Stop applying movement speed while Rage is active (docs/Thunderstore description updated to match).
Version bump (plugin + Thunderstore manifest/package script).
2.2.3
Version bump (plugin + Thunderstore manifest/package script).
2.2.2
Version bump (plugin + Thunderstore manifest/package script).
2.1.0
Version bump (plugin + Thunderstore manifest/package script).
Debug: runtime reflection dump toggle (Debug.DumpReflectionEnabled) to remove reflection fallbacks.
2.0.0
Version bump.
2.0.1
Version bump (plugin + Thunderstore manifest/package script).
1.9.0
Version bump.
1.8.0
Version bump.
1.7.9
Version bump.
1.7.8
Version bump.
1.7.7
Version bump.
1.7.6
Version bump.
Debug: full logging for WeaponDamage.BuildDamage postfix diagnostics is now always on.
Fix/diagnostics: added Rage scaling via WeaponDamage.DamageMult to cover basic-attack paths that bypass BuildDamage.
1.7.5
Version bump.
Debug: enabled full logging for WeaponDamage.BuildDamage postfix diagnostics (removed the 40-sample cap).
1.7.4
Version bump (plugin, Thunderstore manifest, package script).
1.7.3
Diagnostics: Startup log for WeaponDamage.BuildDamage Harmony resolution; first 40 postfix hits log weapon, attacker, eligibility, DamageList counts, and scaled row count ([MeleeBuff] in LogOutput.log).
1.7.2
Version bump (plugin, Thunderstore manifest, package script).
1.7.1
Rage weapon damage:+100% on each hit now scales Outward’s DamageList.List / DamageType.Damage (typed), fixing the old reflection path that never matched the game’s DamageList layout.
Removed the Rage-start <80 base damage permanent weapon tweak; only per-hit doubling while the boon is active remains.
Rage start:RestoreBurntHealth on Stats / PlayerStats so grey (burnt) health is cleared when the boon becomes active.
1.6.2
Rage HP:+1 HP/s when resolved max mana ≤ 60 (or max mana cannot be read). −2 HP/s when max mana > 60 (tall mana pool + Rage). Uses same max-mana reflection as before; health applied via stats fields only for DoT (heal still tries methods).
1.6.1
Incoming (Rage): Replaced ×0.5 on damage with +50 to Outward-style row fields (m_damageResistance, m_impactResistance, m_damageProtection, etc. from game assembly strings) when present; otherwise −50 per damage row amount or per-type scalars (Physical, Fire, … / m_physical, …). Row path preferred; flat DamageList scalars only when there are no damage rows.
Build:WeaponDamage.BuildDamage postfix is public so Harmony can bind reliably.
1.6.0
Breaking: Buff is gated only by vanilla boons Rage and Rage Amplified (exact identifier strings). Removed local-player resolver, melee/mana requirements, IMGUI HUD, SideLoader custom status, and all BepInEx config for the old gate.
Rage: Passives + mana drain run from a Character.Update Harmony postfix (no LocalCharacter lookup).
Mana: While the boon is active, current/burnt mana fields are zeroed every frame and SetMana(0) is attempted.
1.5.1
Debug: Startup lines name the DLL path and where to find BepInEx/LogOutput.log (profile installs use the profile’s BepInEx folder).
Debug: Config Debug.LogEligibility (default on) prints eligibility every few seconds (MeleeEquipped, resolved MaxMana, threshold, ELIGIBLE). Turn off in BepInEx/config/com.leona.meleebuff.cfg after troubleshooting.
Balance: Config TreatUnreadableMaxManaAsBelowThreshold (default true) — if max mana cannot be read via reflection, the mana requirement is satisfied (melee still required). Fixes “dead” installs where mana fields didn’t match.
Balance: Expanded max-mana reflection (BaseMaxMana, ActiveMaxMana, ManaPoint, etc.) for Outward/DE.
Status bar:AddStatusEffect overloads scanned by reflection; RemoveStatusWithIdentifierName tried on remove; warns if StatusEffect manager is missing.
1.5.0
SideLoader: Registers a real custom status MeleeBuff_Active (clone template + optional Icons/MeleeBuff_Status.png) so the vanilla buff bar can show an icon when eligible. Uses reflection — no SideLoader.dll reference at compile time.
Thunderstore: Declares sinai-dev-SideLoader dependency; package includes the status icon PNG next to the plugin DLL under plugins/Icons/.
Note: Clone source defaults to vanilla Warm (Plugin.SideLoaderCloneTargetStatusId). If your build errors or you get unwanted stats from the template, change that constant or follow SideLoader docs to use a different target / clear sub-effects.
Internal: Single CustomStatusIdentifier constant for SideLoader + buff sync; removed periodic eligibility Info log; clearer damage-list entry updates; dropped redundant TryGetBoolMember overload; README log troubleshooting text updated.
1.4.2
HUD: use a DontDestroyOnLoadMonoBehaviour helper so IMGUI (OnGUI) runs reliably; cyan MELEE BUFF ACTIVE box bottom-left when eligible (still not on the vanilla buff icon row).
1.4.1
Harmony: only patch virtual method slot declarations for incoming/outgoing auto-damage patches (drops Weapon::GetDamage override warning).
1.4.0
While the buff is active: +25% stamina regen rate (writable stamina-regen fields on character/stats via reflection; restores when buff ends).
On-screen label updated to mention stamina regen.
Internal: shared FloatStatSnap / delegate for move speed and stamina regen scaling.
1.3.1
Fix: Log showed Melee Buff 1.2.0 when issues appear — replace BepInEx/plugins/MeleeBuff.dll with a freshly built 1.3.1 (or newer) DLL.
Fix:WeaponDamage.BuildDamage is void + ref DamageList — invalid postfix using __result removed; added a dedicated postfix with matching parameters.
Fix: Auto outgoing patches exclude void methods (avoids “Cannot get result from void method”).
Fix: Passive regen, move speed, and status sync run from Plugin.Update (no dependency on patching Character.Update).
Fix: If static LocalCharacter isn’t resolved, fallback GameObject tag Player + Character component.
1.3.0
While the buff is active: +1 HP/s passive regeneration (health fields / heal methods via reflection).
While the buff is active: +15% movement speed (writable speed fields on character/stats via reflection; restores when buff ends).
On-screen label updated to mention regen and move speed.
1.2.1
Tick/status sync only patches LocalCharacter / Character (no UI Update spam; fewer Harmony warnings).
Removed BuildDamage outgoing patch (fixes IL compile error on some builds).
Visible buff: cyan [ Melee Buff — Active ] label bottom-left when eligible (vanilla buff bar needs real StatusEffect assets; string IDs do not show there).
1.2.0
Improved player detection (types containing Player).