Decompiled source of Sweep v0.0.1

AndrewLin.Sweep.dll

Decompiled 7 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Xml;
using Alpha;
using Alpha.Core.Command;
using Alpha.Core.Util;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Sweep.Core.Commands;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AndrewLin")]
[assembly: AssemblyConfiguration("Publish")]
[assembly: AssemblyDescription("Sweep: Periodically unloads unused Unity assets to reclaim memory.")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1+6b728ac84723d4f7964ec0bde26047dc2f58fe8d")]
[assembly: AssemblyProduct("AndrewLin.Sweep")]
[assembly: AssemblyTitle("AndrewLin.Sweep")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/andrewlimforfun/ot-mods")]
[assembly: AssemblyVersion("0.0.1.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Sweep
{
	public static class BuildInfo
	{
		public const string Version = "0.0.1";
	}
	[BepInPlugin("com.andrewlin.ontogether.sweep", "Sweep", "0.0.1")]
	public class SweepPlugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <SweepLoop>d__14 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public SweepPlugin <>4__this;

			private float <seconds>5__1;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SweepLoop>d__14(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					Log.LogInfo((object)"Sweep: Unload unused assets...");
					Resources.UnloadUnusedAssets();
					break;
				}
				<seconds>5__1 = (float)GetInterval().TotalSeconds;
				<>2__current = (object)new WaitForSecondsRealtime(<seconds>5__1);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string ModGUID = "com.andrewlin.ontogether.sweep";

		public const string ModName = "Sweep";

		public const string ModVersion = "0.0.1";

		internal static ManualLogSource Log;

		private Coroutine? _sweepCoroutine;

		private static SweepPlugin? _instance;

		public static ConfigEntry<string>? Interval { get; private set; }

		internal static SweepPlugin? Instance => _instance;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Sweep v0.0.1 is loaded!");
			InitConfig();
			ChatCommandManager commandManager = AlphaPlugin.CommandManager;
			if (commandManager != null)
			{
				commandManager.Register((IChatCommand)(object)new SweepIntervalCommand());
			}
			ChatCommandManager commandManager2 = AlphaPlugin.CommandManager;
			if (commandManager2 != null)
			{
				commandManager2.Register((IChatCommand)(object)new SweepNowCommand());
			}
			RestartCoroutine();
		}

		private void InitConfig()
		{
			Interval = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Interval", "PT30M", "How often to unload unused assets. ISO 8601 duration. Examples: PT30M, PT1H, PT1H30M");
		}

		internal static TimeSpan GetInterval()
		{
			if (Interval == null)
			{
				return TimeSpan.FromMinutes(30.0);
			}
			TimeSpan result = default(TimeSpan);
			if (TimeUtils.TryParseDuration(Interval.Value, ref result) && result.TotalSeconds > 0.0)
			{
				return result;
			}
			return TimeSpan.FromMinutes(30.0);
		}

		internal static string FormatInterval()
		{
			TimeSpan interval = GetInterval();
			return XmlConvert.ToString(interval);
		}

		internal void RestartCoroutine()
		{
			if (_sweepCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(_sweepCoroutine);
			}
			_sweepCoroutine = ((MonoBehaviour)this).StartCoroutine(SweepLoop());
		}

		[IteratorStateMachine(typeof(<SweepLoop>d__14))]
		private IEnumerator SweepLoop()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SweepLoop>d__14(0)
			{
				<>4__this = this
			};
		}

		private void OnEnable()
		{
			_instance = this;
		}

		private void OnDestroy()
		{
			_instance = null;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "AndrewLin.Sweep";

		public const string PLUGIN_NAME = "AndrewLin.Sweep";

		public const string PLUGIN_VERSION = "0.0.1";
	}
}
namespace Sweep.Core.Commands
{
	public class SweepIntervalCommand : IChatCommand, IComparable<IChatCommand>
	{
		public string Name => "sweepinterval";

		public string ShortName => "si";

		public string Description => "Get or set the sweep interval. Usage: /si [duration] (e.g. 30M, 1H, PT1H30M)";

		public string Namespace => "sweep";

		public void Execute(string[] args)
		{
			if (SweepPlugin.Interval == null)
			{
				return;
			}
			if (args.Length >= 1)
			{
				string text = args[0];
				TimeSpan timeSpan = default(TimeSpan);
				if (!TimeUtils.TryParseDuration(text, ref timeSpan) || timeSpan.TotalSeconds <= 0.0)
				{
					ChatUtils.AddGlobalNotification("Invalid duration. Examples: 30M, 1H, PT1H30M");
					return;
				}
				SweepPlugin.Interval.Value = text.ToUpperInvariant();
				SweepPlugin.Instance?.RestartCoroutine();
			}
			ChatUtils.AddGlobalNotification("Sweep interval = " + SweepPlugin.FormatInterval());
		}
	}
	public class SweepNowCommand : IChatCommand, IComparable<IChatCommand>
	{
		public string Name => "sweepnow";

		public string ShortName => "sn";

		public string Description => "Unload unused Unity assets immediately.";

		public string Namespace => "sweep";

		public void Execute(string[] args)
		{
			SweepPlugin.Log.LogInfo((object)"Manual sweep triggered via /sweepnow.");
			ChatUtils.AddGlobalNotification("Sweeping unused assets...");
			Resources.UnloadUnusedAssets();
		}
	}
}