Decompiled source of AlternateStart v1.2.0
plugins/AlternateStart.dll
Decompiled a year ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading; using AlternateStart.Characters; using AlternateStart.StartScenarios; using BepInEx; using HarmonyLib; using NodeCanvas.DialogueTrees; using NodeCanvas.Framework; using NodeCanvas.Tasks.Actions; using SideLoader; using SideLoader.Managers; using SideLoader.Model; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("OutwardModTemplate")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OutwardModTemplate")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("c5450fe0-edcf-483f-b9ea-4b1ef9d36da7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace AlternateStart { public enum ScenarioPassives { NONE = 0, Random = -2200, Vanilla = -2201, VanillaAlt = -2202, VanillaBerg = -2203, VanillaLevant = -2204, VanillaMonsoon = -2205, VanillaHarmattan = -2206, LevantSlums = -2207, EnmerkarHunter = -2208, PriestElatt = -2209, Claustrophobic = -2210, VendavelSlave = -2211, GiantRisen = -2212, ConfluxWatcher = -2213, Veteran = -2214, WolfgangMercenary = -2215, RobbedTrader = -2216, Survivor = -2217, CorruptedSoul = -2218, ChosenOne = -2219, Unbound = -2220, Cannibal = -2221, SandBandit = -2222, Nightmare = -2223 } public enum ScenarioQuest { Quest_Test = -2300, Quest_Vanilla = -2301, Quest_VanillaAlt = -2302, Quest_VanillaBerg = -2303, Quest_VanillaLevant = -2304, Quest_VanillaMonsoon = -2305, Quest_VanillaHarmattan = -2306, Quest_LevantSlums = -2307, Quest_EmercarHunter = -2308, Quest_PriestElatt = -2309, Quest_Claustro = -2310, Quest_VendavelSlave = -2311, Quest_GiantRisen = -2312, Quest_ConfluxWatcher = -2313, Quest_Veteran = -2314, Quest_WolfgangMercenary = -2315, Quest_RobbedTrader = -2316, Quest_Survivor = -2317, Quest_CorruptedSoul = -2318, Quest_ChosenOne = -2319, Quest_Unbound = -2320, Quest_Cannibal = -2321, Quest_SandBandit = -2322 } public enum ScenarioTheme { None, Magic, Stamina, Tanky, Freeform } public enum ScenarioType { WIPtest = 0, VanillaLike = -2207, Normal = -2208, Outlaw = -2209 } internal static class QuestExtensions { internal static void UpdateLogEntry(this QuestProgress progress, QuestLogEntrySignature signature, bool displayTime) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) progress.UpdateLogEntry(signature.UID, displayTime, signature); } } public class ExtrasManager : MonoBehaviour { public static ExtrasManager Instance; private Vector3 spawn = new Vector3(1284.4f, -3.7f, 1622.2f); private Vector3 spawnRot = new Vector3(0f, 203f, 0f); public List<Character> allPlayers; internal void Awake() { Instance = this; allPlayers = new List<Character>(); } } public static class GearManager { internal static void Init() { } public static void StartingGear() { foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { Character controlledCharacter = item.ControlledCharacter; CharacterSkillKnowledge skillKnowledge = controlledCharacter.Inventory.SkillKnowledge; foreach (Scenario value in ScenarioManager.startScenarios.Values) { if (((CharacterKnowledge)skillKnowledge).IsItemLearned((int)value.Passive)) { Debug.Log((object)"adding scenario gear"); value.Gear(controlledCharacter); break; } } } } public static void RandomPassive() { } } [BepInPlugin("com.iggy.altstart", "Alternate Start", "1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private const string GUID = "com.iggy.altstart"; private const string NAME = "Alternate Start"; private const string VERSION = "1.0"; public static Plugin Instance; public const string SL_PACK_NAME = "iggythemad AlternateStart"; public const string QUEST_EVENT_FAMILY_NAME = "A_Iggy_AlternateStart"; internal void Awake() { //IL_0042: Unknown result type (might be due to invalid IL or missing references) Instance = this; ((BaseUnityPlugin)this).Logger.LogMessage((object)"Alternate Start Awake()"); ((Component)this).gameObject.AddComponent<ExtrasManager>(); ScenarioManager.Init(); GearManager.Init(); SL.OnPacksLoaded += SL_OnPacksLoaded; new Harmony("com.iggy.altstart").PatchAll(); } internal void OnGUI() { } private void SL_OnPacksLoaded() { TrainerManager.Init(); } internal static void Log(object log) { ((BaseUnityPlugin)Instance).Logger.LogMessage((object)(log?.ToString() ?? string.Empty)); } internal static void LogWarning(object log) { ((BaseUnityPlugin)Instance).Logger.LogWarning((object)(log?.ToString() ?? string.Empty)); } internal static void LogError(object log) { ((BaseUnityPlugin)Instance).Logger.LogError((object)(log?.ToString() ?? string.Empty)); } } public static class ScenarioManager { [HarmonyPatch(typeof(NetworkLevelLoader), "LoadLevel", new Type[] { typeof(int), typeof(int), typeof(float), typeof(bool) })] public class NetworkLevelLoader_LoadLevel { internal static void Prefix(ref int _buildIndex) { try { CharacterSave chosenSave = SplitScreenManager.Instance.LocalPlayers[0].ChosenSave; if (!((CharacterSaveData)chosenSave.PSave).NewSave && !string.IsNullOrEmpty(chosenSave.PSave.AreaName)) { return; } for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(SceneUtility.GetScenePathByBuildIndex(i)); if (fileNameWithoutExtension != null && fileNameWithoutExtension == "DreamWorld") { _buildIndex = i; break; } } } catch { } } } [HarmonyPatch(typeof(CharacterSkillKnowledge), "AddItem", new Type[] { typeof(Item) })] private static class CharacterSkillKnowledge_AddItem { internal static void Postfix(Item _item) { //IL_0067: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)((EffectSynchronizer)_item).OwnerCharacter == (Object)null) && ((EffectSynchronizer)_item).OwnerCharacter.IsLocalPlayer && !QuestEventManager.Instance.HasQuestEvent("iggythemad.altstart.destinyChosen") && _item.ItemID <= 0 && !(SceneManagerHelper.ActiveSceneName != "DreamWorld")) { ((EffectSynchronizer)_item).OwnerCharacter.StatusEffectMngr.AddStatusEffect("StartTag"); ((EffectSynchronizer)_item).OwnerCharacter.AutoKnock(true, Vector3.back, ((EffectSynchronizer)_item).OwnerCharacter); if ((Object)(object)CharacterManager.Instance.GetWorldHostCharacter() == (Object)(object)((EffectSynchronizer)_item).OwnerCharacter) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(CheckStartPassives(((EffectSynchronizer)_item).OwnerCharacter, _item)); } } } } [HarmonyPatch(typeof(InteractionTriggerBase), "TryActivateBasicAction", new Type[] { typeof(Character), typeof(int) })] public class InteractionTriggerBase_TryActivateBasicAction { [HarmonyPrefix] public static bool Prefix(InteractionTriggerBase __instance, Character _character, int _toggleState) { if (!_character.IsLocalPlayer || SceneManagerHelper.ActiveSceneName != "DreamWorld") { return true; } if (_character.StatusEffectMngr.HasStatusEffect("StartTag")) { return false; } return true; } } public static readonly Dictionary<ScenarioPassives, Scenario> startScenarios = new Dictionary<ScenarioPassives, Scenario>(); internal static QuestEventSignature QE_DestinyChosen; private const string QE_DESTINY_CHOSEN_UID = "iggythemad.altstart.destinyChosen"; private const string FULL_STOP_STATUS_IDENTIFIER = "fullstop"; private const string startTag = "StartTag"; internal static void Init() { QE_DestinyChosen = CustomQuests.CreateQuestEvent("iggythemad.altstart.destinyChosen", false, false, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; Type[] types = typeof(Scenario).Assembly.GetTypes(); foreach (Type type in types) { if (type.IsSubclassOf(typeof(Scenario))) { Scenario scenario = Activator.CreateInstance(type) as Scenario; scenario.Init(); startScenarios.Add(scenario.Passive, scenario); } } } private static void SL_OnGameplayResumedAfterLoading() { if (!(SceneManagerHelper.ActiveSceneName == "DreamWorld") || QuestEventManager.Instance.HasQuestEvent(QE_DestinyChosen)) { return; } foreach (Item learnedItem in ((CharacterKnowledge)CharacterManager.Instance.GetWorldHostCharacter().Inventory.SkillKnowledge).m_learnedItems) { if (Enum.IsDefined(typeof(ScenarioPassives), learnedItem.ItemID)) { Debug.Log((object)"HAS START SCENARIO"); return; } } foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { item.ControlledCharacter.Inventory.RemoveMoney(27, true); } ((MonoBehaviour)Plugin.Instance).StartCoroutine(DreamworldStopper()); } private static IEnumerator DreamworldStopper() { yield return (object)new WaitForSeconds(0.2f); Vector3 spawn = new Vector3(-12.2f, 0.2f, -0.6f); Vector3 spawnRot = new Vector3(0f, 75.2f, 0f); while (SceneManagerHelper.ActiveSceneName == "DreamWorld") { foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { if (item.IsLocalPlayer && Vector3.Distance(((Component)item.ControlledCharacter).transform.position, spawn) > 3f) { item.ControlledCharacter.Teleport(spawn, spawnRot); } } yield return (object)new WaitForSeconds(0.5f); } } internal static void SetFullStop(bool add) { if (PhotonNetwork.isNonMasterClientInRoom) { return; } foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { if (add) { item.ControlledCharacter.StatusEffectMngr.AddStatusEffect("fullstop"); } else { item.ControlledCharacter.StatusEffectMngr.RemoveStatusWithIdentifierName("fullstop"); } } } private static IEnumerator CheckStartPassives(Character character, Item _item) { yield return (object)new WaitForSeconds(0.2f); List<Character> characterList = new List<Character>(); while (true) { LobbySystem lobby = Global.Lobby; if (((lobby != null) ? lobby.PlayersInLobby : null) == null) { yield return null; continue; } break; } while (characterList.Count < Global.Lobby.PlayersInLobby.Count) { yield return (object)new WaitForSeconds(1f); foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { if (item.ControlledCharacter.StatusEffectMngr.HasStatusEffect("StartTag") && !characterList.Contains(item.ControlledCharacter)) { characterList.Add(item.ControlledCharacter); } } } if (((CharacterKnowledge)character.Inventory.SkillKnowledge).IsItemLearned(-2200)) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(PickAndStartScenario()); } else if (IsAnyChosen<ScenarioPassives>(character)) { ScenarioPassives itemID = (ScenarioPassives)_item.ItemID; ((MonoBehaviour)Plugin.Instance).StartCoroutine(startScenarios[itemID].StartScenario()); } foreach (PlayerSystem item2 in Global.Lobby.PlayersInLobby) { if (item2.ControlledCharacter.StatusEffectMngr.HasStatusEffect("StartTag")) { item2.ControlledCharacter.StatusEffectMngr.RemoveStatusWithIdentifierName("StartTag"); } } } private static bool IsAnyChosen<T>(Character character) where T : Enum { T choice; return TryGetChoice<T>(character, out choice); } private static bool TryGetChoice<T>(Character character, out T choice) where T : Enum { foreach (object value in Enum.GetValues(typeof(T))) { if (((CharacterKnowledge)character.Inventory.SkillKnowledge).IsItemLearned((int)value)) { choice = (T)value; return true; } } choice = default(T); return false; } private static IEnumerator PickAndStartScenario() { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); _ = worldHostCharacter.Inventory.SkillKnowledge; TryGetChoice<ScenarioPassives>(worldHostCharacter, out var choice); List<Scenario> list = new List<Scenario>(); foreach (Scenario value in startScenarios.Values) { if (value.Difficulty != 0 && value.Difficulty != ScenarioType.VanillaLike && value.Difficulty != ScenarioType.Outlaw) { list.Add(value); } } if (!list.Any()) { CharacterManager.Instance.GetWorldHostCharacter().CharacterUI.NotificationPanel.ShowNotification($"Sorry, there are no {choice} scenarios!"); yield break; } Plugin.Log("Eligable scenarios: " + string.Join(",", list.Select((Scenario it) => it.GetType().Name))); Scenario scenario = list[Random.Range(0, list.Count)]; Plugin.Log("Chosen scenario: " + scenario.GetType().Name); ((MonoBehaviour)Plugin.Instance).StartCoroutine(scenario.StartScenario()); foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { if (((CharacterKnowledge)item.ControlledCharacter.Inventory.SkillKnowledge).IsItemLearned(-2200)) { if ((Object)(object)worldHostCharacter == (Object)(object)item.ControlledCharacter) { item.ControlledCharacter.Inventory.ReceiveSkillReward((int)scenario.Passive); continue; } Scenario scenario2 = list[Random.Range(0, list.Count)]; item.ControlledCharacter.Inventory.ReceiveSkillReward((int)scenario2.Passive); } } } } public static class TrainerManager { internal static SL_Character bergSpellblade; private static SLPack pack; public static void Init() { pack = SL.GetSLPack("iggythemad AlternateStart"); bergSpellblade = pack.CharacterTemplates["com.iggy.berg.spellblade.trainer"]; bergSpellblade.OnSpawn += SpellbladeSetup; SL.OnGameplayResumedAfterLoading += spawnSpellblade; } private static void spawnSpellblade() { //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if (SceneManagerHelper.ActiveSceneName == "Berg" && CharacterManager.Instance.GetWorldHostCharacter().IsLocalPlayer && QuestEventManager.Instance.HasQuestEvent(QuestEventDictionary.GetQuestEvent("lDHL_XMS7kKEs0uOqrLQjw"))) { Vector3 trainerPos = default(Vector3); ((Vector3)(ref trainerPos))..ctor(1284.4f, -3.7f, 1622.2f); Vector3 trainerRot = default(Vector3); ((Vector3)(ref trainerRot))..ctor(0f, 203f, 0f); SpawnCharacter("com.iggy.berg.spellblade.trainer", trainerPos, trainerRot); } } public static Character SpawnCharacter(string trainerID, Vector3 trainerPos, Vector3 trainerRot) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return pack.CharacterTemplates[trainerID].Spawn(trainerPos, trainerRot, UID.op_Implicit(UID.Generate()), (string)null); } public static void SpellbladeSetup(Character trainer, string _) { GenericTrainerSetup(trainer, bergSpellblade, "com.iggy.bergspellblade", "You are alive! It's good to see a familiar face.", "What can you teach me?", "What happened to Cierzo?", "What should I do now?", "The Vendavel Scum. We were not prepared for an attack. I tried to fight back, but it was too late.", "Move on. Join a faction. Rissa is here, but you are free to do as you like."); } public static void GenericTrainerSetup(Character trainer, SL_Character currentCharacter, string treeUID, string introDialogue, string ask1, string ask2, string ask3, string reply2, string reply3) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Expected O, but got Unknown //IL_00b9: Expected O, but got Unknown //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Expected O, but got Unknown //IL_00dc: Expected O, but got Unknown //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Expected O, but got Unknown //IL_00ff: Expected O, but got Unknown //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_0162: Expected O, but got Unknown Object.DestroyImmediate((Object)(object)((Component)trainer).GetComponent<CharacterStats>()); Object.DestroyImmediate((Object)(object)((Component)trainer).GetComponent<StartingEquipment>()); DialogueActor componentInChildren = ((Component)trainer).GetComponentInChildren<DialogueActor>(); componentInChildren.SetName(currentCharacter.Name); Trainer componentInChildren2 = ((Component)trainer).GetComponentInChildren<Trainer>(); componentInChildren2.m_skillTreeUID = new UID(treeUID); Graph graph = ((GraphOwner)((Component)trainer).GetComponentInChildren<DialogueTreeController>()).graph; List<ActorParameter> actorParameters = ((DialogueTree)((graph is DialogueTree) ? graph : null))._actorParameters; actorParameters[0].actor = (IDialogueActor)(object)componentInChildren; actorParameters[0].name = componentInChildren.name; StatementNodeExt val = graph.AddNode<StatementNodeExt>(); val.statement = new Statement(introDialogue); val.SetActorName(componentInChildren.name); MultipleChoiceNodeExt val2 = graph.AddNode<MultipleChoiceNodeExt>(); val2.availableChoices.Add(new Choice { statement = new Statement { text = ask1 } }); val2.availableChoices.Add(new Choice { statement = new Statement { text = ask2 } }); val2.availableChoices.Add(new Choice { statement = new Statement { text = ask3 } }); Node obj = graph.allNodes[1]; ActionNode val3 = (ActionNode)(object)((obj is ActionNode) ? obj : null); ActionTask action = val3.action; ((TrainDialogueAction)((action is TrainDialogueAction) ? action : null)).Trainer = new BBParameter<Trainer>(componentInChildren2); StatementNodeExt val4 = graph.AddNode<StatementNodeExt>(); val4.statement = new Statement(reply2); val4.SetActorName(componentInChildren.name); StatementNodeExt val5 = graph.AddNode<StatementNodeExt>(); val5.statement = new Statement(reply3); val5.SetActorName(componentInChildren.name); graph.allNodes.Clear(); graph.allNodes.Add((Node)(object)val); graph.allNodes.Add((Node)(object)val2); graph.allNodes.Add((Node)(object)val3); graph.allNodes.Add((Node)(object)val4); graph.allNodes.Add((Node)(object)val5); graph.primeNode = (Node)(object)val; graph.ConnectNodes((Node)(object)val, (Node)(object)val2, -1, -1); graph.ConnectNodes((Node)(object)val2, (Node)(object)val3, 0, -1); graph.ConnectNodes((Node)(object)val2, (Node)(object)val4, 1, -1); graph.ConnectNodes((Node)(object)val4, (Node)(object)val, -1, -1); graph.ConnectNodes((Node)(object)val2, (Node)(object)val5, 2, -1); graph.ConnectNodes((Node)(object)val5, (Node)(object)val, -1, -1); ((Component)trainer).gameObject.SetActive(true); } } public static class VanillaQuestsHelper { public const int lookingToTheFutureQ = 7011002; public const int callToAdventureQ = 7011001; public const int enrollmentQ = 7011400; public const string playerInCierzo = "sm812Cio9ki5ssbsiPr3Fw"; public const string tutorialIntroFinished = "HteYicnCK0atCgd4j5TV1Q"; public const string introPlayerHouse = "z23QoIdtkU6cUPoUOfDn6w"; public const string grandmother = "YQD53MKgwke6juWiSWI7jQ"; public const string rissaBegExtension = "nt9KhXoJtkOalZ-wtfueDA"; public const string rissaTalk = "n_3w-BcFfEW52Ht4Q3ZCjw"; public const string debtPAID = "8GvHUbDz90OOJWurd-RZlg"; public const string callToAdventureENDa = "g3EX5w1mwUaYW1o0cpj0SQ"; public const string notLighthouseOwner = "-Ku9dHjTl0KeUPxWk0ZWWQ"; public const string lostLightHouse = "qPEx275DTUSPbnv-PnFn7w"; public const string debtNOTpaid = "sAc2Dj-T_kysKXFV48Hp0A"; public const string callToAdventureENDb = "8iAJYhhqj02ODuwZ9VvXMw"; public const string bergHouse = "g403vlCU6EG0s1mI6t_rFA"; public const string harmattanHouse = "0r087PIxTUqoj6N7z2HFNw"; public const string levantHouse = "LpVUuoxfhkaWOgh6XLbarA"; public const string monsoonHouse = "shhCMFa-lUqbIYS9hRcsdg"; public const int vendavelQ = 7011004; public const string cierzoDestroy = "lDHL_XMS7kKEs0uOqrLQjw"; public const string cierzoWarning = "-vFSY-MNoUuLH1XXBkcqvQ"; public const string cierzoTimer = "bm3rB3abI0KFok2x5P0lrg"; public const string cierzoFail = "WvGjemEntk6quLjy4rLrJQ"; public const string factionCommit = "bjVloYMQxk6KXx0gph2A1Q"; public const string directionRISA = "seEIFfM9SkeZxc4CpR40oQ"; public const string directionOLIELE = "Bo4-Xvq4_kudPDnOgkI3VA"; public const string directionYSAN = "gAJAjuzl7ESFpMooq1oOCg"; public const string olieleMonsoon = "3_soGcNagk-KcYSeqpEgMg"; public const string yzanLevant = "BgpOoGQF10O7IQyiB9HODw"; public const string rissaBerg = "1a6Zs9A_gEmScBetAraQaw"; public const string readyToChoose = "jNfNsLGBpk2iMRts9kkerw"; public const string BCproposition = "fo2uI7yiw0WSRE7MsbYFyw"; public const string HKproposition = "JlFMC_51RUalSa8yLkhTmg"; public const string HMproposition = "JqL0_JD55US2gL0-GbOBow"; public const string argensonMet = "QMe_j2TIWEKpssXkLHMMZA"; public const string argensonStash = "h8jI-dDsfkStb3XkCjqMPw"; public const string YzanFriendship = "nr9KDCbQzUae1Gwf-6yOIQ"; public const string callAdventureExpired = "zoKR1_bqiUiAetJ3uxw-Ug"; public const string callAdventureCompleted = "ZYzrMi1skUiJ4BgXXQ3sfw"; public const string ashAllyFail = "nDy01eTHlUa_BPDlbIhZPQ"; public const string ashCompleteFail = "f1JVZyhg2UiBA8xmC-w6Hw"; public const string ashFight = "XqlcpbTJC0aTDZfjD4xCTg"; public const string ashWarp = "oGkuUgWvfkej_El-rhz2gw"; internal static void SkipHostToFactionChoice(bool keepHouse, bool complete) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); worldHostCharacter.Inventory.QuestKnowledge.ReceiveQuest(7011001); worldHostCharacter.Inventory.QuestKnowledge.ReceiveQuest(7011002); ((MonoBehaviour)Plugin.Instance).StartCoroutine(AddPrefactionEvents(keepHouse, complete)); } internal static void DestroyCierzo(bool instant, bool receiveQ) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); AddQuestEvent("-vFSY-MNoUuLH1XXBkcqvQ"); AddQuestEvent("bm3rB3abI0KFok2x5P0lrg"); if (receiveQ) { worldHostCharacter.Inventory.QuestKnowledge.ReceiveQuest(7011004); } if (instant) { AddQuestEvent("lDHL_XMS7kKEs0uOqrLQjw"); AddQuestEvent("WvGjemEntk6quLjy4rLrJQ"); } } internal static void AddQuestEvent(string questUID) { QuestEventManager.Instance.AddEvent(QuestEventDictionary.GetQuestEvent(questUID), 1); } internal static void RemoveEvent(string questUID) { QuestEventManager.Instance.RemoveEvent(questUID, true); } internal static IEnumerator AddPrefactionEvents(bool keepHouse, bool complete) { Character host = CharacterManager.Instance.GetWorldHostCharacter(); yield return (object)new WaitForSeconds(0.1f); AddQuestEvent("sm812Cio9ki5ssbsiPr3Fw"); AddQuestEvent("HteYicnCK0atCgd4j5TV1Q"); AddQuestEvent("z23QoIdtkU6cUPoUOfDn6w"); AddQuestEvent("nt9KhXoJtkOalZ-wtfueDA"); AddQuestEvent("YQD53MKgwke6juWiSWI7jQ"); AddQuestEvent("n_3w-BcFfEW52Ht4Q3ZCjw"); if (keepHouse) { AddQuestEvent("8GvHUbDz90OOJWurd-RZlg"); AddQuestEvent("g3EX5w1mwUaYW1o0cpj0SQ"); } else { AddQuestEvent("-Ku9dHjTl0KeUPxWk0ZWWQ"); AddQuestEvent("qPEx275DTUSPbnv-PnFn7w"); AddQuestEvent("sAc2Dj-T_kysKXFV48Hp0A"); AddQuestEvent("8iAJYhhqj02ODuwZ9VvXMw"); } AddQuestEvent("seEIFfM9SkeZxc4CpR40oQ"); AddQuestEvent("jNfNsLGBpk2iMRts9kkerw"); AddQuestEvent("3_soGcNagk-KcYSeqpEgMg"); AddQuestEvent("Bo4-Xvq4_kudPDnOgkI3VA"); AddQuestEvent("JqL0_JD55US2gL0-GbOBow"); AddQuestEvent("JlFMC_51RUalSa8yLkhTmg"); AddQuestEvent("BgpOoGQF10O7IQyiB9HODw"); AddQuestEvent("gAJAjuzl7ESFpMooq1oOCg"); AddQuestEvent("QMe_j2TIWEKpssXkLHMMZA"); AddQuestEvent("h8jI-dDsfkStb3XkCjqMPw"); AddQuestEvent("nr9KDCbQzUae1Gwf-6yOIQ"); AddQuestEvent("zoKR1_bqiUiAetJ3uxw-Ug"); AddQuestEvent("ZYzrMi1skUiJ4BgXXQ3sfw"); if (complete) { AddQuestEvent("fo2uI7yiw0WSRE7MsbYFyw"); AddQuestEvent("1a6Zs9A_gEmScBetAraQaw"); host.Inventory.QuestKnowledge.ReceiveQuest(7011400); } } internal static void StartHouseTimer() { CharacterManager.Instance.GetWorldHostCharacter().Inventory.QuestKnowledge.ReceiveQuest(7011001); ((MonoBehaviour)Plugin.Instance).StartCoroutine(AddHouseTimerEvents()); } private static IEnumerator AddHouseTimerEvents() { yield return (object)new WaitForSeconds(0.5f); AddQuestEvent("sm812Cio9ki5ssbsiPr3Fw"); AddQuestEvent("HteYicnCK0atCgd4j5TV1Q"); AddQuestEvent("z23QoIdtkU6cUPoUOfDn6w"); AddQuestEvent("n_3w-BcFfEW52Ht4Q3ZCjw"); AddQuestEvent("zoKR1_bqiUiAetJ3uxw-Ug"); } } } namespace AlternateStart.StartScenarios { public class CannibalScenario : Scenario { public override ScenarioQuest Type => ScenarioQuest.Quest_Cannibal; public override ScenarioType Difficulty => ScenarioType.WIPtest; public override ScenarioPassives Passive => ScenarioPassives.Cannibal; public override AreaEnum SpawnScene => (AreaEnum)209; public override Vector3 SpawnPosition => new Vector3(-55.4f, -40f, -3.1f); public override Vector3 SpawnRotation => new Vector3(0f, 20.4f, 0f); public override bool HasQuest => false; public override string QuestName => ""; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string>(); public override void Gear(Character character) { character.Inventory.ReceiveItemReward(3000081, 1, true); character.Inventory.ReceiveItemReward(3000083, 1, true); character.Inventory.ReceiveItemReward(2020050, 1, true); character.Inventory.ReceiveItemReward(5100060, 1, true); character.Inventory.ReceiveItemReward(4100550, 3, false); } public override void OnScenarioChosen() { VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { } public override void OnStartSpawn(Character character) { } public override void UpdateQuestProgress(Quest quest) { } } public class ChosenOneScenario : Scenario { [HarmonyPatch(typeof(PlayerCharacterStats), "get_RemainingBreakthrough")] private class PlayerCharacterStats_RemainingBreakthrough { public static bool Prefix(ref int __result, PlayerCharacterStats __instance) { if (((CharacterStats)__instance).m_character.IsLocalPlayer && ((CharacterKnowledge)((CharacterStats)__instance).m_character.Inventory.SkillKnowledge).IsItemLearned(-2219)) { __result = Mathf.Clamp(maxBreakthroughs - __instance.m_usedBreakthroughCount, 0, 20); return false; } return true; } } [HarmonyPatch(typeof(SkillUnlockRequirementDisplay), "RefreshDisplay", new Type[] { typeof(SkillTreeSlotDisplay) })] public class SkillUnlockRequirementDisplay_RefreshDisplay { [HarmonyPostfix] public static void Postfix(SkillUnlockRequirementDisplay __instance, SkillTreeSlotDisplay _display) { if (!((Object)(object)_display == (Object)null) && ((UIElement)_display).LocalCharacter.IsLocalPlayer && ((CharacterKnowledge)((UIElement)_display).LocalCharacter.Inventory.SkillKnowledge).IsItemLearned(-2219)) { if (!StoredCosts.Keys.Contains(((Item)_display.FocusedSkillSlot.Skill).ItemID)) { StoredCosts.Add(((Item)_display.FocusedSkillSlot.Skill).ItemID, _display.FocusedSkillSlot.RequiredMoney); } StoredCosts.TryGetValue(((Item)_display.FocusedSkillSlot.Skill).ItemID, out var value); value = (int)Math.Round((float)value * 1.25f); _display.FocusedSkillSlot.m_requiredMoney = value; } } } private const string LogSignature_A = "chosen.objective.a"; private const string LogSignature_B = "chosen.objective.b"; private const string LogSignature_C = "chosen.objective.c"; private QuestEventSignature QE_FixedLimitlessStart; private static int maxBreakthroughs = 4; public static Dictionary<int, int> StoredCosts = new Dictionary<int, int>(); public override ScenarioQuest Type => ScenarioQuest.Quest_ChosenOne; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.ChosenOne; public override AreaEnum SpawnScene => (AreaEnum)101; public override Vector3 SpawnPosition => new Vector3(865.8f, 212.7f, 880.1f); public override Vector3 SpawnRotation => new Vector3(0f, 225.7f, 0f); public override bool HasQuest => true; public override string QuestName => "Angelic Descend"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "chosen.objective.a", "Visit any city. Learn about the factions and their conflicts. Save Aurai." }, { "chosen.objective.b", "You've learned about the factions." }, { "chosen.objective.c", "You are ready to join a faction." } }; public override void Gear(Character character) { character.Inventory.ReceiveItemReward(4100550, 5, false); character.Inventory.ReceiveItemReward(3000009, 1, true); character.Inventory.ReceiveItemReward(3000002, 1, true); character.Inventory.ReceiveItemReward(2010050, 1, false); character.Inventory.ReceiveItemReward(5100500, 1, true); character.Inventory.ReceiveItemReward(5300040, 1, true); } public override void Init() { base.Init(); QE_FixedLimitlessStart = CustomQuests.CreateQuestEvent("iggythemad.chosenone.fixedstart", false, true, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } private void SL_OnGameplayResumedAfterLoading() { if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } } } public override void UpdateQuestProgress(Quest quest) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { CharacterManager.Instance.GetWorldHostCharacter(); int eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedLimitlessStart.EventUID); QuestProgress questProgress = quest.m_questProgress; if (eventCurrentStack < 1) { QuestEventManager.Instance.AddEvent(QE_FixedLimitlessStart, 1); eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedLimitlessStart.EventUID); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("chosen.objective.a")), displayTime: true); ShowUIMessage("The world needs me. I should find about the troubles of Aurai..."); } else if (eventCurrentStack < 2 && AreaManager.Instance.GetIsCurrentAreaTownOrCity()) { QuestEventManager.Instance.AddEvent(QE_FixedLimitlessStart, 2); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("chosen.objective.b")), displayTime: true); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("chosen.objective.c")), displayTime: true); questProgress.DisableQuest((ProgressState)3); VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); ShowUIMessage("Time to learn about the people of Aurai. I will join them!"); } } } public override void OnScenarioChosen() { } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { GetOrGiveQuestToHost(); } public override void OnStartSpawn(Character character) { character.SpellCastAnim((SpellCastType)41, (SpellCastModifier)0, 0); } } public class ClaustroScenario : Scenario { [HarmonyPatch(typeof(CharacterInventory), "EquipItem", new Type[] { typeof(Equipment), typeof(bool) })] public class CharacterInventory_EquipItem { [HarmonyPrefix] public static void Postfix(CharacterInventory __instance, Equipment _itemToEquip, bool _playAnim, ref Character ___m_character) { Character val = ___m_character; if (!((Object)(object)___m_character == (Object)null) && ___m_character.IsLocalPlayer && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(-2210)) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.checkHelmet(val)); } } } [HarmonyPatch(typeof(CharacterInventory), "TakeItem", new Type[] { typeof(Item), typeof(bool) })] public class CharacterInventory_TakeItem { [HarmonyPrefix] public static void Prefix(CharacterInventory __instance, Item takenItem, ref bool _tryToEquip, ref Character ___m_character) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) Character val = ___m_character; if (!((Object)(object)val == (Object)null) && val.IsLocalPlayer) { Equipment val2 = (Equipment)(object)((!(takenItem is Equipment)) ? null : ((takenItem is Equipment) ? takenItem : null)); if (((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(-2210) && val2 != null && (int)val2.EquipSlot == 0) { _tryToEquip = false; } } } } [HarmonyPatch(typeof(CharacterInventory), "UnequipItem", new Type[] { typeof(Equipment), typeof(bool) })] public class CharacterInventory_UnequipItem { [HarmonyPrefix] public static void Postfix(CharacterInventory __instance, Equipment _itemToUnequip, bool _playAnim, ref Character ___m_character) { Character val = ___m_character; if (!((Object)(object)___m_character == (Object)null) && ___m_character.IsLocalPlayer && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(-2210)) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.checkHelmet(val)); } } } [HarmonyPatch(typeof(CharacterKnowledge), "AddItem")] public class CharacterKnowledge_AddItem { [HarmonyPrefix] public static void Prefix(CharacterKnowledge __instance, Item _item, ref Character ___m_character) { Character val = ___m_character; if (!((Object)(object)val == (Object)null) && val.IsLocalPlayer && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(-2210)) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.checkHelmet(val)); } } } private const string LogSignature_A = "claustro.objective.a"; private const string LogSignature_B = "claustro.objective.b"; private const string LogSignature_C = "claustro.objective.c"; private QuestEventSignature QE_FixedClaustroStart; private string claustroEffectID = "claustroEffect"; public override ScenarioQuest Type => ScenarioQuest.Quest_Claustro; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.Claustrophobic; public override AreaEnum SpawnScene => (AreaEnum)550; public override Vector3 SpawnPosition => new Vector3(1499.7f, -8.9f, 54.7f); public override Vector3 SpawnRotation => new Vector3(0f, 99.8f, 0f); public override bool HasQuest => true; public override string QuestName => "Kidnap Miracle"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "claustro.objective.a", "Escape before your kidnappers return." }, { "claustro.objective.b", "Reach somewhere safe. A city perhaps." }, { "claustro.objective.c", "You are ready to join a faction." } }; internal static ClaustroScenario Instance { get; private set; } public override void Gear(Character character) { character.Stats.FullStamina(); character.Inventory.ReceiveItemReward(3000081, 1, true); character.Inventory.ReceiveItemReward(3000083, 1, true); character.Inventory.ReceiveItemReward(3000086, 1, true); } public override void Init() { base.Init(); QE_FixedClaustroStart = CustomQuests.CreateQuestEvent("iggythemad.claustro.fixedstart", false, true, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } private void SL_OnGameplayResumedAfterLoading() { if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } } } public override void UpdateQuestProgress(Quest quest) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) if (PhotonNetwork.isNonMasterClientInRoom || !base.IsActiveScenario) { return; } int num = 3; int eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedClaustroStart.EventUID); QuestProgress questProgress = quest.m_questProgress; if (eventCurrentStack >= num) { questProgress.DisableQuest((ProgressState)3); return; } if (eventCurrentStack < 1) { QuestEventManager.Instance.AddEvent(QE_FixedClaustroStart, 1); eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedClaustroStart.EventUID); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("claustro.objective.a")), displayTime: true); ShowUIMessage("Something happened... this is my chance to escape."); } else if (eventCurrentStack < 2) { QuestEventManager.Instance.AddEvent(QE_FixedClaustroStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("claustro.objective.b")), displayTime: false); ShowUIMessage("I should go somewhere safe..."); } if (eventCurrentStack < 3 && AreaManager.Instance.GetIsCurrentAreaTownOrCity()) { QuestEventManager.Instance.AddEvent(QE_FixedClaustroStart, 2); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("claustro.objective.b")), displayTime: true); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("claustro.objective.c")), displayTime: true); questProgress.DisableQuest((ProgressState)3); VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); ShowUIMessage("It would be safer to join a faction..."); } ReloadLogs(eventCurrentStack, questProgress); } public void ReloadLogs(int stack, QuestProgress progress) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) int num = 0; foreach (KeyValuePair<string, string> questLogSignature in QuestLogSignatures) { if (num < stack && questLogSignature.Key != null) { Debug.Log((object)("log: " + questLogSignature.Key)); progress.UpdateLogEntry(progress.GetLogSignature(UID.op_Implicit(questLogSignature.Key)), displayTime: false); num++; } } } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { GetOrGiveQuestToHost(); } public override void OnStartSpawn(Character character) { } public ClaustroScenario() { Instance = this; } private IEnumerator checkHelmet(Character player) { player.StatusEffectMngr.RemoveStatusWithIdentifierName(claustroEffectID); yield return (object)new WaitForSeconds(0.5f); player.StatusEffectMngr.AddStatusEffect(claustroEffectID); } } public class ConfluxWatcherScenario : Scenario { private const string LogSignature_A = "watcher.objective.a"; private const string LogSignature_B = "watcher.objective.b"; private const string LogSignature_C = "watcher.objective.c"; private QuestEventSignature QE_FixedWatcherStart; public override ScenarioQuest Type => ScenarioQuest.Quest_ConfluxWatcher; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.ConfluxWatcher; public override AreaEnum SpawnScene => (AreaEnum)106; public override Vector3 SpawnPosition => new Vector3(-435.2f, -19.1f, -96.5f); public override Vector3 SpawnRotation => new Vector3(0f, 172.4f, 0f); public override bool HasQuest => true; public override string QuestName => "Thy watch has ended"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "watcher.objective.a", "Get out into the world." }, { "watcher.objective.b", "Visit the nearby village of Cierzo." }, { "watcher.objective.c", "You are again part of the world." } }; public override void Gear(Character character) { character.Inventory.ReceiveSkillReward(8200040); character.Inventory.ReceiveSkillReward(8100220); character.Inventory.ReceiveSkillReward(8100230); character.Stats.SetManaPoint(3); character.Inventory.ReceiveItemReward(3000134, 1, true); character.Inventory.ReceiveItemReward(3000131, 1, true); character.Inventory.ReceiveItemReward(3000136, 1, true); character.Inventory.ReceiveItemReward(5100500, 1, true); } public override void Init() { base.Init(); QE_FixedWatcherStart = CustomQuests.CreateQuestEvent("iggythemad.watcher.fixedstart", false, true, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } private void SL_OnGameplayResumedAfterLoading() { if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } } } public override void UpdateQuestProgress(Quest quest) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Unknown result type (might be due to invalid IL or missing references) if (PhotonNetwork.isNonMasterClientInRoom || !base.IsActiveScenario) { return; } int num = 3; int eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedWatcherStart.EventUID); QuestProgress questProgress = quest.m_questProgress; if (eventCurrentStack >= num) { questProgress.DisableQuest((ProgressState)3); return; } if (eventCurrentStack < 1) { QuestEventManager.Instance.AddEvent(QE_FixedWatcherStart, 1); eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedWatcherStart.EventUID); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("watcher.objective.a")), displayTime: true); ShowUIMessage("My watch is over. The world might need me."); } else if (eventCurrentStack < 2 && SceneManagerHelper.ActiveSceneName == "ChersoneseNewTerrain") { QuestEventManager.Instance.AddEvent(QE_FixedWatcherStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("watcher.objective.b")), displayTime: false); ShowUIMessage("There used to be a village nearby...Cierzo, is it?"); } if (eventCurrentStack < 3 && SceneManagerHelper.ActiveSceneName == "CierzoNewTerrain") { QuestEventManager.Instance.AddEvent(QE_FixedWatcherStart, 2); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("watcher.objective.b")), displayTime: true); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("watcher.objective.c")), displayTime: true); questProgress.DisableQuest((ProgressState)3); VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: false); ShowUIMessage("I should ask around..."); } ReloadLogs(eventCurrentStack, questProgress); } public void ReloadLogs(int stack, QuestProgress progress) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) int num = 0; foreach (KeyValuePair<string, string> questLogSignature in QuestLogSignatures) { if (num < stack && questLogSignature.Key != null) { Debug.Log((object)("log: " + questLogSignature.Key)); progress.UpdateLogEntry(progress.GetLogSignature(UID.op_Implicit(questLogSignature.Key)), displayTime: false); num++; } } } public override void OnScenarioChosen() { } public override void OnStartSpawn() { GetOrGiveQuestToHost(); } public override void OnStartSpawn(Character character) { } public override void OnScenarioChosen(Character character) { } } public class CorruptedScenario : Scenario { [HarmonyPatch(typeof(CharacterStats), "UseStamina", new Type[] { typeof(float), typeof(float) })] public class Character_UseStamina { [HarmonyPrefix] public static void Prefix(CharacterStats __instance, float _staminaConsumed, float _burnRatioModifier, ref Character ___m_character) { if (!((Object)(object)__instance == (Object)null) && __instance.m_character.IsLocalPlayer && ((CharacterKnowledge)__instance.m_character.Inventory.SkillKnowledge).IsItemLearned(-2218) && __instance.m_character.PlayerStats.Corruption < 900f) { __instance.m_character.PlayerStats.AffectCorruptionLevel(900f, false); } } } private const string LogSignature_A = "corrupted.objective.a"; private const string LogSignature_B = "corrupted.objective.b"; private const string LogSignature_C = "corrupted.objective.c"; private QuestEventSignature QE_FixedCorruptedStart; public override ScenarioQuest Type => ScenarioQuest.Quest_CorruptedSoul; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.CorruptedSoul; public override AreaEnum SpawnScene => (AreaEnum)108; public override Vector3 SpawnPosition => new Vector3(-37.3f, -7f, -126.4f); public override Vector3 SpawnRotation => new Vector3(0f, 222.9f, 0f); public override bool HasQuest => true; public override string QuestName => "Corruption Reborn"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "corrupted.objective.a", "Whatever happend to you. Find a way out. " }, { "corrupted.objective.b", "Head to a nearby settlement" }, { "corrupted.objective.c", "You are ready to join a faction." } }; internal static CorruptedScenario Instance { get; private set; } public override void Gear(Character character) { character.Inventory.ReceiveItemReward(3000044, 1, true); character.Inventory.ReceiveItemReward(3000046, 1, true); character.Inventory.ReceiveItemReward(2150001, 1, false); character.Inventory.ReceiveItemReward(5100060, 1, true); } public override void Init() { base.Init(); QE_FixedCorruptedStart = CustomQuests.CreateQuestEvent("iggythemad.corrupted.fixedstart", false, true, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } private void SL_OnGameplayResumedAfterLoading() { foreach (Character value in CharacterManager.Instance.Characters.Values) { if (value.IsLocalPlayer && ((CharacterKnowledge)value.Inventory.SkillKnowledge).IsItemLearned(-2218) && value.PlayerStats.Corruption < 900f) { value.PlayerStats.AffectCorruptionLevel(900f, false); } } Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } } public override void UpdateQuestProgress(Quest quest) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) if (PhotonNetwork.isNonMasterClientInRoom || !base.IsActiveScenario) { return; } int num = 3; int eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedCorruptedStart.EventUID); QuestProgress questProgress = quest.m_questProgress; if (eventCurrentStack >= num) { questProgress.DisableQuest((ProgressState)3); return; } if (eventCurrentStack < 1) { QuestEventManager.Instance.AddEvent(QE_FixedCorruptedStart, 1); eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedCorruptedStart.EventUID); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("corrupted.objective.a")), displayTime: true); ShowUIMessage("What... Where am I?"); } else if (eventCurrentStack < 2) { QuestEventManager.Instance.AddEvent(QE_FixedCorruptedStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("corrupted.objective.b")), displayTime: false); ShowUIMessage("I should find others... Living, preferably."); } if (eventCurrentStack < 3 && AreaManager.Instance.GetIsCurrentAreaTownOrCity()) { QuestEventManager.Instance.AddEvent(QE_FixedCorruptedStart, 2); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("corrupted.objective.b")), displayTime: true); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("corrupted.objective.c")), displayTime: true); questProgress.DisableQuest((ProgressState)3); VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); ShowUIMessage("I'm somehow back to life. I should do something with it."); } ReloadLogs(eventCurrentStack, questProgress); } public void ReloadLogs(int stack, QuestProgress progress) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) int num = 0; foreach (KeyValuePair<string, string> questLogSignature in QuestLogSignatures) { if (num < stack && questLogSignature.Key != null) { Debug.Log((object)("log: " + questLogSignature.Key)); progress.UpdateLogEntry(progress.GetLogSignature(UID.op_Implicit(questLogSignature.Key)), displayTime: false); num++; } } } public override void OnScenarioChosen() { } public override void OnStartSpawn() { GetOrGiveQuestToHost(); } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn(Character character) { } public CorruptedScenario() { Instance = this; } } public class EnmerkarHunterScenario : Scenario { [HarmonyPatch(typeof(LocalCharacterControl), "DetectMovementInputs")] public class LocalCharacterControl_DetectMovementInputs { [HarmonyPostfix] public static void Postfix(LocalCharacterControl __instance, ref Character ___m_character) { //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)__instance == (Object)null) && ((CharacterControl)__instance).Character.IsLocalPlayer && ((CharacterKnowledge)((CharacterControl)__instance).Character.Inventory.SkillKnowledge).IsItemLearned(-2208) && ((CharacterControl)__instance).Character.CurrentlyChargingAttack) { ((CharacterControl)__instance).m_moveInput = ((CharacterControl)__instance).m_moveInput * new Vector2(0.3f, 0.3f); __instance.m_modifMoveInput = Vector2.op_Implicit(Vector2.op_Implicit(__instance.m_modifMoveInput) * new Vector2(0.6f, 0.6f)); ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.checkBowDraw(((CharacterControl)__instance).Character)); } } } [HarmonyPatch(typeof(CharacterInventory), "EquipItem", new Type[] { typeof(Equipment), typeof(bool) })] public class CharacterInventory_EquipItem { [HarmonyPrefix] public static void Postfix(CharacterInventory __instance, Equipment _itemToEquip, bool _playAnim, ref Character ___m_character) { Character val = ___m_character; if (!((Object)(object)val == (Object)null) && val.IsLocalPlayer && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(-2208)) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.checkBow(val)); } } } [HarmonyPatch(typeof(CharacterInventory), "UnequipItem", new Type[] { typeof(Equipment), typeof(bool) })] public class CharacterInventory_UnequipItem { [HarmonyPrefix] public static void Postfix(CharacterInventory __instance, Equipment _itemToUnequip, bool _playAnim, ref Character ___m_character) { Character val = ___m_character; if (!((Object)(object)val == (Object)null) && val.IsLocalPlayer && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(-2208)) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.checkBow(val)); } } } [HarmonyPatch(typeof(CharacterKnowledge), "AddItem")] public class CharacterKnowledge_AddItem { [HarmonyPrefix] public static void Prefix(CharacterKnowledge __instance, Item _item, ref Character ___m_character) { Character val = ___m_character; if (!((Object)(object)val == (Object)null) && val.IsLocalPlayer && ((CharacterKnowledge)val.Inventory.SkillKnowledge).IsItemLearned(-2208)) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.checkBow(val)); } } } private const string LogSignature_A = "hunter.objective.a"; private const string LogSignature_B = "hunter.objective.b"; private const string LogSignature_C = "hunter.objective.c"; private QuestEventSignature QE_FixedHunterStart; private string bowmanEffect = "bowmanEffect"; public override ScenarioQuest Type => ScenarioQuest.Quest_EmercarHunter; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.EnmerkarHunter; public override AreaEnum SpawnScene => (AreaEnum)550; public override Vector3 SpawnPosition => new Vector3(600.6f, 0.8f, 8.1f); public override Vector3 SpawnRotation => new Vector3(0f, 29.3f, 0f); public override bool HasQuest => true; public override string QuestName => "A Good Hunt"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "hunter.objective.a", "Leave your hut." }, { "hunter.objective.b", "Go to any city to sell your goods." }, { "hunter.objective.c", "You are ready to join a faction." } }; internal static EnmerkarHunterScenario Instance { get; private set; } public override void Gear(Character character) { character.Inventory.ReceiveItemReward(9000010, 13, false); character.Inventory.ReceiveItemReward(3000020, 1, true); character.Inventory.ReceiveItemReward(3000022, 1, true); character.Inventory.ReceiveItemReward(2200000, 1, false); character.Inventory.ReceiveItemReward(5200001, 30, true); character.Inventory.ReceiveItemReward(4000060, 4, false); } public override void Init() { base.Init(); QE_FixedHunterStart = CustomQuests.CreateQuestEvent("iggythemad.hunter.fixedstart", false, true, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } private void SL_OnGameplayResumedAfterLoading() { if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } } } public override void UpdateQuestProgress(Quest quest) { //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) if (PhotonNetwork.isNonMasterClientInRoom || !base.IsActiveScenario) { return; } int num = 3; int eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedHunterStart.EventUID); QuestProgress questProgress = quest.m_questProgress; if (eventCurrentStack >= num) { questProgress.DisableQuest((ProgressState)3); return; } if (eventCurrentStack < 1) { QuestEventManager.Instance.AddEvent(QE_FixedHunterStart, 1); eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedHunterStart.EventUID); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("hunter.objective.a")), displayTime: true); ShowUIMessage("Today's was a good hunt..."); } else if (eventCurrentStack < 2) { QuestEventManager.Instance.AddEvent(QE_FixedHunterStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("hunter.objective.b")), displayTime: false); ShowUIMessage("I should sell my goods in the city..."); } if (eventCurrentStack < 3 && AreaManager.Instance.GetIsCurrentAreaTownOrCity()) { QuestEventManager.Instance.AddEvent(QE_FixedHunterStart, 2); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("hunter.objective.b")), displayTime: true); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("hunter.objective.c")), displayTime: true); questProgress.DisableQuest((ProgressState)3); VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); ShowUIMessage("Huh... Should I join a faction?"); } ReloadLogs(eventCurrentStack, questProgress); } public void ReloadLogs(int stack, QuestProgress progress) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) int num = 0; foreach (KeyValuePair<string, string> questLogSignature in QuestLogSignatures) { if (num < stack && questLogSignature.Key != null) { Debug.Log((object)("log: " + questLogSignature.Key)); progress.UpdateLogEntry(progress.GetLogSignature(UID.op_Implicit(questLogSignature.Key)), displayTime: false); num++; } } } public override void OnScenarioChosen() { } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { GetOrGiveQuestToHost(); } public override void OnStartSpawn(Character character) { character.Inventory.ReceiveSkillReward(8205160); } public EnmerkarHunterScenario() { Instance = this; } private IEnumerator checkBowDraw(Character player) { player.Animator.speed = 2.2f; while (player.CurrentlyChargingAttack) { yield return (object)new WaitForSeconds(0.1f); } player.Animator.speed = 1f; } private IEnumerator checkBow(Character player) { player.StatusEffectMngr.RemoveStatusWithIdentifierName(bowmanEffect); yield return (object)new WaitForSeconds(0.5f); if ((int)player.CurrentWeapon.Type != 200) { player.StatusEffectMngr.AddStatusEffect(bowmanEffect); } } } public class GiantRisenScenario : Scenario { [HarmonyPatch(typeof(Character), "DodgeInput", new Type[] { typeof(Vector3) })] public class Character_DodgeInput { [HarmonyPostfix] public static void Postfix(Character __instance, Vector3 _direction) { if (__instance.IsLocalPlayer && ((CharacterKnowledge)__instance.Inventory.SkillKnowledge).IsItemLearned(-2212) && !__instance.DodgeRestricted) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.DodgeSlower(__instance)); } } } private const string LogSignature_A = "giant.objective.a"; private const string LogSignature_B = "giant.objective.b"; private const string LogSignature_C = "giant.objective.c"; private QuestEventSignature QE_FixedGiantRisenStart; public override ScenarioQuest Type => ScenarioQuest.Quest_GiantRisen; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.GiantRisen; public override AreaEnum SpawnScene => (AreaEnum)203; public override Vector3 SpawnPosition => default(Vector3); public override bool HasQuest => true; public override string QuestName => "Giant Mistake"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "giant.objective.a", "The giants have disowned you! Run for your life!" }, { "giant.objective.b", "Find a new home..." }, { "giant.objective.c", "You are ready to join a faction." } }; internal static GiantRisenScenario Instance { get; private set; } public override void Gear(Character character) { character.Inventory.ReceiveItemReward(3000221, 1, true); character.Inventory.ReceiveItemReward(3000220, 1, true); character.Inventory.ReceiveItemReward(3000222, 1, true); character.Inventory.ReceiveItemReward(2110000, 1, true); } public override void Init() { base.Init(); QE_FixedGiantRisenStart = CustomQuests.CreateQuestEvent("iggythemad.giantrisen.fixedstart", false, true, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } public override void OnScenarioChosen() { } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { GetOrGiveQuestToHost(); VanillaQuestsHelper.AddQuestEvent("XqlcpbTJC0aTDZfjD4xCTg"); } public override void OnStartSpawn(Character character) { } private void SL_OnGameplayResumedAfterLoading() { if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } } } public override void UpdateQuestProgress(Quest quest) { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) if (PhotonNetwork.isNonMasterClientInRoom || !base.IsActiveScenario) { return; } int num = 3; int eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedGiantRisenStart.EventUID); QuestProgress questProgress = quest.m_questProgress; if (eventCurrentStack >= num) { questProgress.DisableQuest((ProgressState)3); return; } if (eventCurrentStack < 1) { QuestEventManager.Instance.AddEvent(QE_FixedGiantRisenStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("giant.objective.a")), displayTime: true); ShowUIMessage("I've been exiled! I should flee!"); } else if (eventCurrentStack < 2) { QuestEventManager.Instance.AddEvent(QE_FixedGiantRisenStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("giant.objective.b")), displayTime: false); ShowUIMessage("I need to find a new home..."); } else if (eventCurrentStack < 3 && AreaManager.Instance.GetIsCurrentAreaTownOrCity()) { QuestEventManager.Instance.AddEvent(QE_FixedGiantRisenStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("giant.objective.b")), displayTime: true); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("giant.objective.c")), displayTime: true); questProgress.DisableQuest((ProgressState)3); VanillaQuestsHelper.RemoveEvent("oGkuUgWvfkej_El-rhz2gw"); VanillaQuestsHelper.RemoveEvent("XqlcpbTJC0aTDZfjD4xCTg"); VanillaQuestsHelper.RemoveEvent("nDy01eTHlUa_BPDlbIhZPQ"); VanillaQuestsHelper.RemoveEvent("f1JVZyhg2UiBA8xmC-w6Hw"); VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); ShowUIMessage("Maybe I should join a new faction..."); } ReloadLogs(eventCurrentStack, questProgress); } public void ReloadLogs(int stack, QuestProgress progress) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) int num = 0; foreach (KeyValuePair<string, string> questLogSignature in QuestLogSignatures) { if (num < stack && questLogSignature.Key != null) { Debug.Log((object)("log: " + questLogSignature.Key)); progress.UpdateLogEntry(progress.GetLogSignature(UID.op_Implicit(questLogSignature.Key)), displayTime: false); num++; } } } public GiantRisenScenario() { Instance = this; } public IEnumerator DodgeSlower(Character _character) { if (_character.Dodging) { _character.Animator.speed = 0.6f; while (_character.Dodging) { yield return (object)new WaitForSeconds(0.2f); } yield return (object)new WaitForSeconds(0.2f); _character.Animator.speed = 1f; } } } public class LimitlessScenario : Scenario { private const string LogSignature_A = "unbound.objective.a"; private const string LogSignature_B = "unbound.objective.b"; private const string LogSignature_C = "unbound.objective.c"; private QuestEventSignature QE_FixedUnboundStart; public int questTrigger; public override ScenarioQuest Type => ScenarioQuest.Quest_Unbound; public override ScenarioType Difficulty => ScenarioType.WIPtest; public override ScenarioPassives Passive => ScenarioPassives.Unbound; public override AreaEnum SpawnScene => (AreaEnum)501; public override Vector3 SpawnPosition => new Vector3(1053.8f, -32f, 1155.6f); public override Vector3 SpawnRotation => new Vector3(0f, 230.2f, 0f); public override bool HasQuest => true; public override string QuestName => "Unbound. Unlimited."; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "unbound.objective.a", "You've unlocked your true potential. You are unbound. Find any trainer to learn from." }, { "unbound.objective.b", "Purchase your first skill. No restrictions. Choose wisely." }, { "unbound.objective.c", "You are ready to face the world. You are ready to join a faction." } }; public override void Gear(Character character) { character.Inventory.AddMoney(37); character.Inventory.ReceiveItemReward(4100550, 3, false); character.Inventory.ReceiveItemReward(3000091, 1, true); character.Inventory.ReceiveItemReward(3000282, 1, true); character.Inventory.ReceiveItemReward(2160020, 1, false); character.Inventory.ReceiveItemReward(5110030, 1, false); } public override void Init() { base.Init(); QE_FixedUnboundStart = CustomQuests.CreateQuestEvent("iggythemad.unbound.fixedstart", false, true, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } private void SL_OnGameplayResumedAfterLoading() { if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } } } public override void UpdateQuestProgress(Quest quest) { //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { CharacterManager.Instance.GetWorldHostCharacter(); int eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedUnboundStart.EventUID); QuestProgress questProgress = quest.m_questProgress; if (eventCurrentStack < 1) { QuestEventManager.Instance.AddEvent(QE_FixedUnboundStart, 1); eventCurrentStack = QuestEventManager.Instance.GetEventCurrentStack(QE_FixedUnboundStart.EventUID); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("unbound.objective.a")), displayTime: true); ShowUIMessage("I feel... free. Unbound. I need power!"); } else if (eventCurrentStack < 2 && AreaManager.Instance.GetIsCurrentAreaTownOrCity()) { QuestEventManager.Instance.AddEvent(QE_FixedUnboundStart, 1); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("unbound.objective.b")), displayTime: true); ShowUIMessage("So many choices... I gotta choose wisely."); } else if (eventCurrentStack < 3 && questTrigger == 1) { QuestEventManager.Instance.AddEvent(QE_FixedUnboundStart, 2); questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("unbound.objective.c")), displayTime: true); questProgress.DisableQuest((ProgressState)3); VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); } ReloadLogs(eventCurrentStack, questProgress); } } public void ReloadLogs(int stack, QuestProgress progress) { //IL_0044: Unknown result type (might be due to invalid IL or missing references) int num = 0; foreach (KeyValuePair<string, string> questLogSignature in QuestLogSignatures) { if (num < stack && questLogSignature.Key != null) { Debug.Log((object)("log: " + questLogSignature.Key)); progress.UpdateLogEntry(progress.GetLogSignature(UID.op_Implicit(questLogSignature.Key)), displayTime: false); num++; } } } public override void OnScenarioChosen() { } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { GetOrGiveQuestToHost(); } public override void OnStartSpawn(Character character) { } } public class NightmareScenario : Scenario { [HarmonyPatch(typeof(InteractionTriggerBase), "TryActivateBasicAction", new Type[] { typeof(Character), typeof(int) })] public class InteractionTriggerBase_TryActivateBasicAction { [HarmonyPrefix] public static bool Prefix(InteractionTriggerBase __instance, Character _character, int _toggleState) { //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) if (!Instance.IsActiveScenario || PhotonNetwork.isNonMasterClientInRoom || !Object.op_Implicit((Object)(object)_character) || SceneManagerHelper.ActiveSceneName != "Chersonese_Dungeon3") { return true; } EventActivator currentTriggerManager = __instance.CurrentTriggerManager; if (Object.op_Implicit((Object)(object)((currentTriggerManager is InteractionActivator) ? currentTriggerManager : null))) { EventActivator currentTriggerManager2 = __instance.CurrentTriggerManager; InteractionActivator val = (InteractionActivator)(object)((currentTriggerManager2 is InteractionActivator) ? currentTriggerManager2 : null); if (val.BasicInteraction != null) { IInteraction basicInteraction = val.BasicInteraction; if (basicInteraction is InteractionOpenContainer) { return false; } if ((basicInteraction is InteractionToggleContraption && Vector3.Distance(_character.CenterPosition, Instance.SpawnPosition) < 5f) || Vector3.Distance(_character.CenterPosition, Instance.lockedLever) < 5f) { _character.CharacterUI.ShowInfoNotification("The lever is stuck..."); return false; } if (basicInteraction is InteractionSwitchArea && (!_character.Inventory.OwnsOrHasEquipped(Instance.keyID) || Vector3.Distance(_character.CenterPosition, Instance.lockedDoor) < 8f)) { _character.CharacterUI.ShowInfoNotification("It is locked..."); return false; } } } return true; } } [HarmonyPatch(typeof(DefeatScenariosManager), "StartDefeat")] public class DefeatScenariosManager_StartDefeat { [HarmonyPrefix] public static bool Prefix(DefeatScenariosManager __instance) { if (!Instance.IsActiveScenario || PhotonNetwork.isNonMasterClientInRoom) { return true; } foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { item.ControlledCharacter.Resurrect(); } NetworkLevelLoader.Instance.RequestSwitchArea(AreaManager.Instance.GetArea((AreaEnum)101).SceneName, 0, 1.5f, false); return false; } } private const string LogSignature_A = "ghostquest.objective.a"; public int keyID = -2350; public string ghostlyTimerID = "GhostlyTimer"; internal static NightmareScenario Instance { get; private set; } public override ScenarioQuest Type => ScenarioQuest.Quest_Vanilla; public override ScenarioType Difficulty => ScenarioType.WIPtest; public override ScenarioPassives Passive => ScenarioPassives.Nightmare; public override AreaEnum SpawnScene => (AreaEnum)105; public override Vector3 SpawnPosition => new Vector3(-29.4f, 0f, -40.9f); public override Vector3 SpawnRotation => new Vector3(0f, 182f, 0f); public override bool HasQuest => true; public override string QuestName => "Ghost Quest"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "ghostquest.objective.a", "This is a log entry" } }; public Vector3 KeyPosition => new Vector3(10.2f, -53f, -70.2f); public Vector3 lockedLever => new Vector3(6.3f, 0f, -117f); public Vector3 lockedDoor => new Vector3(0.4f, 0f, -142f); public override void Gear(Character character) { character.Inventory.ReceiveItemReward(3000130, 1, true); character.Inventory.ReceiveItemReward(3000136, 1, true); } public NightmareScenario() { Instance = this; } public override void OnScenarioChosen() { VanillaQuestsHelper.StartHouseTimer(); } public override void OnScenarioChosen(Character character) { character.ChangeFaction((Factions)5, true); } public override void OnStartSpawn() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) ((Component)ItemManager.Instance.GenerateItemNetwork(keyID)).transform.position = KeyPosition; ((Component)ItemManager.Instance.GenerateItemNetwork(5100070)).transform.position = SpawnPosition + new Vector3(0f, 1f, 0f); } public override void OnStartSpawn(Character character) { character.StatusEffectMngr.AddStatusEffect(ghostlyTimerID); } public override void UpdateQuestProgress(Quest quest) { } } public class PriestElattScenario : Scenario { [HarmonyPatch(typeof(Character), "ReceiveHit", new Type[] { typeof(Object), typeof(DamageList), typeof(Vector3), typeof(Vector3), typeof(float), typeof(float), typeof(Character), typeof(float), typeof(bool) })] public class Character_ReceiveHit { [HarmonyPrefix] public static void Prefix(Character __instance, Object _damageSource, ref DamageList _damage, Vector3 _hitDir, Vector3 _hitPoint, float _angle, float _angleDir, Character _dealerChar, float _knockBack, bool _hitInventory) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Expected O, but got Unknown if (!((Object)(object)__instance == (Object)null) && !((Object)(object)_dealerChar == (Object)null) && _dealerChar.IsLocalPlayer && ((CharacterKnowledge)_dealerChar.Inventory.SkillKnowledge).IsItemLearned(-2209)) { Types val = (Types)3; int num = 3; float num2 = _damage.TotalDamage * _dealerChar.Stats.m_totalDamageAttack[num]; num2 -= num2 * Instance.holyNerf; _damage.Clear(); _damage.Add(new DamageType(val, num2)); } } } private float holyNerf = 0.25f; public override ScenarioQuest Type => ScenarioQuest.Quest_PriestElatt; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.PriestElatt; public override AreaEnum SpawnScene => (AreaEnum)200; public override Vector3 SpawnPosition => new Vector3(-175.2f, -1514.6f, 751.9f); public override Vector3 SpawnRotation => new Vector3(0f, 359f, 0f); public override bool HasQuest => false; public override string QuestName => ""; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string>(); internal static PriestElattScenario Instance { get; private set; } public override void Gear(Character character) { character.Inventory.ReceiveSkillReward(8100250); character.Inventory.ReceiveItemReward(9000010, 32, false); character.Inventory.ReceiveItemReward(3000071, 1, true); character.Inventory.ReceiveItemReward(3000070, 1, true); character.Inventory.ReceiveItemReward(3000174, 1, true); character.Inventory.ReceiveItemReward(2020010, 1, false); character.Inventory.ReceiveItemReward(5110030, 1, true); } public override void OnScenarioChosen() { } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); } public override void OnStartSpawn(Character character) { } public override void UpdateQuestProgress(Quest quest) { } public PriestElattScenario() { Instance = this; } } public class RobbedTraderScenario : Scenario { [HarmonyPatch(typeof(DefeatScenariosManager), "StartDefeat")] public class DefeatScenariosManager_StartDefeat { [HarmonyPrefix] public static bool Prefix(DefeatScenariosManager __instance) { if (!Instance.IsActiveScenario || PhotonNetwork.isNonMasterClientInRoom) { return true; } if (QuestEventManager.Instance.HasQuestEvent(QuestEventDictionary.GetQuestEvent("jNfNsLGBpk2iMRts9kkerw"))) { return true; } foreach (PlayerSystem item in Global.Lobby.PlayersInLobby) { item.ControlledCharacter.Resurrect(); } NetworkLevelLoader.Instance.RequestSwitchArea(AreaManager.Instance.GetArea((AreaEnum)101).SceneName, 0, 1.5f, false); return false; } } [HarmonyPatch(typeof(InteractionTriggerBase), "TryActivateBasicAction", new Type[] { typeof(Character), typeof(int) })] public class InteractionTriggerBase_TryActivateBasicAction { [HarmonyPrefix] public static bool Prefix(InteractionTriggerBase __instance, Character _character, int _toggleState) { //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) if (!Instance.IsActiveScenario || PhotonNetwork.isNonMasterClientInRoom || !Object.op_Implicit((Object)(object)_character)) { return true; } if (!_character.IsLocalPlayer) { return true; } if (QuestEventManager.Instance.HasQuestEvent(QuestEventDictionary.GetQuestEvent("jNfNsLGBpk2iMRts9kkerw"))) { return true; } EventActivator currentTriggerManager = __instance.CurrentTriggerManager; if (Object.op_Implicit((Object)(object)((currentTriggerManager is InteractionActivator) ? currentTriggerManager : null))) { EventActivator currentTriggerManager2 = __instance.CurrentTriggerManager; InteractionActivator val = (InteractionActivator)(object)((currentTriggerManager2 is InteractionActivator) ? currentTriggerManager2 : null); if (val.BasicInteraction != null) { IInteraction basicInteraction = val.BasicInteraction; if (SceneManagerHelper.ActiveSceneName == "CierzoNewTerrain") { if (basicInteraction is InteractionMerchantDialogue && Vector3.Distance(((Component)_character).transform.position, Instance.traderPosition) < 5f) { if (_character.Inventory.OwnsOrHasEquipped(-2353)) { Instance.ShowUIMessage("I need to sell the goods before leaving.", instant: true); } else { VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); NetworkLevelLoader.Instance.RequestSwitchArea(AreaManager.Instance.GetArea((AreaEnum)400).SceneName, 0, 1.5f, false); } return false; } if (basicInteraction is InteractionMerchantDialogue && Vector3.Distance(((Component)_character).transform.position, Instance.alchemistPosition) < 5f) { return true; } if (_character.Inventory.OwnsOrHasEquipped(-2353)) { Instance.ShowUIMessage("I have no time for this...", instant: true); } else { Instance.ShowUIMessage("I should go back to harmattan...", instant: true); } return false; } if (SceneManagerHelper.ActiveSceneName == "ChersoneseNewTerrain") { if (Vector3.Distance(((Component)_character).transform.position, Instance.cierzoEntrance) < 5f) { return true; } Instance.ShowUIMessage("There is no time for this.", instant: true); return false; } } } return true; } } public string enemyID = "com.iggy.banditgeneric"; public Vector3 traderPosition = new Vector3(1408.7f, 5.9f, 1663.8f); public Vector3 alchemistPosition = new Vector3(1384.9f, 7.8f, 1649.1f); public Vector3 chersoneseFailSpawn = new Vector3(181.5f, 32.6f, 1444.4f); public Vector3 cierzoEntrance = new Vector3(131.9f, 34.9f, 1461.7f); internal static RobbedTraderScenario Instance { get; private set; } public override ScenarioQuest Type => ScenarioQuest.Quest_RobbedTrader; public override ScenarioType Difficulty => ScenarioType.Normal; public override ScenarioPassives Passive => ScenarioPassives.RobbedTrader; public override AreaEnum SpawnScene => (AreaEnum)101; public override Vector3 SpawnPosition => new Vector3(300.3f, 37.3f, 1423.9f); public override Vector3 SpawnRotation => new Vector3(0f, 285.7f, 0f); public override bool HasQuest => false; public override string QuestName => ""; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string>(); public override void Gear(Character character) { character.Inventory.ReceiveItemReward(9000010, 56, false); character.Inventory.ReceiveItemReward(3000190, 1, true); character.Inventory.ReceiveItemReward(3000004, 1, true); character.Inventory.ReceiveItemReward(-2353, 1, true); } public override void Init() { base.Init(); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; } public RobbedTraderScenario() { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) Instance = this; } public override void OnScenarioChosen() { } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { } public override void OnStartSpawn(Character character) { ShowUIMessage("I can see the lighthouse! Got to sell the goods in Cierzo!"); } private void SL_OnGameplayResumedAfterLoading() { if (Instance.IsActiveScenario) { _ = PhotonNetwork.isNonMasterClientInRoom; } } public override void UpdateQuestProgress(Quest quest) { } } public class SandBanditScenario : Scenario { [HarmonyPatch(typeof(CharacterStats), "ReceiveDamage")] public class Character_ReceiveDamage { [HarmonyPostfix] public static void Postfix(CharacterStats __instance, ref float _damage, ref Character ___m_character) { if (Instance.IsActiveScenario && ___m_character.IsAI && !(SceneManagerHelper.ActiveSceneName != "Abrassar_Dungeon6") && _damage > __instance.CurrentHealth) { ((MonoBehaviour)Plugin.Instance).StartCoroutine(Instance.LeftAlive()); } } } [HarmonyPatch(typeof(CharacterManager), "RequestAreaSwitch")] public class CharacterManager_RequestAreaSwitch { [HarmonyPrefix] public static bool Prefix(CharacterManager __instance, Character _character, Area _areaToSwitchTo, int _longTravelTime, int _spawnPoint, float _offset, string _overrideLocKey) { if (!Instance.IsActiveScenario) { return true; } if (PhotonNetwork.isNonMasterClientInRoom) { return true; } if (_areaToSwitchTo.SceneName == "Levant") { _character.CharacterUI.ShowInfoNotification("You are not welcome here"); return false; } return true; } } private const float GRACE_PERIOD_INGAMETIME = 0.3f; private const string LogSignature_A = "sandbandits.objective.a"; private const string LogSignature_B = "sandbandits.objective.b"; private static QuestEventSignature QE_StartTimer; private Coroutine delayedQuestUpdate; internal static DialogueCharacter levantGuard; public override ScenarioQuest Type => ScenarioQuest.Quest_SandBandit; public override ScenarioType Difficulty => ScenarioType.WIPtest; public override ScenarioPassives Passive => ScenarioPassives.SandBandit; public override AreaEnum SpawnScene => (AreaEnum)307; public override Vector3 SpawnPosition => new Vector3(-53.3f, 0.5f, 55.1f); public override Vector3 SpawnRotation => new Vector3(0f, 227.3f, 0f); public override bool HasQuest => true; public override string QuestName => "Sand Corsair Exile"; public override Dictionary<string, string> QuestLogSignatures => new Dictionary<string, string> { { "sandbandits.objective.a", "You have been exiled from the Sand Corsairs, leave before they turn on you!" }, { "sandbandits.objective.b", "Your grace period is over, Old Levant is no longer your ally." } }; internal static SandBanditScenario Instance { get; private set; } public override void Gear(Character character) { character.Inventory.ReceiveItemReward(9000010, 26, false); character.Inventory.ReceiveItemReward(5100010, 1, true); character.Inventory.ReceiveItemReward(3000087, 1, true); character.Inventory.ReceiveItemReward(3000201, 1, true); character.Inventory.ReceiveItemReward(3000205, 1, true); character.Inventory.ReceiveItemReward(2000110, 1, true); } public SandBanditScenario() { Instance = this; } public override void Init() { base.Init(); QE_StartTimer = CustomQuests.CreateQuestEvent("iggythemad.sandbandits.starttimer", true, false, true, "A_Iggy_AlternateStart", "CustomEvent", "A custom event created with SideLoader"); SL.OnGameplayResumedAfterLoading += SL_OnGameplayResumedAfterLoading; SetupTestCharacter(); } public override void OnScenarioChosen() { VanillaQuestsHelper.SkipHostToFactionChoice(keepHouse: false, complete: true); } public override void OnScenarioChosen(Character character) { } public override void OnStartSpawn() { ChangeCharactersFactions((Factions)2, QuestLogSignatures["sandbandits.objective.a"]); QuestEventManager.Instance.AddEvent(QE_StartTimer, 1); GetOrGiveQuestToHost(); StartDelayedQuestUpdate(); } public override void OnStartSpawn(Character character) { } private void ChangeCharactersFactions(Factions faction, string notifText) { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) foreach (string value in CharacterManager.Instance.PlayerCharacters.Values) { Character character = CharacterManager.Instance.GetCharacter(value); if (character.Faction != faction) { character.ChangeFaction(faction, true); if (!string.IsNullOrEmpty(notifText)) { ShowUIMessage(notifText); } } } } private void SL_OnGameplayResumedAfterLoading() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Invalid comparison between Unknown and I4 if (PhotonNetwork.isNonMasterClientInRoom || !base.IsActiveScenario) { return; } Character worldHostCharacter = CharacterManager.Instance.GetWorldHostCharacter(); if (((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)worldHostCharacter.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } if (SceneManagerHelper.ActiveSceneName == "Abrassar_Dungeon6") { Character[] array = Object.FindObjectsOfType<Character>(); int num = 0; Character[] array2 = array; foreach (Character val in array2) { if (val.Alive && val.IsAI && (int)val.Faction == 2) { num++; } } Instance.ShowUIMessage(num + " former friends left alive."); } else if (SceneManagerHelper.ActiveSceneName == "Levant") { NetworkLevelLoader.Instance.RequestSwitchArea(AreaManager.Instance.GetArea((AreaEnum)301).SceneName, 0, 1.5f, false); } } private void StartDelayedQuestUpdate() { if (delayedQuestUpdate != null) { ((MonoBehaviour)Plugin.Instance).StopCoroutine(delayedQuestUpdate); } delayedQuestUpdate = ((MonoBehaviour)Plugin.Instance).StartCoroutine(UpdateQuestAfterDelay()); } private IEnumerator UpdateQuestAfterDelay() { float eventActiveTimeDelta = QuestEventManager.Instance.GetEventActiveTimeDelta(QE_StartTimer.EventUID); while (eventActiveTimeDelta < 0.3f) { yield return (object)new WaitForSeconds(1f); if (!((Object)(object)QuestEventManager.Instance == (Object)null)) { CharacterManager instance = CharacterManager.Instance; if (!Object.op_Implicit((Object)(object)((instance != null) ? instance.GetWorldHostCharacter() : null))) { yield break; } eventActiveTimeDelta = QuestEventManager.Instance.GetEventActiveTimeDelta(QE_StartTimer.EventUID); continue; } yield break; } CharacterManager instance2 = CharacterManager.Instance; Character val = ((instance2 != null) ? instance2.GetWorldHostCharacter() : null); if (Object.op_Implicit((Object)(object)val)) { if (((CharacterKnowledge)val.Inventory.QuestKnowledge).IsItemLearned((int)Type)) { Item itemFromItemID = ((CharacterKnowledge)val.Inventory.QuestKnowledge).GetItemFromItemID((int)Type); Quest quest = (Quest)(object)((itemFromItemID is Quest) ? itemFromItemID : null); UpdateQuestProgress(quest); } delayedQuestUpdate = null; } } public override void UpdateQuestProgress(Quest quest) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) if (!PhotonNetwork.isNonMasterClientInRoom && base.IsActiveScenario) { float eventActiveTimeDelta = QuestEventManager.Instance.GetEventActiveTimeDelta(QE_StartTimer.EventUID); QuestProgress questProgress = quest.m_questProgress; questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("sandbandits.objective.a")), eventActiveTimeDelta >= 0.3f); if (eventActiveTimeDelta >= 0.3f) { questProgress.UpdateLogEntry(questProgress.GetLogSignature(UID.op_Implicit("sandbandits.objective.b")), displayTime: true); ChangeCharactersFactions((Factions)1, QuestLogSignatures["sandbandits.objective.b"]); questProgress.DisableQuest((ProgressState)3); } else { ChangeCharactersFactions((Factions)2, string.Empty); StartDelayedQuestUpdate(); } } } private IEnumerator LeftAlive() { yield return (object)new WaitForSeconds(0.5f); Character[] array = Object.FindObjectsOfType<Character>(); int num = 0; Character[] array2 = array; foreach (Character val in array2) { if (val.Alive && val.IsAI && (int)val.Faction == 2) { num++; } } Instance.ShowUIMessage(num + " former friends left alive."); if (num > 0) { Instance.ShowUIMessage(num + " former friends left alive."); } } private void SetupTestCharacter() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) levantGuard = new DialogueCharacter { UID = "levantguard.character", Name = "Levant Guard", SpawnSceneBuildName = "Abrassar", SpawnPosition = new Vector3(-159.4f, 131.8f, -532.7f), SpawnRotation = new Vector3(0f, 43.7f, 0f), HelmetID = 3000115, ChestID = 3000112, BootsID = 3000118, WeaponID = 2130305, StartingPose = (SpellCastType)42 }; SL_Character obj = levantGuard.CreateAndApplyTemplate(); levantGuard.OnSetupDialogueGraph += TestCharacter_OnSetupDialogueGraph; obj.ShouldSpawn = () => base.IsActiveScenario; } private void TestCharacter_OnSetupDialogueGraph(DialogueTree graph, Character character) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Expected O, but got Unknown //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Expected O, but got Unknown //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Expected O, but got Unknown //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Expected O, but got Unknown //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Expected O, but got Unknown ActorParameter val = graph.actorParameters[0]; StatementNodeExt val2 = ((Graph)graph).AddNode<StatementNodeExt>(); val2.statement = new Statement("Halt! You are not welcome here, bandit. Go away or I'll make you."); v