Decompiled source of FocusAnywhere v1.0.0

plugins/FocusAlmostAnywhere.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ClassLibrary1 nofocuslimits")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ClassLibrary1 nofocuslimits")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7d895501-cedc-4c2c-afa2-e91c0c392285")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.PlNES.focusanywhere", "Focus Anywhere", "1.0.0")]
public class FocusAnywhereMod : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.yourname.focusanywhere");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Focus Anywhere mod loaded!");
	}
}
[HarmonyPatch(typeof(TaskManager), "IsReadyForFreeFocus")]
public class PatchFreeFocus
{
	[HarmonyPostfix]
	private static void Postfix(ref bool __result)
	{
		__result = true;
	}
}
[HarmonyPatch(typeof(TaskManager), "IsReadyForAreaFocus")]
public class PatchAreaFocus
{
	[HarmonyPostfix]
	private static void Postfix(ref bool __result)
	{
		__result = true;
	}
}
[HarmonyPatch]
public class PatchIsFocusable
{
	[HarmonyTargetMethod]
	private static MethodBase TargetMethod()
	{
		return AccessTools.Method(typeof(PlayerFocusController), "IsFocusable", (Type[])null, (Type[])null);
	}

	[HarmonyPostfix]
	private static void Postfix(ref bool __result)
	{
		__result = true;
	}
}
[HarmonyPatch(typeof(PlayerMovementController), "get_IsLake")]
public class PatchIsLake
{
	[HarmonyPostfix]
	private static void Postfix(ref bool __result)
	{
		__result = false;
	}
}
namespace ClassLibrary1_nofocuslimits;

public class Class1
{
}