See local text chat range and nearby recipients. Cream settings via the grouped range side button: radius, colors and quality. F8 and /chatrange still toggle the area. English and Russian menus.
Aligned mod side buttons with the game's right-hand controls: matching height, left edge and row spacing, with the right cap extending beyond the screen.
Reused the game's fill and outline sprites, idle/hover colors and border thickness. Mod icons remain proportionate and use the native icon offset.
The button group stays on the right, avoids open panels and hides when there is no safe space. Desktop mode and native UI hiding also hide tooltips and disable pointer input.
1.1.1
Cream panels, warm brown text, coral accents, rounded controls and game fonts.
Grouped square side buttons with brown outlines, proportionate icons and name/hotkey hints. Buttons avoid open panels and hide with game controls in Desktop mode.
Responsive settings menus, tabs and collapsible advanced options. Existing configuration keys, commands and English/Russian support are preserved.
Input guards keep menu editing and scrolling from moving the player or camera.
Updated menu instructions and direct support links for this mod on Thunderstore and GitHub.
Settings tabs: General, Range, Appearance and Quality. Color previews show alpha; invalid drafts retain saved values. F8 and /chatrange retain their actions.
1.0.3
Updated the package icon and README with the rounded LightShaper logo and black, white and purple visual style.
Plugin behavior is unchanged.
1.0.2
Added the public GitHub repository link to the package website and README.
Published source code and packaged downloads on GitHub. Mod behavior is unchanged.
1.0.1
Fixed: the show/hide hotkey (F8) did nothing while another key was held, e.g. W while walking.
1.0.0
Initial release.
Local chat range drawn on the surface around your character; follows slopes, stairs and drops.
Rings under players who will receive your local messages.
F8 hotkey, /chatrange (/lcr) chat command, three visibility modes.
The radius is read from the game code at startup, with a config fallback.
Optional integration with CommandAPI (/help listing, CommandTypeahead suggestions).
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