FomoWebSocket
FomoWebSocket: WebSocket relay add-on for the Fomo mod. Use /fomohelp and look for /fomowebsocket commands
| Last updated | 8 hours ago |
| Total downloads | 1 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | AndrewLin-FomoWebSocket-0.2.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304AndrewLin-Fomo
FOMO: A mod for On-Together to expand chat size, log chats, and relay messages via WebSocket. Use /fomohelp
Preferred version: 0.2.1README
FomoWebSocket
A Fomo add-on for On Together that exposes in-game chat as a WebSocket server, enabling real-time external integrations.
Requirements
- Fomo (hard dependency)
Features
- WebSocket chat server — Forwards all in-game chat messages and notifications to connected WebSocket clients in real time
- Bidirectional relay — Messages sent from a WebSocket client are injected into the in-game chat input; Fomo commands are supported too
- Configurable format — Separate format strings for chat messages and notifications
- Server starts automatically on launch when
EnableFeatureistrue
In-Game Commands
Type any command into the in-game chat. Commands start with / and are not sent to other players.
/fomowebsockettoggle(/fwst) — Toggle the WebSocket server on/off/fomowebsocketport [port](/fwsp) — Get or set the WebSocket server port (default:8765)/fomowebsocketmessageformat [format](/fwsmf) — Get or set the chat message format string/fomowebsocketnotificationformat [format](/fwsnf) — Get or set the notification format string
Examples
/fomowebsockettoggle
/fomowebsocketport 9000
/fomowebsocketmessageformat [{timestamp:HH:mm} {channel:short}] {username}: {message}
Configuration
Located in BepInEx/config/com.andrewlin.ontogether.fomo.websocket.cfg
- General
EnableFeature(default:true) — Start the WebSocket server automatically when the game launches
- WebSocket
WebSocketChatPort(default:8765) — Port the WebSocket server listens on
- Formatting
MessageFormat(default:[{timestamp:HH:mm} {channel:short}] {username}: {message}) — Format string for chat messages sent to clientsNotificationFormat(default:[{timestamp:HH:mm}] {message}) — Format string for notifications sent to clients
Format Placeholders
The MessageFormat and NotificationFormat settings accept the following placeholders:
{timestamp}— message time; accepts a C# DateTime format specifier (e.g.{timestamp:HH:mm}){channel}— full channel label use{channel:short}for just the first character (G/L){username}— display name of the sender{message}— message body{distance}— distance in metres for local messages, empty for global/notifications{source}— internal message source identifier{playerid}— sender's player ID
Usage
- Install Fomo and FomoWebSocket via r2modman or Thunderstore
- Launch the game — the server starts automatically if
EnableFeatureistrue - Connect any WebSocket client to
ws://localhost:8765 - Use
/fomowebsockettogglein chat to start or stop the server at runtime
Receiving messages
Each chat message arrives as a plain text string formatted according to MessageFormat. Notifications use NotificationFormat.
Sending messages
Send any plain text string to the WebSocket server. It will be injected into the in-game chat input. Fomo commands (e.g. /fomohelp) are also supported.
Installation
Use r2modman or the Thunderstore app for the simplest install. Fomo must be installed first.
Manual:
- Install Fomo first
- Copy
AndrewLin.FomoWebSocket.dllintoBepInEx/plugins/ - Launch the game — the server starts automatically