using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ShirtTextureMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShirtTextureMod")]
[assembly: AssemblyTitle("ShirtTextureMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ShirtTextureMod
{
[BepInPlugin("com.bune.bune_shirts", "Bun-E Shirts", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
[CompilerGenerated]
private sealed class <ScanLoop>d__9 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Plugin <>4__this;
private Renderer[] <renderers>5__1;
private Renderer[] <>s__2;
private int <>s__3;
private Renderer <r>5__4;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ScanLoop>d__9(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<renderers>5__1 = null;
<>s__2 = null;
<r>5__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
<renderers>5__1 = null;
break;
}
<renderers>5__1 = Object.FindObjectsByType<Renderer>((FindObjectsSortMode)0);
<>s__2 = <renderers>5__1;
for (<>s__3 = 0; <>s__3 < <>s__2.Length; <>s__3++)
{
<r>5__4 = <>s__2[<>s__3];
ApplyTextures(<r>5__4);
<r>5__4 = null;
}
<>s__2 = null;
<>2__current = (object)new WaitForSeconds(0.1f);
<>1__state = 1;
return true;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
internal static ManualLogSource? Log;
private const string SHIRT_ONE_MATERIAL = "M_TopOversize_Texture04";
private const string SHIRT_TWO_MATERIAL = "M_TopOversize_Texture05";
private const string SHIRT_ONE_TEXTURE_FILE = "Got_Carrots_Shirt.PNG";
private const string SHIRT_TWO_TEXTURE_FILE = "Bun-E_Logo_Shirt.PNG";
private static string? TextureFolder;
private static Texture2D? shirtOneTexture;
private static Texture2D? shirtTwoTexture;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
TextureFolder = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
shirtOneTexture = LoadTexture(Path.Combine(TextureFolder, "Got_Carrots_Shirt.PNG"));
shirtTwoTexture = LoadTexture(Path.Combine(TextureFolder, "Bun-E_Logo_Shirt.PNG"));
if ((Object)(object)shirtOneTexture == (Object)null && (Object)(object)shirtTwoTexture == (Object)null)
{
Log.LogError((object)"No texture files found. Make sure the PNGs are in the same folder as the DLL.");
return;
}
((MonoBehaviour)this).StartCoroutine(ScanLoop());
Log.LogInfo((object)"Bun-E Shirts mod loaded — scanning for shirt materials...");
}
[IteratorStateMachine(typeof(<ScanLoop>d__9))]
private IEnumerator ScanLoop()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ScanLoop>d__9(0)
{
<>4__this = this
};
}
private static void ApplyTextures(Renderer renderer)
{
if ((Object)(object)renderer == (Object)null)
{
return;
}
Material[] sharedMaterials = renderer.sharedMaterials;
foreach (Material val in sharedMaterials)
{
if (!((Object)(object)val == (Object)null))
{
string text = ((Object)val).name.Replace(" (Instance)", "").Trim();
if (text == "M_TopOversize_Texture04" && (Object)(object)shirtOneTexture != (Object)null)
{
SetMainTexture(renderer, ((Object)val).name, shirtOneTexture);
}
else if (text == "M_TopOversize_Texture05" && (Object)(object)shirtTwoTexture != (Object)null)
{
SetMainTexture(renderer, ((Object)val).name, shirtTwoTexture);
}
}
}
}
private static void SetMainTexture(Renderer renderer, string originalMatName, Texture2D tex)
{
Material[] materials = renderer.materials;
for (int i = 0; i < materials.Length; i++)
{
if (!((Object)(object)materials[i] == (Object)null) && ((Object)materials[i]).name.Replace(" (Instance)", "").Trim() == originalMatName.Replace(" (Instance)", "").Trim())
{
materials[i].mainTexture = (Texture)(object)tex;
}
}
renderer.materials = materials;
}
private static Texture2D? LoadTexture(string path)
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
if (!File.Exists(path))
{
ManualLogSource? log = Log;
if (log != null)
{
log.LogWarning((object)("Texture file not found: " + path));
}
return null;
}
byte[] array = File.ReadAllBytes(path);
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array);
((Object)val).name = Path.GetFileNameWithoutExtension(path);
val.Apply();
ManualLogSource? log2 = Log;
if (log2 != null)
{
log2.LogInfo((object)$"Loaded texture: {path} ({((Texture)val).width}x{((Texture)val).height})");
}
return val;
}
}
internal static class PluginInfo
{
public const string PLUGIN_GUID = "com.bune.bune_shirts";
public const string PLUGIN_NAME = "Bun-E Shirts";
public const string PLUGIN_VERSION = "1.0.0";
}
}