.0.11

[0.1.6] - 2026-04-12

Changed

  • Temporarily not using the PlayerList blacklist/admin feature from Alpha pending further review.

[0.1.5] - 2026-04-12

Changed

  • Depends on Alpha 0.0.10

[0.1.4] - 2026-04-11

Added

  • /echoteleportlocation (/etl) — save named locations and teleport to them by name, or teleport directly to world coordinates (/etl <x> <y> <z>). Locations are persisted to BepInEx/config/Echo_locations.cfg across sessions.

Changed

  • Depends on Alpha 0.0.8

[0.1.2] - 2026-03-29

Changed

  • Fix copy outfit not being broadcasted by updating datamanager first

[0.1.1] - 2026-03-29

Added

  • /echoremovestatuscommand <status_brakets> /ers remove status from copied name

[0.1.0] - 2026-03-29

Added

  • Teleportation/echotpto <player> [x y z] warps you to any connected player, with an optional XYZ offset. Implemented via a PlayerMovementController.MovePlayer Harmony prefix so the warp survives the movement controller's per-frame override.
  • Name copying/echocopyname <player> copies another player's full display name (including TMP rich-text tags). Token-gated via SHA-256 AccessToken config entry. Saves your original name for revert.
  • Name reverting/echorevertname restores your display name to what it was before any Echo rename.
  • Outfit copying/echocopyoutfit <player> copies another player's full appearance (all 18 customization fields) onto your own character.
  • Toggle/echotoggle enables or disables all Echo features at runtime.
  • OfficerBalls compatibility: when the officerballs.StatusManager plugin is present, /setname is also sent via the UI so that the OfficerBalls player-list stays in sync.