GymMed-Loot_Manager icon

Loot Manager

Adds loot library for mod creators. This tool allows user to assign loots to enemies using Mods Communicator.

CHANGELOG

Changelog

Release 0.0.6 Version

Fixed

  • Fixed README document by adding maxDiceValue to parameters table, added events column for rules control table, fixed load xml example.

Release 0.0.5 Version

Fixed

  • Fixed listOfItemDropChances parameter description. Instead of providing type List<string> now it is declared that List<ItemDropChance> type should be used.

Release 0.0.4 Version

Fixed

  • Changed Unique enemies validation. Character.UID seems to be not unique because most likely game developers copied prefabs instead of using code to generate and assign it to enemies. Now to validate isForBosses, isForBossPawns, isForStoryBosses, isForUniqueArenaBosses, isForUniqueEnemies parameters mod uses UID + _ + Area.GetName().Trim().Replace(' ', '_')

Release 0.0.3 Version

Fixed

  • Changed readme descriptions. Parameters fixes.

Release 0.0.2 Version

Fixed

  • Changed readme descriptions. Table fixes and example parameters.

Release 0.0.1 Version

  • Initial release.