Sections
Categories
Other filters
Filters
Sections
Categories
Other filters
1-20 of 378 results
[ALPHA] Runtime enemy spawner for Outward: spawn any donor-scene creature beside the player as a real vanilla hostile, with full AI, aggro, combat, and vanilla death/loot. Ephemeral and save-safe by design. Early software — see README for known issues.
Shared Photon co-op transport layer for Outward BepInEx mods: channels over one relay (or the RaiseEvent bus), a hello/peer ledger with absence detection, per-channel counters/trace/heartbeat, and PUN diagnostics.
Sync your Outward saves across devices via a mounted/shared folder: boot-time reconcile, offline-first play, fork detection/resolution, crash-safe session lock. Verified across real devices; some offline/crash-recovery edge cases still being staged.
Dependency-free dev-tooling for Outward BepInEx mods: file-driven dev command loop, self-test harness, on-screen toasts, player-ready lifecycle wait, and embedded/override table loaders.
Adds 'open' button to Lexicons, for in game Wiki First time opening the Lexicon after starting the game take some time Works with the German & English if you find errors hit me up in the outward modding community discord channel @serious_05558
Food never rots. Updated rewrite of Jeremiah's StopFoodDecay for the current game version - strips decay from items on spawn and from everything already in the scene.
Guaranteed elemental particle drops (or a configurable multiplier). Generalizes to boosting any drop by item name.
A mod that captures GameObject hierarchy and component state to text files. Useful for Debugging with AI.
This is a buff to Rogue Engineer Skill. This is personal used mod which can conflict with literally any mod using Sideloader
This is a tweak to resource gathering and management. This is personal used mod which can conflict with literally any mod using Sideloader
1-20 of 378 results
