FomoWebSocket
FomoWebSocket: WebSocket relay add-on for the Fomo mod. Use /fomohelp and look for /fomowebsocket commands
CHANGELOG
Changelog
All notable changes to FomoWebSocket will be documented in this file.
[0.2.3] - 2026-03-06
Changed
- Fixed set message and notification format in-game
[0.2.2] - 2026-03-04
Changed
- Incoming WebSocket messages are now routed via
ChatUtils.DispatchIncomingText:/fomo*commands are processed directly byChatCommandManager; other slash commands are injected via the UI input system; plain text is sent through the regular chat pipeline - TMP tag stripping now also removes
<align>and<rotate>tags
[0.2.1] - 2026-03-02
Fixed
- Build configuration: corrected
Directory.Build.propsand.csprojto restore clean builds
[0.1.0] - 2026-03-01
Added
- Initial release as a standalone mod split from Fomo
- WebSocket server via Fleck, forwarding all chat entries and notifications in real time
/fomowebsockettoggle(/fwst) — toggle the WebSocket server on/off/fomowebsocketport(/fwsp) — get or set the WebSocket server port at runtime/fomowebsocketmessageformat(/fwsmf) — get or set the chat message format string/fomowebsocketnotificationformat(/fwsnf) — get or set the notification format stringEnableFeatureconfig to start the server automatically on launchWebSocketChatPortconfig (default:8765)MessageFormatconfig with named placeholders ({timestamp},{channel},{username},{message}, etc.)NotificationFormatconfig for system notifications- Bidirectional relay — incoming WebSocket messages are injected into the in-game chat on the Unity main thread