Decompiled source of BunE Shirts v1.0.1

BunEShirts.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ShirtTextureMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ShirtTextureMod")]
[assembly: AssemblyTitle("ShirtTextureMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ShirtTextureMod
{
	[BepInPlugin("com.bune.bune_shirts", "Bun-E Shirts", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <ScanLoop>d__9 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public Plugin <>4__this;

			private Renderer[] <renderers>5__1;

			private Renderer[] <>s__2;

			private int <>s__3;

			private Renderer <r>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <ScanLoop>d__9(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<renderers>5__1 = null;
				<>s__2 = null;
				<r>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_009c: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					<renderers>5__1 = null;
					break;
				}
				<renderers>5__1 = Object.FindObjectsByType<Renderer>((FindObjectsSortMode)0);
				<>s__2 = <renderers>5__1;
				for (<>s__3 = 0; <>s__3 < <>s__2.Length; <>s__3++)
				{
					<r>5__4 = <>s__2[<>s__3];
					ApplyTextures(<r>5__4);
					<r>5__4 = null;
				}
				<>s__2 = null;
				<>2__current = (object)new WaitForSeconds(0.1f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal static ManualLogSource? Log;

		private const string SHIRT_ONE_MATERIAL = "M_TopOversize_Texture04";

		private const string SHIRT_TWO_MATERIAL = "M_TopOversize_Texture05";

		private const string SHIRT_ONE_TEXTURE_FILE = "Got_Carrots_Shirt.PNG";

		private const string SHIRT_TWO_TEXTURE_FILE = "Bun-E_Logo_Shirt.PNG";

		private static string? TextureFolder;

		private static Texture2D? shirtOneTexture;

		private static Texture2D? shirtTwoTexture;

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			TextureFolder = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
			shirtOneTexture = LoadTexture(Path.Combine(TextureFolder, "Got_Carrots_Shirt.PNG"));
			shirtTwoTexture = LoadTexture(Path.Combine(TextureFolder, "Bun-E_Logo_Shirt.PNG"));
			if ((Object)(object)shirtOneTexture == (Object)null && (Object)(object)shirtTwoTexture == (Object)null)
			{
				Log.LogError((object)"No texture files found. Make sure the PNGs are in the same folder as the DLL.");
				return;
			}
			((MonoBehaviour)this).StartCoroutine(ScanLoop());
			Log.LogInfo((object)"Bun-E Shirts mod loaded — scanning for shirt materials...");
		}

		[IteratorStateMachine(typeof(<ScanLoop>d__9))]
		private IEnumerator ScanLoop()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <ScanLoop>d__9(0)
			{
				<>4__this = this
			};
		}

		private static void ApplyTextures(Renderer renderer)
		{
			if ((Object)(object)renderer == (Object)null)
			{
				return;
			}
			Material[] sharedMaterials = renderer.sharedMaterials;
			foreach (Material val in sharedMaterials)
			{
				if (!((Object)(object)val == (Object)null))
				{
					string text = ((Object)val).name.Replace(" (Instance)", "").Trim();
					if (text == "M_TopOversize_Texture04" && (Object)(object)shirtOneTexture != (Object)null)
					{
						SetMainTexture(renderer, ((Object)val).name, shirtOneTexture);
					}
					else if (text == "M_TopOversize_Texture05" && (Object)(object)shirtTwoTexture != (Object)null)
					{
						SetMainTexture(renderer, ((Object)val).name, shirtTwoTexture);
					}
				}
			}
		}

		private static void SetMainTexture(Renderer renderer, string originalMatName, Texture2D tex)
		{
			Material[] materials = renderer.materials;
			for (int i = 0; i < materials.Length; i++)
			{
				if (!((Object)(object)materials[i] == (Object)null) && ((Object)materials[i]).name.Replace(" (Instance)", "").Trim() == originalMatName.Replace(" (Instance)", "").Trim())
				{
					materials[i].mainTexture = (Texture)(object)tex;
				}
			}
			renderer.materials = materials;
		}

		private static Texture2D? LoadTexture(string path)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			if (!File.Exists(path))
			{
				ManualLogSource? log = Log;
				if (log != null)
				{
					log.LogWarning((object)("Texture file not found: " + path));
				}
				return null;
			}
			byte[] array = File.ReadAllBytes(path);
			Texture2D val = new Texture2D(2, 2);
			ImageConversion.LoadImage(val, array);
			((Object)val).name = Path.GetFileNameWithoutExtension(path);
			val.Apply();
			ManualLogSource? log2 = Log;
			if (log2 != null)
			{
				log2.LogInfo((object)$"Loaded texture: {path} ({((Texture)val).width}x{((Texture)val).height})");
			}
			return val;
		}
	}
	internal static class PluginInfo
	{
		public const string PLUGIN_GUID = "com.bune.bune_shirts";

		public const string PLUGIN_NAME = "Bun-E Shirts";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}