This package has been deprecated and may no longer be maintained. We recommend looking for an alternative.
RejoinStateRecovery
Restore reconnecting players to their last known session state.Changelog
v1.0.9
- Added
FocusRestoreDelaySecondsconfig to delay focus restore until after spawn/reposition settles. - Focus restore no longer runs immediately during snapshot apply; it is handled by the delayed retry flow.
- Reduced early-focus bench/seat snaps caused by same-frame focus restore on reconnect.
- Updated docs for release packaging and configuration guidance.
v1.0.8
- Primed
PlayerFocusControllerinternal selector state before callingSetFocus. - Added
FocusTypeValuesnapshot data as a fallback when main focus index is unavailable. - Tightened focus readiness checks to avoid premature restore calls.
v1.0.7
- Aligned local pose capture/apply with
TextChannelManager.MainPlayer(with mirror to secondary transform). - Improved local fallback reliability and safety handling around reconnect snapshots.
v1.0.0
- Initial release.
