AndrewLin-FomoWebSocket icon

FomoWebSocket

FomoWebSocket: WebSocket relay add-on for the Fomo mod. Use /fomohelp and look for /fomowebsocket commands

CHANGELOG

Changelog

All notable changes to FomoWebSocket will be documented in this file.

[0.2.3] - 2026-03-06

Changed

  • Fixed set message and notification format in-game

[0.2.2] - 2026-03-04

Changed

  • Incoming WebSocket messages are now routed via ChatUtils.DispatchIncomingText: /fomo* commands are processed directly by ChatCommandManager; other slash commands are injected via the UI input system; plain text is sent through the regular chat pipeline
  • TMP tag stripping now also removes <align> and <rotate> tags

[0.2.1] - 2026-03-02

Fixed

  • Build configuration: corrected Directory.Build.props and .csproj to restore clean builds

[0.1.0] - 2026-03-01

Added

  • Initial release as a standalone mod split from Fomo
  • WebSocket server via Fleck, forwarding all chat entries and notifications in real time
  • /fomowebsockettoggle (/fwst) — toggle the WebSocket server on/off
  • /fomowebsocketport (/fwsp) — get or set the WebSocket server port at runtime
  • /fomowebsocketmessageformat (/fwsmf) — get or set the chat message format string
  • /fomowebsocketnotificationformat (/fwsnf) — get or set the notification format string
  • EnableFeature config to start the server automatically on launch
  • WebSocketChatPort config (default: 8765)
  • MessageFormat config with named placeholders ({timestamp}, {channel}, {username}, {message}, etc.)
  • NotificationFormat config for system notifications
  • Bidirectional relay — incoming WebSocket messages are injected into the in-game chat on the Unity main thread